TheOneBigWill's (early) 'take' on T.N.A. iMPACT!: The Video Game:
Graphics: I would easily say that Midway and T.N.A. blew out the Smackdown series in their first try with very good graphics. Each Superstar looks amazing in detail and down to the wire for their exact look.
The ring is amazing, and even the fans in the crowd as well. The multiple arenas (albeit stupid to me) also have great surroundings, including the chickens. LOL Such a shame you can't use them as weapons though.. that would've been awesome.
I haven't yet unlocked or explored everything, so some arenas are unknown to me, and some wrestlers are still locked to me.
Gameplay/Controls: Point blank, they suck. It reminds me of the old-school Attitude and Warzone games. I feel as if I'm suppose to do button combinations to nail selective moves, when truthfully I think I just have to do a couple button combos to get certain things.
The control system isn't awful, but because it's naturally going to be different than the average wrestling game that's been controlling the market over the course of the previous 8 years.. it'll come off different and complex.
The one thing I find stupid is how the only finishers in the game come from a front lock-up, and hitting B. (xbox 360 controls) Jay Lethal doesn't have his elbow drop as a finisher, and Joe's "Muscle Buster" isn't from the corner. Because I don't believe they took proper time to creatively develop the control system.. I feel they screwed a lot of things over, including finishers only coming from the lock-up position.
As far as the Game play goes, it's kinda JUST like Attitude and Warzone. If you don't connect on something just right, your guy falls forward, or looks like he's completely drunk.
The one thing I give them top notch credit for is REVERSALS! I think you could combined all the Smackdown games in one, and this iMPACT! game would still have more reversals. That's both a blessing and a curse thus far. It's amazing when YOU can reverse practically everything, but when they reverse your reversals, or you can't counter their reversals.. it gets pretty one sided.
Also, they have NO knowledge of weight detection.. or what wrestlers can and can't do. This being more than evident in the case of Kevin Nash IN an Ultimate X match.

Or the ability for Nash to deliver top rope moves more than regular power moves.
Create-A-Wrestler: I think it's a work in progress. I've found a couple AMAZING Raven and Jeff Hardy CAWs out there already, and that's just unbelieveable because of the lack of options you have to work with in the CAW mode.
If you have all the stuff and know exactly what you need.. it shouldn't take you longer than 10 minutes to make a fully detailed Superstar. In Smackdown it takes 10 minutes just to typically get through one set of features for the head and upper body.
All of the bodies look kinda "muscly" but also flabby. You (to my knowledge) have no control over altering the way they look, either.
You basically have regular shirts, pants and tights, and about roughly 5 designs you can flip through that include lightning, hearts, barbwire, army camo, and american flag-like stuff. Not really breath-taking, or workable.
Most of my entire moveset is locked right now, so I have no idea how great my guy's moveset COULD be.. but for now what I do know is he's barely betting jobbers in story mode.
The lack of being able to do anything with your intros is kinda a downside, but not by much considering the entrances last about 15 seconds, if that. You can NOT create your own theme music either.. come to think of it, I haven't even seen my guy enter yet.. he's always just "been" in the ring throughout storymode.
Story Mode: I'm not finished with it, and thus far it's honestly slightly better than Smackdown's recently produced. The whole "You're Suicide" is kinda stupid though.. I mean, what's the point in RE-creating someone, when in the end all they'll find out is that you're who they had beaten beyond being able to notice again.
I only just beat Jay Lethal, which was by far my EASIEST match yet.. but in doing so I had to defeat two other random (created) jobbers.. the first looked like Danielson from R.O.H. and he beat me like 4 different times before I finally won.
I've only fought James Storm and Jay Lethal who're active T.N.A. guys, and my stay in Mexico was probably the best just because their "custom" guys looked like actual mexican wrestlers. The two 'Klowns' from the Armory (second chapter) were crap, but I guess somewhat nice designs.
I've also found out that you can work over your opponent's for roughly 10 minutes and barely damage them.. but they can clothesline you twice and hit a finisher and you're out in an instant.
I would've rather been able to take an actual T.N.A. Superstar through story mode than have to follow the path of 'Suicide' the fake made-up guy.. who's going to apparently debut in the coming weeks, or so it seems. I also would've rather just designed my guy to LOOK like Suicide, since my alternative option was a warped looking form of Rico.
Features: Ultimate X might be the only thing T.N.A. would like to build on.. but I'd prefer my wrestling games to have a longer lasting life in allowing me more options than.. Single's, Tag, 3-Way, Ultimate X. (single's and 3-way)
All matches are contested under no-DQ/countout as well.. which is nice when you're losing and chairs are randomly placed outside. I've yet to block a chair shot as well, so I'm unsure if you can. I usually run away, then run back and attack them first.
Ultimate X: Isn't
THAT great. It's okay, but once you see all the things you can do by attacking someone ON the cables, and being attacked yourself.. it gets really old, really fast.
Downloadable Stuff: Rumors on the net on gaming sites are that T.N.A. in the first week of November, will set forth it's first set of downloadable content.. which includes..
Curry Man & Petey Williams, apparently. I'd rather they just allowed them to be downloaded NOW. I can't see this game making it until November for me, and neither Curry Man or Petey Williams has what it takes to make me suddenly WANT to play that long. (for the note - the Canadian Destroyer is ALREADY in the game)
Overall: It's graphics are it's selling point, and the fact that it's T.N.A.'s debut game is the other strong seller.. but all in all, I'd rather take Attitude or Warzone (with fully creatable p.p.v. events and arenas) than this game.
People want the gameplay of No Mercy for the N64, and I hear yeah.. but the reason why that likely isn't happening is because it was THQ (Smackdown creator's) who did it.. and copying that is likely illegal.
I enjoyed playing as Styles, Daniels and even other T.N.A. originals.. the moveset is incredibly small and almost non-existant as most guys have the exact same moves, cept for their finisher. In the end, it's NOT worth $60.00.. it'd be barely worth $30.00.