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TNA iMPACT Video Game

On Wikipedia, it has this list for superstars that are going to be in the TNA Impact game.

The game will feature approximately 25 wrestlers,[12] with the following confirmed thus far:

Abyss[8]
Kurt Angle[8]
Booker T[3]
Christian Cage[8]
Christopher Daniels[14]
Sonjay Dutt[8]
Hernandez[15]
Christy Hemme[13]
Homicide[15]
Jeff Jarrett[8]
Jay Lethal[14]
Rhino[8]
Chris Sabin[15]
Samoa Joe[8]
Senshi[8]
Alex Shelley[16]
Scott Steiner[15]
Sting[8]
A.J. Styles[8]
Eric Young[15]

It also says it will be released for the PS3, PS2, Wii, and Xbox 360. It also will use the unreal engine.
 
Alex Shelley[16]

I'm so happy! Thing is, it seems to be suffering from SmackDown syndrome as it doesn't feature one half of the tag team champions. I'm amazed to find they managed to get Booker T in the game but left out someone that for all intents and purposes has a much higher status than he has in Tomko. It just makes no sense to me. Who will they be making the tag champions then? LAX, or MCMG? I suppose they may get away with Styles/Daniels.

EDIT: Oh wait, he's probably on the TBC list.
 
Having Hemme seems like a waste. Its bad enought that Smackdowns roster was so slim, yet we got Kelly Kelly, but at least she had other women to fight.

I'm as dumbfounded as Sam as to why Tomko is not in the game. If they added Booker T, who debuted at Genesis, then they sould have Tomko who had won one half of the tag belts the month before. Can we get a wrestling game with decent tag team wrestling?

I'm still excited as hell for this game, the gameplay videos looked awesome, and my god its not Smackdown.
 
I'm looking forward to the game for a different taste of action as it could be great, but with just a 25 man roster, it kind of already sucks in the roster department, but I hear the CAW are easy to do so ading some guys shouldn't be hard. I just want to play Ultimate X.
 
IGN has a couple of entrence videos up, and a look at Ultimate X. This game had better have really good gameplay because it looks terrible. I didn't spend several hundred of pounds on a PS3 for graphic like that. The gameplay looks pretty slow and boring. If it's great then I can forgive it looking shit. Fire Pro Wrestling had limited graphics but that is one of the best wrestling games ever. I hope this is the same.

Why is there a ring with a Union Jack?
 
IGN has a couple of entrence videos up, and a look at Ultimate X. This game had better have really good gameplay because it looks terrible. I didn't spend several hundred of pounds on a PS3 for graphic like that. The gameplay looks pretty slow and boring. If it's great then I can forgive it looking shit. Fire Pro Wrestling had limited graphics but that is one of the best wrestling games ever. I hope this is the same.

Why is there a ring with a Union Jack?

The video I saw had the developers saying that the have different areans in different countries. They want to give each venue a different feel. Why a Union Jack? I don't know, there seems like less generic ways to do this.

The game does look pretty bad compared to those first screenshots we saw a while back. Hopefully this is a very early version and we get a decent looking game.
 
I'm fairly certain that's how it will look. I don't see how they can put on any significant amount of polish between now and release. This game is all about providing satisfying gameplay, as opposed to WWE's latest "let's do an EA and just add a bit of a gimmick each year" strategy. I think it looks pretty promising, but it'll take some getting used to at first.

I won't be getting any more SmackDowns. And I mean probably forever. The only decent character there is left is Undertaker. I used to enjoy playing as Angle and outwrestling my noobish friends who'd pick the Great Khali or whatever, but it's lost its novelty. TNA's roster is going to be cool to play as, and I think I'll thoroughly enjoy the game, graphical issues aside. I'm particularly looking forward to see how the tag team elements will work.
 
Pretty much all the videos of the game i've seen look.. dunno how to put it.. "arcade-ish" if you will? The graphics look amazing, character models, faces, crowd, ring detail. etc etc. But... the gameplay is just cartoony.. :twocents:
 
yea im most def looking forward to this game i wana play as kurt angle as i use to "beast" with him on smackdown vs raw 07, but also wana play as styles, homicide, cage kaz ....well really they the only 5 im more than likley will be playing with the most..... and im going to take on joe i dont no how many times just to be able to say "i beat the shit outa somoa joe"
 
61adMkl62PL._SS500_.jpg

I'm actually really looking forward to this game now. That's the final box art as far as I know, at least in the UK. Glad they got the attire-on-fire in there. I've tried to get a confirmed roster from somewhere but can't find one. If someone knows where one is, some linkage would be nice or if you could just post it up.

At the very least, it'll be something new and different, so I'll be getting it. It looks like it plays as an improved version of the old N64, which is no bad thing. I wonder how often they'll be releasing sequels to this; I think they won't go near the "rush it out even if it's not ready" policy of SmackDown!.

There's also the added bonus that the TNA roster includes more people that I actually, well, like than the WWE roster, so I'll always have someone to play as. Should be great.
 
IGN has started doing a countdown with the roster. Shark Boy is on for all of those people who give a shit. They've done the Machine Gunns, Rhino, Steiner & Abyss. And today they've announced Kevin Nash. But at the moment they don't have videos up. I'm curious if he wals as slow in the games as he does in real life. He's not wearing wrestling attire. He's wearing I'm Really Tall So I Have To Wear Shit Clothes Attire. He's got short hair as well. But I still can't wait to use him in an Ultimate X match.
 
I'm looking forward to the game for a different taste of action as it could be great, but with just a 25 man roster, it kind of already sucks in the roster department, but I hear the CAW are easy to do so ading some guys shouldn't be hard. I just want to play Ultimate X.

Downloadable content for this game will be more wrestlers. If I can find the link I'll post it, but from an IGN interview I read one of the makers of the game said they'll add more members of the roster as DLC.
 
Is it just me or is everyone exactly the same height in this game? I was just watching some gameplay, and Hernandez and Shark Boy seemed to be roughly the same height. Same for Tomko and Lethal. Am I mistaken?
 
- There will only be 5 CAW slots.
- We cant use CAWs online.
- NO Angle Lock or Scorpion Death Lock.
- No Monsters Ball....They didnt say anything about KOTM.
- Only one on one fighting online no matter what match.
- NO KOTM online.
- We cant put any logos on CAWs.
- No belts in the game except for in the story mode.
- No double team moves.
- No women in CAW.


Saw this on another website, so I stole it. I'm not too fussed about the CAW slots. I'm not one for making wrestlers, unless it's as easy as it was on the N64 games. Monsters Ball is good as a Hardcore Match so I'm sure there's a version of it on the game, I don't know how to go online. But I do with they'd added title belts, or at least I hope there's some sort of stat building. If not I can't see why I'll carry on playing the game.

I have no idea why the Ankle Lock & Death Lock wouldn't be in the game.
 
- There will only be 5 CAW slots.
- We cant use CAWs online.
- NO Angle Lock or Scorpion Death Lock.
- No Monsters Ball....They didnt say anything about KOTM.
- Only one on one fighting online no matter what match.
- NO KOTM online.
- We cant put any logos on CAWs.
- No belts in the game except for in the story mode.
- No double team moves.
- No women in CAW.


Saw this on another website, so I stole it. I'm not too fussed about the CAW slots. I'm not one for making wrestlers, unless it's as easy as it was on the N64 games. Monsters Ball is good as a Hardcore Match so I'm sure there's a version of it on the game, I don't know how to go online. But I do with they'd added title belts, or at least I hope there's some sort of stat building. If not I can't see why I'll carry on playing the game.

I have no idea why the Ankle Lock & Death Lock wouldn't be in the game.


I don't think this game will live up to the hype. Doube team moves not being in the game is stupid as it's a massive part of a tag-team match. I think the Ankle Lock isn't in the game simply because of the WWE probably threatened legal action as they're petty like that but I don't see the Death Lock isn't in the game
 
IGN has a Q & A with a Midway bloke. It's been there for about a week but I've only just noticed it. Geeks off the board as this guy questions, he answers them. After readin it all I've come to the comclusion that the game is going to be shit. Most of the answers were:

''No, not in this version''
''Great idea, maybe in the next version''
''We'll think about that for the next version''
''It's something we're looking in to''
''We tried but it just wasn't possible''
''It's something for the future''

And so on. So the game was first announced 3 years ago and it's probably going to be incomplete. I know they had to start from scratch. That's why I didn't expect Ultimate X. But in trying to get that gimmick onto the game they've probably left off the stuff that fans expect.
 
(woa, my pc was playing funny buggers so half my post disappeared!)

I think its TNA testing the water.

If I remember, the WWe games were crap till Smackdown 2, then again till Smackdown Vs Raw 06.

Im going to buy it, purely for the fact the last Smackdown vs Raw game was crap. I like wrestling games, the only big draw for me is playing athe Ultimate X match, much like the first time I played a cell match (Undertaker vs Foley, good times~)

If it sells well enough, it will justify a sequel. Hell, even Juggola Championship Wrestling got a sequel(It sold 500,000 copies wordwide and its sequel sold around 300,000). I think ECWs first game grossed 17 million dollars(Imonly going by what was revealsed in ECW's bankrupcy proceedings).

That said, if TNA sell 1 million copies of thier game, it will spawn a sequel. Its just a matter of how the game is going to attract the mainstream, or if fans of WWE are going to buy the game because it looks "cool".

Another thing TNA are hoping for is if the game sells well, it will attract new viewers to Impact and more buys for the ppvs(which are estimated at around 30,000-50000 buys)
 
Really, you've gotta cut them some slack. It's their first game. I mean, when WWE SVR08 came out for the Wii, I got it and sold it back right away. It was that bad. But it was their first Wii game, so that's why. I have faith in this game. I have faith that it will be good.

I'm really exited about Ultimate X, and the fact that I can use online on PS2. The tag team thing pisses me off though. And Y 2 Jake is probably right, they spent so much time on Ultimate X that they left other things out. But think about it, they're doing something big. Adding downloadable wrestlers. That's great. All in all, I think this game'll be awesome.
 
After reading about the letdowns, I've come to the conclusion that I won't be buying it. I'll probably just rent it to test it out and if it's any good... then I'll buy. While people constantly bitch about SVR series, this is offer WAY less than they are... until TNA series improves, I'll just stick with good ol' faithful, SVR series.

EDIT

Besides... I needed a way to save some money anyways. LOL How else would I buy Fable 2 and SVR09.:)
 
I think if you're buying a game for £40 plus you can at least expect the bare minimum. There's lots of stuff that appears to be missing, that really should be on this edition. I hear the only weapon is chairs. Now you'd think that they'd at least be able to animate a few more. The Ultimate X really isn't needed. As the first game it should sell without it. Nobody would be surprised if it wasn't on the game. But now that it is on they really don't have a big gimmick match that they can add to the next. Cage matches have been on games for years, Terrordome is also just a cage, and King Of The Montain is just a ladder match. They really won't have much of a selling point for the second version.

Also Sting is in his attire that he wore about twice, two years ago. So that probably shows that for the past 18 months they've been doing Ultimate X when they should be adding other things instead.
 
It was awesome. AJ is a big fan of lego star wars/indiana jones.

They did the entire 30 minute show for TNA.

Curry Man and Petey Williams will be downloadable characters

They said it's the best wrestling game. Dixie made an appearance. The only different match is the Ultimate X.

Suicide is the guy in story mode and i heard that was good. Back a few years ago, they said Ru$so worked a bit on the video game, so he may have had some say on the storymode. They showed all the wrestlers taking part in developing the game

It was a great show for TNA video game, and i hope it does well
 
they said Ru$so worked a bit on the video game, so he may have had some say on the storymode


You just made me think about not buying it.

I mean what should I expect? Swerve after swerve in storymode? Comedy characters that are not, in fact, remotely funny? Or even ebtter, does the storyline include putting a belt on say, Lindsay Lohan?
 
IGN has the review up now. To sum it up It pretty much just says that it's ok. Had lots of potential, lives up to very little of it. It's kind of what I expected. I'm still buying it. But I was hoping it would be one of those games that I'd play all year round until the next one comes out. Here Comes The Pain was like that, as are Pro Evo games.

They also have ads for the game in all the phoneboxes in Stoke.
 
As someone already pointed out, it appears IGN.com already has a review on Impact! out, and it according to that site, it turned out a bit average.


However, if you don't want to hear any of that (and also not my opinion on it even though I haven't played it yet lol), don't read on (to avoid possible spoilers)!


I'm not too sure if I'm getting the game right from the start, instead of waiting till it's a bit cheaper... because from the sound of it, the game might turn out a disappointment in exactly those areas it should've been on top.

Of course, one could never expect an over-the-top presentation with huge arenas and a gigantic roster from the start, as WWE can provide; also, I wouldn't expect the ton of match variety the SvsR series has today (agreed, some of the match types are still ill-balanced) - but iMPACT appears to have some key issues that I really don't want to see in a wrestling game of the year 2008. So please note my source for complaints is only the IGN review, so I am based on that.. I have yet to try the game myself.

First off - there's apparently only a max number of 4 guys in the ring simultaneously. I mean - WTF??? Agreed, the character models looks great on the screenshots, but four guys? COME ON! Especially on a program like TNA, where multi-tag-team-matches with 6-12 guys and Battle Royal-type of matches are not that uncommon, to only be able to have 4 guys displayed at the same time surely is not a good way to start things off. Not at all.

Then you have your match types. Again, considering the gimmick-loving programming of TNA wrestling, to basically limit match types to very basic one-on-one, tag team and handicap matches with the sole exception of the (thankful!) inclusion of the Ultimate X (which also can only be played in one on one or triple threat constellations) - and apparently no Cage matches, let alone Lethal Lockdown, King of the Mountain or any other of TNA's more extravagant regulars; only one weapon (steel chair) available, and also only one-on-one matches in online mode - those are all issues so damn typical of a "first installment" of a game... I mean, of course every great series had these issues at first... the SmackDown series used to be a very "arcade" feeling counterpart to the great, more simulation-type WCW/WWE games on the N64 and Acclaim's "WarZone/Attitude/ECW" series had similar problems and unfortunately only got worse as time moved on... but honestly, those games were released in a time when consoles had just made the jump from 2D to 3D, and developers yet had to get used to this new type of environment, and needed some time to make full use of the new possibilities, which they quite successfully exploited in later Smackdown games. But seriously, this is the year 2008, Midway had about 10-15 3D wrestling games of different generations (not even counting Japan-only-releases) to evaluate and consider, and they could not come up with more than those basic match types, and no more than 4 guys in the ring? I mean, Smackdown Just Bring It and DC's Royal Rumble had freakin' 9 guys at once in the ring if I remember correctly, and nowadays I would believe that 6 wrestlers at once should be a decent minimum number, to make multi-participant matches possible & more interesting. These limitations are really really bad in my opinion.

But well - even that could be acceptable, if they delivered a great gameplay. Now as far as the review is concerned, the basic principles are rather simple (compared to SvsR), and you still can chain together nice moves... however apparently there is a really really limited number of moves in the game (as, according to the article, Midway admitted that out of the alleged 2000+ moves they motion captured, they just couldn't include a majority of in the actual game). Now this is a really bad situation for a game that can do little in terms of presentation and match variety, but which should technically live from its "pure wrestling" - if such a game fails to deliver just that, that doesn't sound good to me. I mean, I still remember Powermove Pro Wrestling for the PSOne, which was one of the first wrestling games ever in 3D - and it had like 10 wrestlers, only two match types (one on one and tag team), and all of those had basically the same 10 moves with about 3 or 4 exceptions for some of the "hidden" characters. To have a game reminiscent of THAT in 2008, a game that only features a handful of basic moves and does not even supply signature taunts for specific wrestlers feels seriously outdated right from the start. And the facts that grapples from behind aren't possible, or on an opponent that is lying face down on the mat (instead of face up - though agreed, SvsR has similar issues), and there are only finishers available from standing grapple positions seem pretty ridiculous.

Additionally, the not exactly stellar CAW mode seems to deliver the coup de grace here. Apparently you only have 5(!) slots for CAW, and the mode itself seems also very limited in terms of variety... and once again, there appears to be the issue of the movesets (or later, lack thereof) which apparently seems to stand out even more in the story mode, should definitely make playing the game only enjoyable for a very short while.

Now while I had known that iMPACT also wouldn't feature any backstage environments whatsoever, I was at least expecting them to deliver big time on the basic in-ring elements. But apparently, despite the long development process, they didn't manage to get everything they wanted into the game by a large margin, and this - plain and simple - sucks.

If the game indeed plays as halfheartedly as the review sounds, then I daresay WWE's Smackdown vs Raw will beat TNA in the battle of video games this year as well. Kind of a shame really - I was really looking forward to a game that could probably bring the fast-paced in ring action of TNA to consoles, but even if it is "only their first game", they really should and could have done better.

I guess I'll nonetheless eventually get the game... but it will most likely be only once the price goes down a little.
 
I would've waited but at £17 for the PS2 - couldn't say no to that!

Regardless of the issues with the game I still can't wait to give it a go. Only 3 days now till it's shipped to me and I'd say 4/5 days till I get to give a shell yeah to Shark Boy.

It'll keep me busy till SvR2009 comes out
 

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