The Anyone But Heavy Rain coalition will have to go through me. Did text adventures or RPGs get flak for being "interactive books"?
That game grabbed me by the heart and threw me headfirst back into love with videogaming after over a year of feeling thoroughly cynical and disenchanted.
You're looking at the real deal now!
Yes actually, they did. From idiots.
My argument against Heavy Rain isn't that it is an interactive film, it's that it's a really, really bad one.
The first half hour of that game is the most Gods forsakenly boring gameplay/film experience I have ever experienced. If a game wants to ape a movie that's fine, but no film opens with half an hour of a generic male brushing his teeth, shaving, playing with his children and suchlike. The most compelling drama offered during the first chapter of the game concerns the hunt for a missing teddy bear. Heavy Rain quite clearly wants to be a film, but if an actual film tried to feed an audience this rubbish then everyone would ether walk out of the cinema or lobotomies themselves before we got to the second act.
I'm not going to give the game points for originality because it isn't. Every aspect has been simply recycled from Indigo Prophesy, except stuff actually happened in Indigo Prophesy.
Also, interactive movie or not, Heavy Rain is still technically a game, and as a game it falls flat. The movement controls are mind numbingly awful and the preposterous camera angles can turn a simple task like "walk across the room" into a minor logistical challenge. There is no genre specific reason why the controls need to be shit, so I'm not going to forgive the game for them being such.
Beyond the torturous movement the game essentially boils down to a string of QTEs that I fail to see the point of. They aren't fun, they don't enrich the game play experience and they are forgiving enough that you are unlikely to fail any of them meaningfully unless you deliberately try to sabotage your progress. What you are essentially left with is a sequence of cut scenes that simply force you to wave your controller around like a nonce every few minutes. Call me closed minded, but I don't remember watching Die Hard and thinking "man, this experience would be so much more intense if I was forced to fiddle with my remote every thirty seconds".
All of this could of course be forgiven if the story was compelling, but it really isn't. The text or audio based adventure games that people remember contain fantastic writing and deal with expansive and high minded themes that make them worthy of attention. Heavy Rain, despite
borrowing so many narrative conventions from Seven and Zodiac, is on about the same narrative level as members of the Saw franchise if the Saw franchise spent half the movie focusing on middle income suburbia.
Heavy Rain forces you to play a game that isn't worth playing in order to facilitate the continuation of a film that isn't worth watching.