On my way out of Sprout Tower I remember the hidden pokeball on the ground which will come in very useful. HG/SS are not very liberal when it comes to handing out pokeballs, and whilst I'll abuse the clock to maximize catching odds, I'm not going to try and scumm pokeballs from Kurt.
The gym falls very easily to the old fashioned strategy of using thundershock on everything until it stops moving. I get lucky against Falkner's Pidgeotto; the thing can take three thundershocks before dying, can roost of damage whilst removing its weakness and hits hard enough to put Alys in mortal danger very quickly. Luckily Alys' static ability comes to the rescue, giving me much needed paralysis and making the battle easier than it had any right to be. Falkner rewards me with the roost TM which, with no bat in my party, promptly gets given to Epoch guaranteeing that he's going to be a part of my long term strategy. The way this is shaping up I think my team is going to be all about bulk, meaning the attractive glass cannons coming up soon such as Scyther and Heracross are no longer as attractive as they once were. It feels like a little bit of a waste to give the roost TM to something that leans the move naturally, but I'll get more than enough usage out of it to make it worth while.
After the gym battle I collect the Togepi egg, and since I'm not going to be taking it, now is as good a time as any to talk about the Togepi challenge. The idea is pretty much exactly what you expect - raise Togepi. The problem is that Togepi only gets one attack for much of its life span which it metronome. This means training it is incredibly high risk, since it is in permanent danger of blowing itself up. Given that my party is entirely built around bulk at the moment, I don't think Togepi will find a place, so I shall ignore it and continue with my journey.
First order of business, I swing by route 36 to pick up the rock smash HM. Nothing in my party can learn rock smash at the moment, which is honestly something of a blessing. I'll let myself hunt for a fossil once I get rock smash functional, but there's no rush on that front, and I'd rather not screw up and of my current party's move set with the worst HM in the game.
To the surprise of nobody, the miracle seed is banned under my rules, as are all held items unless necessary to change forms or something similar.
Route 32 is a much favored route for me. There is a great ball here which is a massive treasure at this stage in the game, and there is also a lot of good experience to be had in easy battles. With roost, Epoch is able to single-handedly fight off every non-Mareep threat whilst remaining at fill health. Another goodie in route 32 is TM9, bullet seed. Sadly I have no use of this move this run; I might have given it to Bellsprout, but Malik has no use for such a move.
The final gift that this route has for me is the old rod. This is simultaneously irreverent and very exciting. The rules only allow me to catch one fish with the rod, and 95% of what the old rod pulls up in any location is Magicarp which I do not want. However, the other 5% varies from location, which such treasures as Tentacool, Krabby and Goldeen (not so much) being available. Tentacool is the obvious prize for a bulky stall strategy and is guaranteed a spot in my party if I fail to pick up Quilfish later in the game, so I stay where I am to fish. Sadly you can't win them all, and all that comes out of the water is a worthless Magicarp.
On a positive note, a guy in the pokemon center handed me a pair of lure balls I wasn't expecting which makes my pokeball situation less panicky. I'm going to need those pokeballs soon as I start trying to fill out my party. I think there's a second great ball outside Union Cave, but with no rock smash I can't get my hands on it. I make a mental note to come back later.
Just before entering the cave, Epoch learns uproar - one of my least favorite moves in the game. Nuzlocking is so inherently risky that any move that locks you in like this is a total liability and should be avoided at all costs. That being said, it's damage output when compared to tackle is so high that I don't feel I can pass it up. I learn the move, but I will be very reluctant to use it against stronger opponents.
I get two catch opportunities in Union Cave (this visit), one for each floor. Off the top of my head, I will take Onix or Wooper (if it shows outside of water, I don't remember) but nothing else. With Sprout Tower behind me, but ship has sailed on my desire to train up a Zubat, and the power level of the pokemon who will soon become available is high enough that I'm not overly concerned about boosting my party size.
First floor gives me a Rattata, the second a Zubat - both are harvested for XP. There is also a Rock Tomb TM that I don't want and can't use. The cave isn't going well until near the end, when Malik evolves into his Bayleef form. I'm typically a big fan of stopping evolution to improve move set, but Malik is going to learn almost nothing but shit from here on anyway, so I'm electing not to worry myself too much.
I'm a little worried that Alys is going to get left behind in levels. She's currently only one behind the rest of the squad, but she's not going to be a major player in the upcoming battles, and its easy to get left behind. I think I will give her Slowpoke's well and the rival battle to keep her up to snuff; once I get past the forest her coverage should become less painful.
Route 33 is my big chance to capture Hoppip, which despite the fact that it provides 100% redundant coverage and clashes horribly with my bulk strategy, I still want desperately for my party for one simple reason, U-turn. I'm going to get that TM dropped on me very soon, and having nothing to learn it will be painful. U-turn is probably the best move in the game for a Nuzlocke run (competing with Roost, Recover and Toxic Spikes) and the number of catchable pokemon who will learn in naturally basically starts and ends with Hoppip (No Gligar in SS and Yanma is too rare).
I wind the time back to early morning and stride confidently into the long grass to be confronted with a mother fucking Ekans. All hope of a competitive U-turner is not lost however. I will probably catch a bat is Slowpoke's well and might flip back on my Crowbat plan for the fourteenth time today. Also, the spot I've picked out to use my on headbutt gives me a chance at Aipom, which I could get on board with even if it's not the first choice.
We'll see how I do, next episode.
Team
Malik (Bayleef lvl17)
Alys (Mareep lvl13)
Epoch (Hoothoot lvl14)