Sonic CD was fucking awesome! The time travel system, the level design, the glorious music!
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And he's also one of three people who like the PSP.
Whoa Whoa Whoa, Lee. Watch your mouth.
Just because I have a PSP, doesn't mean I've played it for more than ten hours.
It was a spur of the moment purchase, but I'm hoping that I'll be able to get something more out of it if I use it to trade in towards a Vita.
Ten hours?! I think I have logged 40+ on one game. Overall, i'd say I have over 100 hours on my PSP. Love that system.
He's married though, he can play with boobs in bed.
I really wanted to ask this. Is there any other defence for Goldeneye other than the fact that it brought FPS to consoles
Coming from someone who voted Crash over Final Fantasy 7, you'll have to forgive my doubts in your judgment.
And it's down to 4 votes.
Coming from someone who voted Crash over Final Fantasy 7, you'll have to forgive my doubts in your judgment.
I keep meaning to ask this: am I the only one who realizes that Goldeneye's multiplayer was not in fact great. It was irreparably broken for several reasons.
1) Fixed order spawn points.
When you get killed in Goldeneye the point as which you respawn has no random element to it. You materialize at the next point on a rotating list. What this means is that any competent player who kills you is going to know exactly where you will respawn, and since many of these spawn points are quite some distance from a decent weapon what you get is chain kills. Getting fatally shot in the Facility or Stack levels in a one on one game and you have essentially lost.
2) Poor map design.
Sorry, Goldeneye does not have good map design. Quake has good map design. Call of Duty has good map design. 007 Nightfire has good map design (or at least, one good map). What Goldeneye has is a bunch of maps that encourage any competitive player to immediately turtle. Stack does an OK job, but almost every other map encourages players to camp out on top of the body armor or the best weapon (usually both) and simply endlessly defend. That's not fun, and certainly isn't good map design.
3) Horrendous balance
I'll say this for the modern FPS, many of them make efforts to to make different weapons viable. A head to head battle in Goldeneye between competent player will always deteriorate into a contest of "who is carrying the best gun". With an exception make for the "mines" and "power weapons" setting (and with knives and slappers being ignored for being shit) there is always one weapon available that outranks the others in every conceivable way, and the person who spawns closest to that weapon has a massive advantage.
Basically to summarize, if you are a competent gamer, and are playing against competent gamers, then Goldeneye is not a fun game. There is a reason why everybody over the age of sixteen played Quake instead. Goldeneye's multiplayer modes are only salvageable if you are willing to impose a bunch of artificial rules (no turtleing, no killing an unarmed player etc) on everybody. A game where the player have to invent their own honor code just to make it playable (with the exception of Pokemon) is not well designed and doesn't deserve one tenth of the credit it gets from people who only remember it from when they were twelve.