Alright, so the first thing we should cover is the controlls. Anyone who played this game back in the day should know this, but for those who never played it I'll include this. It's not a walkthrough without details on how to actually play the game.
Directional Buttons: Move Link around in the field screen, move cursor on item menu, move movable objects by pushing them in the direction you want pushed, leap off cliffs (depends on location), and go up/down stairs by moving onto the stairway.
A Button: This is the action button. You can use it to run once you have the Pegasus Boots. You can lift up objects (some require the Power Glove or Titans Mitt). It is also used to open chests, swim (after getting the Zora Flippers), talk to NPC's, read signs, and pulling some objects.
B Button: Swing your sword. Hold B down and then release to use the Whirling Blade Technique.
Y Button: Use your equipped item. More on items individually in the Item Spotlights. Some use up Magic Power, some do not.
X Button: Opens the map screen. If in a temple it opens the map of the temple, if anywhere else it opens up the overworld map. You'll see the Close Up Map first if on the overworld, then the Full World Map. Press X again to go back to the field screen.
L or R buttons: Switch between the Full Size or Close Up Map when viewing the overworld map.
Select Button: Brings up the Save option and the quit option. It is very important to save unless you have hours of spare time available to try to attempt the entire game in one session.
Start Button: Bring up the menu where you can change your equipped item for the Y button.
There are three different screen types you will be playing in. The field screen is where all the action takes place. Fighting monsters, exploring the world, talking to NPC's, and so forth all happens there. The menu is where you change items, and finally the map allows you a better look of where exactly you are in comparison to the rest of a temple or the overworld.
The field screen is divided into the overworld and the temples. You go through 4 temples in the Light World and 8 in the Dark World. Temples have great treasures to find and each has dangerous monsters led by a boss you will have to fight to clear the temple. Monsters still show up in the overworld too, but some areas such as NPC homes are safe from enemy attacks.
The game takes place in two different worlds. You start off in the Light World and the Dark World. The worlds are very similar, yet very different. One of the funnest parts of the game is seeing how a given location in one world changes in the other.
So, let's get started then? Let the title screen play itself out and then a demo will follow. The demo shares some backstory information for the game. A few random notes here.... I never could tell who that is on the throne. I think it's supposed to be the king but his face looks like a skull. Also, why is only one of the guards surrounding Aghanim red while the others are all blue?
So press start and you will need to make your character. Move the crosshairs so that they intersect at the letter you want and press A, B, X, or Y. Repeat until you have a name. If you make a typo there is a blank space next to END, select that until the name is empty and start over until you have a name you like. Now select your game file.
You are asleep in your house and get a telepathic message from Zelda. No, you don't play as Zelda. You play as Link. Any other Zelda fans tired of the people who think your character in Zelda games is "Zelda"? Anyway.... She tells you she is in the castle and needs your help. Your Uncle (who I'll refer to as Uncle Beyond, for reasons I'll explain in his NPC spotlight) leaves the house and tells you to stay there. Yeah, like that's going to happen. You now have control over Link (or whatever you renamed him). Press Right on the directional buttons to get out of bed.
Go lift the vases and press A again to throw them. There might be items inside such as hearts or rupees (this game's currency). Make it a habit to always search under any object you can lift/throw. You can never have too many rupees and this also keeps your health maxed out. The chest in the lower right corner of the house has a Lantern in it. You can avoid opening it, but you'll get two more chances to obtain it. In a chest in the path leading into the castle, and in the basement of the castle. The game forces you to get it eventually so you might as well grab it now.