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We should set up some form of betting pool on the location. My money is on Vegas.
DirtyJosé;3491620 said:Yes, sadly, some people thrive on trailers. I personally wait to play the damn games before I get all wet for them, but meh...to each their own I guess.
To be honest, Saints Row has been the better sandbox franchise for a while now. Curious to see if Rockstar is going to try and pound us into the dirt with another GTA 4 style sob story or if they'll go back to San Andreas style epicness.
DirtyJosé;3491646 said:I just don't dig the heavy handedness of GTA4's storytelling approach. Babysitting is not my idea of a good time. Gritty and grime are things that have done to death in the last few years of gaming; it may have felt fresh by the time GTA4 was made, but it's been played out as fuck. You can tell a great story and still keep some light heartedness to it, as San Andreas showed us. At the end of the day, this is a genre of gaming that opened up to worldwide popularity because of the fun it put into your hands, and in my opinion Saints Row has done a better job of giving that to people instead of trying to force in a SERIOUS BUSINESS story to go with it which fights against the nature of what a game like this should be on every level.
Sorry dude, but that whole post of yours just made no sense. People did not buy GTA because of the light-hearted casual fun. They bought them because you could steal someone's car, fuck a prostitute, shoot a cop in the face, and then go on a mass killing spree with a sniper rifle in the city. I'd say the gritty nature of the games have always been their massive appeal.
GTA has a weird dichotomy. On the one hand, the stories are these really classic stories of crime and what they mean to the human soul. On the other hand, they are indeed light hearted murder fests (as always, tragedy - context = hilarity, hence laughing uproariously as you shoot up a mall).
Saints Row doesn't even compare to GTA. It's a caricature. Sure, you get all the fun of rampant murder fests, but you get really terrible stories and over the top comedy at the same time. They're fun, but they're not great.
Saints Row? Nah dude, not even close. I mean, those are good games, but they're clear and obvious caricatures of the Grand Theft Auto series. Why fuck with New Coke when original Coke tastes better and is the original? Same premise.
From what I've read about the GTAIV story, it sounded good to me. I like my video games to put some effort into making a story try to actually evoke emotion out of the gamer rather than just throwing out characters you don't care about telling you "Go from Point A to Point B" all game long. Character development is what made Vice City and San Andreas more enjoyable than GTAIII.
...What? Dude, what?
Grand Theft Auto blew up because you were able to graphically kill massive amounts of innocent characters and police officers without actually having to play through levels and accomplish goals. That's where the "fun" of the genre derived from---murdering innocent people as violently as possible, including prostitutes and cops. Let's not pretend people got interested in GTA because of the cool cars you could drive or something, no, the series and genre exploded because it was one of the first mainstream games to go ahead and not give a fuck about the level of violence and "grime" in the game. When GTAIII dropped, we all dropped whatever other games we were playing (Final Fantasy for example at the time which me and my friends love love loved at the time) and played nothing but GTAIII for like...two years. People who didn't even play video games bought it. And they did all this because of that "grime", the violence, the dark and morbid nature of the game and it's depiction of crime on the street.
Sorry dude, but that whole post of yours just made no sense. People did not buy GTA because of the light-hearted casual fun. They bought them because you could steal someone's car, fuck a prostitute, shoot a cop in the face, and then go on a mass killing spree with a sniper rifle in the city. I'd say the gritty nature of the games have always been their massive appeal. It's why GTA has sold far, far, far more copies than the Saints Row franchise ever could dream of.
DirtyJosé;3492328 said:Not to spoil bits of the game for you, but let's say you're playing GTA4 and you decide to go off on a tangent like you've described. You've mown down some pedestrians and are on your way to pick up some weapons to bunker down and take out some cops. Then your phone rings; your shit head cousin wants to hang out. Now, you could ignore this and carry on with what ever you are doing, but it WILL affect your standing in the story, and many times it will prevent you from getting the missions you need to move forward.
So now you're stuck with a choice; actually have fun with the game now and waste time later trying to improve the "relationship" with your cousin or your friend or whoever it is (there are quite a bunch of these types) just to get access to story missions later (ugh, what a chore
or you quit having fun now to go and pick them up so you don't have to grind it out later. And let me say, it's not like the side missions with them are fun; you usually drive them to a restaurant or bar, then drive them back. Over and over again. And it's not like this shit only happens once in awhile; it's like the damn game can tell you're taking a break and forces it on you. You really don't get much down time to have fun. As soon as you aren't in missions, your phone is blowing up from one guy or girl or another and if you ignore them it just makes it that much more tedious later on to proceed with the story. That's not thoughtful or artistic story telling; it's bad game design.
I stand by my statements. I really do hope the game is a little more like the games they used to make in style and tone and less like GTA4 was. Go play the game and you'll see what I mean.
What I found with GTA games is the most enjoyable part of the game is getting in gunfights and shooting people.
For that $60 I can play Call of Duty and shoot people all day long. Why should I have to shoot people, and then spend the next 5-10 minutes trying to get away from police, when I can spend that time shooting people?
Personally, I enjoy the cinematic presentation of a crime and car chase across a city that follows. If you play long enough you'll learn short cuts, special jumps, and interesting ways to lose the cops.
DirtyJosé;3492328 said:New Coke in this example is GTA4, and we'll cover that soon. Saints Row is more like Pepsi...or RC Cola.
Ok, I think I see the problem here: You've never actually played through GTA4 have you? Let's get something out of the way then; the issue isn't just that there's a story. The issue is that the story gets in the way of the game and for no good reason.
Again, you're missing the point. "Grit and grime" didn't apply to the content of the game and the things you can do; that would be where the fun is. The "Grit and grime" reference is to the story, which does everything it can to suck the fun out of the other parts of the game. If you'd actually played the game, you'd understand what I'm talking about. I'm getting to my point/defense here, just want to let you finish.
Note the bolded text. As I said above, this IS the fun part. And in a way, it is light-hearted; no pretext of having to do it for a mission or for the story. The fun in GTA games has always been in the ability to just wander off track from the grind of the missions into doing this kind of shit. Since day one. And yet playing GTA4, the story keeps fucking this up.
Not to spoil bits of the game for you, but let's say you're playing GTA4 and you decide to go off on a tangent like you've described. You've mown down some pedestrians and are on your way to pick up some weapons to bunker down and take out some cops. Then your phone rings; your shit head cousin wants to hang out. Now, you could ignore this and carry on with what ever you are doing, but it WILL affect your standing in the story, and many times it will prevent you from getting the missions you need to move forward.
So now you're stuck with a choice; actually have fun with the game now and waste time later trying to improve the "relationship" with your cousin or your friend or whoever it is (there are quite a bunch of these types) just to get access to story missions later (ugh, what a chore), or you quit having fun now to go and pick them up so you don't have to grind it out later. And let me say, it's not like the side missions with them are fun; you usually drive them to a restaurant or bar, then drive them back. Over and over again. And it's not like this shit only happens once in awhile; it's like the damn game can tell you're taking a break and forces it on you. You really don't get much down time to have fun. As soon as you aren't in missions, your phone is blowing up from one guy or girl or another and if you ignore them it just makes it that much more tedious later on to proceed with the story. That's not thoughtful or artistic story telling; it's bad game design.
I get where they figured this would be some kind of real life immersion. But it's not like these bits are fun to play nor are filled with the kind of great dialogue GTA games usually are filled with to keep you entertained enough to care. It becomes, again, a chore, and feeling like that in games like this is very bad. It's one big part of how the story of GTA4 got in the way of enjoying the game of GTA4. It has all the parts of the same kind of fun we remember from games like Vice City and San Andreas, but it never lets you get too deep into that kind of fun. They tried too hard to make some sort of poignant "coming to America and trying to survive and find the dream" story that is absolutely ruins the mood that these kind of games should be encouraging. Saints Row, on the other hand, knows why you are playing a game like this and gives you that kind of freedom and encourages you to have that kind of fun, even if it does it a little childishly.
I stand by my statements. I really do hope the game is a little more like the games they used to make in style and tone and less like GTA4 was. Go play the game and you'll see what I mean.