The Legend Of Zelda: A Link To The Past - A Walkthrough with Dagger

NPC Spotlight: Random Nameless Girl Who Ends Up Being The Boss Of This Temple

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This girl is actually Blind, the boss of this temple in disguise. She asks you to take her outside when you free her, but when you try to go outside she says to not go that way. You can go outside, but she will not leave the temple. She ends up back down in the basement again waiting for you if you leave. Take her to the room the compass says the boss is in, after having bombed the cracked tile on the top floor to make the sunlight enter. This turns her into the boss, revealing his actual form.
 
Random Nameless Girl Who Ends Up Being The Boss Of This Temple follows you for the rest of this temple after you free her from the cage. She doesn't have an actual name other than the name of the boss, Blind, which is her real identity. His disguised form has no name that I know of, so we'll refer to him as such until the boss fight. Anyway, so you should have a key. Take Random Nameless Girl Who Ends Up Being The Boss Of This Temple and go left a couple of rooms. Use the key to enter the door on the lower left. Inside is the big chest, but you have to get to it quickly. A hole begins forming around it with tiles falling down into a chasm. Use the Hammer to get past the obstacles. The chest has the Titans Mitt! In order to leave the room, let yourself fall down the hole. Random Nameless Girl Who Ends Up Being The Boss Of This Temple takes no damage whatsoever from the fall, lucky.

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Item Spotlight: Titan's Mitt

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This is an upgrade to the Power Glove. Now you can lift the dark rocks on the overworld map!
 
So you've got the Titan's Mitt. Time to do as Random Nameless Girl Who Ends Up Being The Boss Of This Temple asked and take her outside. Make your way back to the entrance of the temple. If you try to leave then Random Nameless Girl Who Ends Up Being The Boss Of This Temple asks you to go a different way. You can go outside ANYWAY! She will not follow you though. You'll find yourself outside without anyone following you. You'd have to back down into the cages where you found Random Nameless Girl Who Ends Up Being The Boss Of This Temple initially, she will be back in the exact same spot. She asks you to take her outside again. Guess you'll have to find a different spot to take her....

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So normally, I do not do this.... but go ahead and leave despite Random Nameless Girl Who Ends Up Being The Boss Of This Temple asking you to "not go that way". If you do that, you can get some items.... including a sword upgrade!
 
Ok so now that you have the Titan's Mitt go head south of town. You'll see a frog surrounded by dark rocks. Lift them now that you finally can. He begins following you. Use the Magic Mirror to go back to the Light World. The frog turns into a blacksmith! Head to the blacksmith house to the right of Kakariko, the blacksmith following you was a friend of the blacksmith inside. They offer to temper your sword for you for 10 rupees if you go outside then re-enter the house.

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They will briefly have your sword. Leave the screen going back to the town, then head to the right again. Now go back to the blacksmith house and your sword will be ready!
 
NPC Spotlight: Blacksmith

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This blacksmith is trapped in the Dark World as a frog in between a bunch of dark rocks. When you have the Titan's Mitt you can save him. Go back to the Light World and he turns into his human form, you have to take him to his friend at the blacksmith house where they will be able to temper the Master Sword. Do this as soon as you can, it's worth it.
 
Item Spotlight: Tempered Sword

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This is an upgrade to the Master Sword. It does more damage than the Master Sword and it is red. It is the coolest looking of the four swords in the game in my opinion, it also makes the Dark World temples MUCH easier if you get it earlier on.
 
The next thing you can do is increase your magic meter. Use the Hammer to get past the obstacle to the right of the blacksmith house. Jump down the hole. Go up. You'll see an altar. Use Magic Powder on it to make a purple bat appear. He is mad at you and threatens to "curse" you but in reality he ends up increasing your magic meter.

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Want to get that fourth bottle that has been missing from the inventory for so long? You can now. Go to the Dark World equivalent of where the blacksmith house is. A blue treasure chest is there. You cannot open it. It follows you oddly enough, but do not dash using the Pegasus Boots or the chest will stop following you. If this happens, just walk through its graphic and it will follow you again. Go to the Light World. The chest stays the same. Go to the thief who was on the map screen between the desert and the dam. He will open the chest for you, revealing the fourth bottle! Go to the Magic Shop to fill it with blue potion.

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In the Dark World equivalent of where the blacksmith house was, go over to the purple obstacles. Use the Hammer on each one of them. A secret entrance will open where the stump was. Inside is the next heart piece.

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Go to the Dark World equivalent of where the entrance to Death Mountain was. Lift the large rock and go inside. Defeat the Hardhat Beetles if you want. Go upstairs and use the Hookshot to get across the chasm to the skulls. Now go south avoiding the holes. Use the Magic Cape to get past the bumper. Turn it off when you are past it to conserve magic. Outside is the heart piece, you should now have another new heart container earned.

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Oh yeah, we still have a temple to finish, don't we? Alright, enough of this. Head back to Gargoyle's Domain.
 
Alright so if you collected the items in the previous posts, you'll need to go back down into the lower floor to the cages and free Random Nameless Girl Who Ends Up Being The Boss Of This Temple again. So, whether you left to grab the items or not, you should now be wandering around the quadrant rooms on the first floor with Random Nameless Girl Who Ends Up Being The Boss Of This Temple following you. See the room on the map that has the boss skull due to the compass? Go in there if you bombed the cracked tile in the upper right of the upper floor. Make Random Nameless Girl Who Ends Up Being The Boss Of This Temple stand in the light, she will turn into Blind! He is in his true form and is the boss of this temple.

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BOSS BATTLE: Blind

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This is a really fun boss battle. Probably my favorite in the game. Blind shoots fireballs that your red shield can protect you from when you attack him. His main attack during the fight is a larger beam that is far more damaging he shoots it every now and then while he floats around the northernmost or southernmost portion of the room. His weakpoint is his head. If you have the Tempered Sword the fight is a lot easier. When you supposedly defeat him, he comes back to life but a clone of his head begins floating around the room! It shoots fireballs constantly. Repeat the method you used to defeat him to defeat him again. Now he comes back to life again but with TWO head clones floating around! Avoid the fireballs from Blind and both heads. Repeat the process and he dies for real this time. If at any point you get low on health use a blue or red potion if you have them to restore your hearts. That was fun, huh?

Since I already covered the optional content that takes place after this temple, the next update will be.... ugh.... Skull Woods. My least favorite temple in this game. Let's get this over with. We pick up there next time.
 
So, I haven't updated this for a while primarily due to the Skull Woods temple being next. I hate that place. It's one of my least favorite temples in the entire Zelda series. There's still another optional thing that can be done at this point, so let's procrastinate even further as far as Skull Woods is concerned. There's a story teller who you can meet if you go to the Dark World's equivalent of where the Ice Rod was found. Also some enemies you might or might not have encountered by now who need an introduction....

Then in the next update, we'll get Skull Woods out of the way.
 
Enemy Spotlight: Blue Zirro

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These guys are hard to hit. They fly toward you to try to attack you but then will try to dodge you if you slash at them with your sword.
 
Enemy Spotlight: Green Zirro

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I hate these. Unlike most of the "upgraded" enemy types, they are not red. Much more dangerous than the Blue Zirros, the green ones attack you with small explosives that do a lot of damage. Avoid them like the plague. The upside is they have less health than the blue ones do. Let's just be thankful the developers were kind enough to not throw in a Red Zirro who has the bombing attack of the green one with more health than the blue one. That'd be a candidate for the game's worst enemy.​
 
Enemy Spotlight: Ku

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These are the Zoras' counterpart in the Dark World. They act exactly like them only they cannot jump out into shallow water. There's an invisible one in the swamp in front of the Misery Mire temple. They also don't have a king like the Zoras do. They'll emerge from whirlpools in the water to shoot fireballs at you just like the Zoras did in the Light World. They have one eye and look cool.​
 
To get to the next optional story teller's home you can start from where the Swamp Palace is. Make your way east. Watch out for the Zirros on the way. Keep going east until the path ends with a spot you can jump into the water. The Green Zirros must be avoided and this is tougher in the water. Swim away from them as best you can and keep moving east. You'll find a ladder to get out of the water. Now go north like you're going to the Ice Rod cave from the Light World. When you see a cave and a cracked wall, you are at the right spot. The cracked wall leads to a fairy who restores your hearts if you bomb it open. Go into the cave to find the story teller. He looks like a hand. He tells you about a thief.

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That's that. Enough distractions. Next time we're going to Skull Woods. It's not so much that it's difficult, it's that it's frustrating and simply not a fun temple. At all. So.... that's next.
 
Alright, Skull Woods time.

From The Village Of Outcasts, you'll see paths in the upper portion of the map that lead into the Dark World's counterpart of the Lost Woods. The one you will want to take is the one in the upper right corner of the Village Of Outcasts. You'll pass a fortune teller's house and then north of that is the Skull Woods entrance. Inside you'll find Medusa plant enemies and Pickitts. Do NOT let a Pickitt steal anything from you, if one does defeat him immediately. Go north following the path. You will see a hole, you can walk past this hole or fall into it as it is one of several entrances to the temple itself. I prefer to walk in through the skull door just north of the hole.

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If you walked in through the Skull door in the picture from the previous post, your first sight in this temple will be the Big Chest. You obviously cannot open it without the Big Key though. Defeat the Buri and go through the door to the right. Something to keep in mind about this temple. You must be careful to not stay in the same place for too long.... Otherwise a Wallmaster, a monster that looks like a hand, will grab you and warp you back to the spot you entered the temple from. Defeat the Red Hardhat Beetle and open the chest to find this temple's Map!

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Now you need keys. Leave the spot you came from. There is a hole south of the entrance from the screenshot two posts ago, you can fall down that hole to get into a room where you can find a key. Defeat the Gibdos that are in there and open the chest to get the key. This simply leads you back to the room the map was in, but if you want to explore every room in this temple.... do this part. Now you should be back outside again. Go left to find another hole, jump into that hole. You'll end up in a room that has Blue Buris, a Blue Hardhat Beetle, and a Guruguru Bar which is a snake of fireballs that rotates around a block. Avoid the Guruguru Bar and enter the door to your right. Defeat the Red Hardhat Beetle in here while avoiding the Guruguru Bar. The chest in this room has this temple's Compass! Watch out, a bunch of holes show up around the room on the floor when you open the chest.

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Let's talk a bit about the layout of this temple. You should now be able to see the map of the temple and the location of the boss. Check out the map in the image below. The boss is on the 2nd Basement Floor, located in the only room on that floor. The entirety of the rest of the temple takes place on the 1st Basement Floor. The upper left portion is the main portion, while we have been exploring the lower portion (going by the map quadrants). We still have to get the Big Key, so let's move on.

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Go through the door north of where you found the compass. In here you find three Gibdos and a Red Skeleton all trapped behind jars. Cast Bombos or lift the jars one by one to defeat them. Don't release all four at once unless you want a challenge. The chest has a Key in it. This opens the door to your right, taking you back to the room with the Big Chest. You still need that Big Key, but where is it!? Exit to be back outside. Go north past the cluster of 9 pieces of foliage, follow the ribcage tunnels and you will see another Skull door. This is the next entrance.

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In here you find Blue Buris, Gibdos, and a Wallmaster which is waiting offscreen for a chance to catch you. Defeat the enemies while avoiding the Wallmaster. What you will need to do is push a statue onto the switch south of the north door. This part is a little tricky. You still must be able to enter the door so you will have to push it until you and the statue both are vertically lined up with the door. Push it south some if you need to make room for yourself. Now go behind the statue and pull it backward (north) to the switch. To do this use the same method you did to pull the levers in Hyrule Castle's basement or the Dam. Listen carefully for the Wallmaster, if you hear him immediately move out of the way so you can defeat him. Otherwise you have to start this room over. When the statue is pulled onto the switch, go north. The next room has a Gibdos, a Red Buri, and two skeletons. Defeat all of them, avoid the saw trap, and be careful of the Rabbit Beam under the jar. Open the chest to get this temple's Big Key! Finally!!!!

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There is a crack in the wall you can bomb open to the right of the chest. It leads to a small room with a jar, not very relevant but if you want to explore every room in this temple then by all means go in there. Go back the way you came and go left through the door on the western wall from where you entered this part of the temple. Go left past the Winder. This room has a locked door north of you, grab the key from under the jar in the upper left corner. You can go south from here to exit.

Outside again you can follow two ribcage tunnels. The left goes to the entrance to the main portion of the temple, but you need the Fire Rod in order to get in there. The right one leads to a hole. You can jump down this hole and fall in to the temple again. Step on the star tile to move the hole on the floor, now you can leave. Go south and then left to be back at the room you exited from last post. Use the key to go through the door north of you. It leads to a room with three helmasaurs and a hiding Wallmaster. Defeat them and exit before a trap causes a hole surrounding the middle of the room to open up. If you fall through the hole you get warped back to the start of the room, or you could let the Wallmaster catch you. When you're done in this room you can begin working your way back over to where the Big Chest was. You will need to enter through a different spot though. See the screenshot below. The foliage cluster reveals a secret entrance if you lift them or cut them with your sword. Enter by jumping in.

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