NXT NWS Debate - Most Important Decade for Video Gaming

As true as all of this is, we can also say that the 80's was the decade of side-scrolling adventure games. It saw the creation of Final Fantasy, Metal Gear, Super Mario Brothers, Zelda, Metroid... I could also go on.

Every decade is going to see improvement in specific genres of gaming. There's no doubt about that. But importance of an entire era definitely revolves around more than this argument.

Hope you didn't take that the wrong way, Sexy. Your argument is still solid... with a few holes.

I agree with that completely and the evolution of sports games is just one part of what made the 90's great. I have already explained other reasons for why it was the most important decade earlier in the thread. Just adding another reason on top of what was already covered. I also may be in the minority but I tend to put sports games on a higher pedestal then other genres.
 
Dammit D-Man gets there first. Making a lot of the points, I was going to make. EA really has mastered the art of exploiting gamers. Their ability to release games with a new gimmick every year is truly remarkable. Something to be really proud of from the last 15 years.

Only recently have they realised that quality is crucial. The last FIFA was great after ten years of being inferior to Pro Evo and Tiger Woods has taken a nose dive in quality recently because they don't update the graphics.

I would say the last ten years have been dominated by the FPS. The problem being that there has been so little innovation in the last decade. Sure, Gears of War brought in the cover system, Mass Effect and Borderlands introduced proper RPG-style shooters but what else? Until Modern Warfare, WWII had been done to death in the COD and Medal of Honor canons.
 
I know what you mean mate. But still to completely discredit the improvement of hardware implemented into the consoles when talking about influencing video gaming is just wrong.

Like I covered in my first post for this, there's more than just the hardware improvements that have made the 00's a much more influential decade. Not only has the hardware helped influence it all, but the things implemented into gaming that caused the hardware's need to improve really balances it all out.

Video gaming being a standard implementation with 3D gaming all around in RPG's, FPS' and some strategy games which is pretty much the 3 biggest parts of video gaming today, just shows how much the 00's have improved, and why the hardware being implemented and improved constantly is always gonna be in need.

Ferbs, I hear you loud and clear. But there is absolutely no comparison when you speak about improvements of a home-based gaming system versus the CREATION of a home-based gaming system. None of what you mentioned would have been possibly without the enhancements of the 1980's.

Just look at how technology has advanced over the years. In a decade like the 1980's, to take the limited knowledge of gaming and create a console that took gaming to an entirely new level and market was unimaginable. Yet, they did it. Not only did they do it, but they created the greatest and most influential console to ever exist. This console allowed people to play video games that would go on to become the greatest gaming franchises that garnered improvement in the decade that you defend so admirably.

There's just no comparison.
 
Ferbs, I hear you loud and clear. But there is absolutely no comparison when you speak about improvements of a home-based gaming system versus the CREATION of a home-based gaming system. None of what you mentioned would have been possibly without the enhancements of the 1980's.

Just look at how technology has advanced over the years. In a decade like the 1980's, to take the limited knowledge of gaming and create a console that took gaming to an entirely new level and market was unimaginable. Yet, they did it. Not only did they do it, but they created the greatest and most influential console to ever exist. This console allowed people to play video games that would go on to become the greatest gaming franchises that garnered improvement in the decade that you defend so admirably.

There's just no comparison.

Of course mate. And pretty much I agree with what you're saying, however it's still wrong to discredit the implementations of the 00's.

Especially considering they have done some revolutionizing and inventing themselves. There's a much better exposure to the whole movement sensor, the online-gaming and as a few of the guys have already mentioned, wireless controllers.

All of these things, alongside with the improvements automatically makes the 00's a decade you couldn't have done jack shit without. Gaming today would've been horrific without the 00's improvements implemented, solely due to the fact that we'd be stuck with the same stuff we were stuck with back in the 90's. Things grow old, and like I've already mentioned, the 00's gave us something new and exciting.

The 80's and the 90's gave us new things, the 00's did as well, yet they also improved on everything that the 80's and the 90's had worked on. They gave us additional things, and much more.
 
Of course mate. And pretty much I agree with what you're saying, however it's still wrong to discredit the implementations of the 00's.

Especially considering they have done some revolutionizing and inventing themselves. There's a much better exposure to the whole movement sensor, the online-gaming and as a few of the guys have already mentioned, wireless controllers.

All of these things, alongside with the improvements automatically makes the 00's a decade you couldn't have done jack shit without. Gaming today would've been horrific without the 00's improvements implemented, solely due to the fact that we'd be stuck with the same stuff we were stuck with back in the 90's. Things grow old, and like I've already mentioned, the 00's gave us something new and exciting.

The 80's and the 90's gave us new things, the 00's did as well, yet they also improved on everything that the 80's and the 90's had worked on. They gave us additional things, and much more.

I'm sorry, but when did I "discredit" anything that occurred in the 00's?? Where are you getting this from? Because I'm not taking your side of the debate? :banghead:

A few posts ago, I mentioned that I never thought the 90's and 00's were shit. I just thought the 80's were more important, as the debate question asks. Now, if you asked me which decade I thought was better? The answer is the 00's. No doubt about it.

But seriously... your arguments are getting quite redundant and making my eyes hurt. We get it... the 00's ENHANCED gaming and its consoles. FINE. I UN-DER-STAND. But it wouldn't even be an option without the events that transpired in the 80's.

So, for the 90th time, when was the most important decade in gaming? The 1980's. When was the best decade in gaming? The 00's. Should I spell it out in crayon for you now?
 
I'm not following you at all here. What does the fact that the master system was the first of it's kind have to do with the fact that you said Sega and Nintendo had a "war" in the 80's? There's no correlation at all. You even said it paled in comparison to what happened a few years later, in the 90's.

It's called thinking outside the box. Just trying to give you a different example/perspective to refute all the bull shit you were spewing.

This pissed me off until I saw this.

I do believe that Numbers is talking about the console war that you have worked to debunk.

The fact that the console war between Nintendo and Sega started in 1986, lasted for four years with Nintendo being the clearly dominate company and then really taking off with the introduction of the Mega Drive/Genesis.

Even though Numbers stated that it paled in comparison to what happened in the 90's, all wars have to have a starting point and 1986 was the starting point for Nintendo vs. Sega.

And I have already stated that I don't consider one gaming system completely dominating another one in half the world to be a war. SNES vs Sega Genesis was a war. Regular Nintendo vs the Master System was a complete slaughter. I don't see how that so called "war" can be used as a point to say the 80's was better then the 90's.

I don't see too much of a difference. Nintendo had a head start in Europe and no competition until the Master System. The 360 had the same problem a few years back. No competition. But when the PS3 arrived, even though it was overpriced, the war was already in motion just because there was another option.

Just because it is not on the same scale as today, it doesn't mean the competition was irrelevant. Even if it was in Europe and Australia, I doubt Nintendo would refuse to take it seriously.

a technique which was used by Nintendo for their excellent Wavebird controller,

Fucking awesome controller. Ninty make some brilliant stuff. I can't deny the Wavebird as an example for that.

DirtyJosé;2380981 said:
Also, Pac-Man and Mario; I dare anyone to think of any other decade which produced characters as influential to mainstream culture as these two titans.

As characters, very few come close.
 
I'm sorry, but when did I "discredit" anything that occurred in the 00's?? Where are you getting this from? Because I'm not taking your side of the debate? :banghead:

No no, don't get me wrong. It's just that it really comes off like you're trying to discredit what the 00's did because the 80's originated it. If that comes off as anything offensive or whatever you want to call it, I'm sorry.

A few posts ago, I mentioned that I never thought the 90's and 00's were shit. I just thought the 80's were more important, as the debate question asks. Now, if you asked me which decade I thought was better? The answer is the 00's. No doubt about it.

But seriously... your arguments are getting quite redundant and making my eyes hurt. We get it... the 00's ENHANCED gaming and its consoles. FINE. I UN-DER-STAND. But it wouldn't even be an option without the events that transpired in the 80's.

So, for the 90th time, when was the most important decade in gaming? The 1980's. When was the best decade in gaming? The 00's. Should I spell it out in crayon for you now?

Sure, important and all that. More important is merely an opinion. I've stated before, that you got to think forward, think into the future. Have the 80's prepared us for the future? Sure, have the 90's prepared us for the future? Sure, have the 00's? Most definitely, and more to.

I'm not sure who said it (And I'm not gonna browse through all these posts to find that specific little sentence to credit the poster) but the things in the 80's would've arrived eventually anyway, and that could be said by the 90's as well. And while I completely get that I'm kinda canceling out my own argument by allowing people to throw "But that applies to the 00's as well". Well yeah definitely, but the 00's have definitely improved, and invented at a rate that the other eras couldn't compete with.

So pretty much it could've happened anyway, with or without the 80's we'd most likely be having the consoles with time anyway. Just a few years back into time so to say.

The 80's build the ground work for the future, but the 00's today is building the ground work for the future of tomorrow. Which would make the 00's just as important because the future is where it all lies mate.

But yeah, this is getting redundant overall actually. You're a hard nut to break when it comes to convincing my friend, you truly are.
 
What I would say to that Ferbs is that while there are some tech developments that will stand companies like Nintendo and Sony etc in good stead, I'm thinking 3D (potentially), HD, Blu-Ray etc. But how relevant will PlayStation Move or Kinect be in ten years?

It's a fly-by-night concept that simply copies Nintendos innovation. They can't continue like that because it will ruin the industry.
 
What I would say to that Ferbs is that while there are some tech developments that will stand companies like Nintendo and Sony etc in good stead, I'm thinking 3D (potentially), HD, Blu-Ray etc. But how relevant will PlayStation Move or Kinect be in ten years?

It's a fly-by-night concept that simply copies Nintendos innovation. They can't continue like that because it will ruin the industry.

While it's hard to look forward like that and think about what the Kinect and Playstation Move (Thank you for putting a name to it) have of potential for the future. Especially considering the fact that they haven't been released yet.

The Wii has used a fair deal of movement sensor, even though controls is available as well, however the popularity of the Wii definitely shows potential for the future does it not? The movement sensor and generally all of the things you question in relevance for the future, will definitely have a part.

You couldn't possibly deny that they don't have a part, especially considering that 3D in itself is moving into television (not relevant to movies, yet the groundbreaking advancement in that way is more than visible is it not?). All of this would most likely also have a good part in the production of the future computer (the contact lens / glasses thing I mentioned in the first post I made in here).

So of course all of the 00's implemented things will be relevant in the coming 10 years.
 
Just a nice moderator point to remind you to stick on topic.

Kinect and PS Move will both be released in the 2010s so to even mention them in a topic on gaming from the 00's is just pointless. The topic is 1980-89, 1990-99 and 2000-09 ANYTHING that happened this year is void in this debate, kinect, move and even the announcement of the 3DS.

Please stick to the topic at hand.
 
The Wii has used a fair deal of movement sensor, even though controls is available as well, however the popularity of the Wii definitely shows potential for the future does it not? The movement sensor and generally all of the things you question in relevance for the future, will definitely have a part.

With regards to the Wii in this decade, it's going to be remembered for being host to a bucket load of shit third party games and very few AAA quality titles. There are very few great games on Wii, but when they arrive they tend to be pretty stellar.

This is the problem with the modern industry. Shit get licensed and there is a real lack of quality control being practised. For every Mario Galaxy, there are twenty Catz or Dogz titles. For every Unchartered 2, there are two or three Iron Man 2; games designed to cash in on coincidence with movie tie-ins.
 
With regards to the Wii in this decade, it's going to be remembered for being host to a bucket load of shit third party games and very few AAA quality titles. There are very few great games on Wii, but when they arrive they tend to be pretty stellar.

This is the problem with the modern industry. Shit get licensed and there is a real lack of quality control being practised. For every Mario Galaxy, there are twenty Catz or Dogz titles. For every Unchartered 2, there are two or three Iron Man 2; games designed to cash in on coincidence with movie tie-ins.

You mean like the Playstation? Or the NES? The NES had a ton of shit on it, as did the Playstation. But both had quite a number of gems that were revolutionary for its time and as such they have gone down as fantastic consoles in history, in fact I would make a bold statement and say quality wise this generation has the higher percentage of quality games than any other. As well as shit third party games that every console ever has had.
 
Lee and Ferbian have done a great job with the 00's side of this debate while I was out. There seems to be alot of definitions being thrown around in this debate. I'll start with innovation. 00's innovated taking a pure gaming system and turning it into a multi media system, with the additions of DVD, Blue-Ray, hard drives, standardized wireless controllers, online gaming where you can talk strategy with someone halfway across the world, and that's just the Playstation and Xbox part of it. These things might not all directly add to the games themselves but are big selling points for the consumers which equals more popularity and a bigger audience to sell the consoles to. That's pretty important I'd say, you know, to expand your audience.
 
I think people seem to be forgetting what this debate is about, it's not a Nintendo v the world thread, it's actually about which decade was the most important in gaming.

I swear I've pointed that out already...

You can automatically discount the 80s for the simple fact aside from Nintendo there was nothing of the industry as the crash so kindly reminded us.

So the taming of the third party market, the advent of lock-out technology, the revival of the American home console market and the rise of Japanese companies like Nintendo, Sega, Capcom, Konami, and NEC, as well as the introduction of Sony into the business of creating consoles, aren't important and clearly influential on the events and products of the 90's and onward?

The 90s was such a mish mash it was unbelivable, lots of Sega and Nintendo riding off coat-tails of things that happened late 80s and the PSX was Sony finding its feet.

The fates of Sega, Nintendo, and Sony during the 90's are leagues beyond the 00's in terms of importance. Importance is not shinier graphics and better hardware.

So welcome the 00s. Sega died and Nintendo took note, they realised that if they wanted to survive they needed to do what they did in the 80s and to a lesser extent with the N64 and that was innovate. Innovate they did, bringing us the touch screen DS and the Wii, whilst the look of the DS is a throwback to the game and watch they're completely different systems. Have you ever played a game and watch? I have, they're terrible. Again the Wii took something not possible before and gave us reliable motion control, I'm sure someone has mentioned motion control in the 80s, but you forget...it was shit.

While I've pointed out that merely "being first" isn't quite enough to hammer out this debate, what importance did the touch screen of the DS and the motion control of the Wii hold in the history of video gaming? Sales numbers and machine specifications are nice and all, but they aren't what makes up video game history. Maybe 10 years down the line, if immersive motion control has become the universal standard for all games developed, there will be some significant importance to these technologies, but this debate isn't allowed to go there. And about the older machines and gameplay mechanics (the Power Glove being the earlier motion control, etc..), does it matter if it was shit if the discussion is about importance, and it clearly inspired the later development and improvement of the concept?

The PS2 gave us a built in DVD player, the X Box a big hard drive, both with online gaming. PS3 became a media machine and the 360 competed.

They drove sales of consoles from people who would have bought a stand-alone player instead, I understand that. But beyond the PS3's influence on next generation DVD proprietary format wars, what importance is that to the history of video games? Again, big numbers and fancy tech aren't the most important part of gaming history.

The 00's were a perfect blend where ideas and things that were not actually possible before in the 20 years metioned previously and took them to workable levels. Online gaming is so accessible, motion control is so easy, nostalgia games are there (we didn't have nostalgia in the 80s for gaming!). It literally has something for everyone, something the other two decades did not have.

Again, big numbers and fancy tech. Overall importance in the history of gaming? Certainly not more than the 80's or the 90's. Important events of the 80's, like the crash and Nintendo's arrival, influenced important events of the 90's, like the death of the arcade, the rise and fall of Sega, and the switch to CD media over cartridges. What did the 00's ever do besides improve graphics and hardware and make money? Is that what is most important in gaming history? What about 10 years from now? Or 20? When graphics are photorealistic and we're all hardwired from the brain instead of using controllers, what lessons or events of the 00's will really be all that important?
 
I think a lot of people confuse "most technologically advanced" with important. In my only other post on this thread, I briefly mentioned that the 1980s brought the arcade home for the first time. To me, that is a much more significant impact on the entire genre of video games than any graphics improvements, or multiplayer capabilities, or anything like that. Before the Atari, Intellivision, Colecovision and later Nintendo came around, people had to go to arcades or bowling alleys to play video games. It was a completely niche market. The 1980s COMPLETELY changed that equation. All of a sudden, instead of having to wait in line at the arcade to play pong, Pac-Man or asteroids, you could play them at home, with your friends. No more quarters, no more lines. That was monumental. What do you think caused the leap in home computing technology, whose fruits we are all receiving today? It was spurred on by the new video game craze of the 1980s.

That is what "important" means to me. The 1980s video game scene fundamentally changed how people spent their free time. It caused a radical shift in the entertainment world, that NOTHING has topped. All the improvements of the 90s and 00s did was improve on that foundation...It was the 1980s that saw a revolution in home entertainment. I wonder if those of you under the age of 35 or so actually understand what an impact Pac-Man, Donkey Kong, the Atari, Nintendo, etc had on American culture.

However, I do kind of wish that the late 70s were combined with the 80s in this, because in all honesty, its hard to separate the late 70s and 80s when it comes to the rise of video games in America, as the late 70s and early 80s are linked, in my opinion. It isn't as if January 1st 1980/1981 came and BOOM suddenly the video game revolution was on. (Technically 1980 is still part of the 70s, as there is no year 0, so I allow for both dates to begin the 80s, depending on how you view such things.)
 
I'm not denying that the 80's put some bricks in place, and there is no denying that the Nintedo was really the first big time at home console, but let’s not pretend that the 80’s didn’t take full advantage of the 70’s and the 60’s as well. Video games where around long before the 80’s. First generation home consoles where released in the 70’s, so the 80’s had a blue print, just like the 90’s did. The crash in the 80’s almost killed the videogame industry, while obviously it turned itself around, we still have to take into account that the 80’s almost killed the videogame industry.

The 80's reshaped the industry, As i stated in my previous posts.

The Video Game crash of 1983 had two long lasting effects:

  • The games industry shifted from the United States to Japan, this was an integral part of Nintendo's dominance, I know this thread has been quoted as being the Nintendo love thread but this key part of the gaming industry helped shape the wave of Japanese style and manga orientated games for example Megaman.The whole concept and stayle of game design changed.
  • The Second result of the crash was the measures taken to control third party development software. stopping third party companies from reverse engineering hardware which partly led to the crash due to the fact that atari and intellivision consoles where cloned.
Nintendo implemented measures such as the chip on it's own cartridges which made it nearly impossible for their games to be cloned and their hardware to be passed over to third parties, agreements where signed in order to insure that staff would not share information.

This is the reason why the 80's where great, it wasn't just about the evolution of the console era, it was about the revolution of home gaming era, without these implementations gaming standars would never have risen to the heights that we are accustomed to, and it speaks volumes as Microsoft, Sony and Sega use these same methods to protect their own patents.

Sure they pulled through with the Super Cena, but they created the problem too, it was their responsibility to fix it. Fixing a problem that was created by the 80’s is simply the only thing they could do without letting the entire videogme market fall on their faces. It wasn’t saving the day, they had no choice but to fix the problem.

What problem was that?, oh you mean the 80's crash, well see my above post, it makes your point moot, thank you, come again.


While I’m well aware that the end of the 80’s are responsible for the creation of the Genesis system, as you pointed out it wasn’t released in America until almost the end or 89’, thus letting the rivalry begin in the 90’s. The 80’s may have jump started the rivalry, but it didn’t become a war until the 90’s.

Wrong, the Genesis was created to stop the momentum of the nintendo entertainment system, but Nintendo fired back in the middle of the 90's, the fact is the war continued using Sega's new 16 bit innovation, you'r point again is moot.

I’m not really sure what the point is here, all I’m getting out of this is a failure in the 80’s that was turned to a success in the 90’s.

Wrong again, it was the safety measures in regards to liscencing and innovation of the 80's that led to the continuation of the game industry, again hate to make this a Nintendo love thread, but the fact that they jump started the industry made the next generation possible.


The 80’s big claim to fame is the Nintendo home console, I’m not arguing its importance, as it was a very important, if not the most important system to gaming, but it’s just one system. The 90’s have many systems that became far more famous than the Nintendo. Let’s also not forget that the Nintendo was not the first at home console, in fact the Nintendo, your generations biggest claim to fame was a third generation system, so just like the 90’s the 80’s had a lot to work with, though they didn’t progress videogames along nearly as much as the 90’s did, as you’ve mentioned before, the 80’s almost destroyed the video game world, granted the dug out of that hole, but it still set the 80’s back as a gaming generation.

Thats why 8bit, 16bit, 32 bit and 64 bit consoles where introduced, franchises where creteated and the gaming industry shifted from america to Japan?, yeah the 80's paled in comparison to the 90's :rolleyes:


Not arguing when the games where created, simply saying that this was the first case of videogames being available on cell phones.

not denyiing this but what relevance does it have to ensure that the 90's the most important gaming decade?

Americans where done with gaming because of the epic failure credited to your generation, the 80’s may have made amends for the problems they created, but again, the 80’s created the problem and fixed it, costing them precious time to further advance gaming as a whole.
As far as hand held games, well they where around before the 80’s, yes the gameboy was a first of its kind, but it was at the very end of the eighties, and while I give credit for the creation of the Gameboy it was made famous in the 90’s.

Why?, no reason stated kiddo, try again.

I gave you mine, check out my previous post on game and watch.

Everyone's stance in a nutshell. 80's say the that their decade is more important because it was the beginning of modern gaming.

wrong, it was the beginning of change in the gaming industry, but thanks for not actually reading the thread.

90's say their decade is the most important because of the new technology and new ways of gaming they introduced. A few things I'd like to ask everyone, would you still be passionate about gaming if you were still playing Super Mario or GoldenEye today? I'd bet no. In gaming and technology what you need is improvement, that's what the 00's did the best. Improve everything, without the improvement people would get bored of 2D games and decent(at best) graphics in the 3D games. Those decades are only getting love because of the nostalgia factor, everyone is remembering their childhood and not thinking about if they would still care to play the game(HHH pun intended) if not for the betterment of the games.

Bull, that is complete and utter bull, the gaming industry changed due to the impact of the 80's, as stated previously that's why the state of home gaming changed and changed dramatically, the 90's only defence is that the gaming was far superior to the 80's but all the technology enjoyed by the 90's was released at the end of the 80's with the exception of the Super Nintendo Entertainment System.

The 00's enjoyed progress with 3D gaming but without the 80's remarkable strides in gaming there would be nothing to enjoy, in gaming politics strides where made, in game development there where strides, in game design there where strides, in game manufacturer there where strides, without the 80's there would be no 90's or 00's because without the steps that where taken we would still be playing coin - op arcades and nothing more.

Like the video game crash that nearly killed the industry?

that's a tiring remark, maybe you need to do a little more research blue.

So the big names are Mario, Sonic, and what Pac Man? Should I list the big names my decade has introduced? About ten fold more than the other decades. Like I said, Mario and Sonic are still around because of nostalia, and of two companies that developed those characters one is out of business and the other isn't on the same level as Sony or Microsoft, the new kings of gaming.

Did Pacman sell 40 million?, than your point is moot my friend.

I think people seem to be forgetting what this debate is about, it's not a Nintendo v the world thread, it's actually about which decade was the most important in gaming.

Without talking about Nintendo how would i be able to talk about the progression of the gaming industry?, how could i talk about the 80's crash and the fact that Nintendo actually braught the home gaming industry back from extinction?, I'm just stating facts Lee.

You can automatically discount the 80s for the simple fact aside from Nintendo there was nothing of the industry as the crash so kindly reminded us.

Actually your wrong, the 80's braught us the crash, and managed to help the gaming industry out of a rut, Nintendo braught the home console out of extinction, and thus braught competition, but you missed out other parts of the 80's, without Microsofts venture into the operating system there would be no Xbox, liscencing laws where also put into place to stop the constant cloning of the home gaming system that oversaturated the market in the first place.

Indeed I do know, and I’m glad you pointed out that this isn’t about who, or what came first. Though seemingly many defenders of the 80’s don’t seem to realize this, and I was simply pointing this out to debunk any future arguments defending the 80’s as the “be all” creator of videogames.

no, you where saying that 90's had better pixels and took credit for gaiming advance's that where made in the 80's, i merely discredited your false statements by stating that the 80's crash made the industry take note.


I’m not going to argue against the Nintendo, as it’s tough to make a case that it didn’t have the biggest impact on at home gaming consoles, but again, it’s just ONE system. It diffidently had a major impact on gaming, and it’s probably the most important system of all time; but it’s the Nintendo’s success that really opened the door for the 90’s to take over and launch gaming to place it had never been before. I can only be thankful for what Nintendo did for gaming, but the level and amounts of innovation that took place in the 90’s is just too much for the 80’s to compete with. Credit goes to the Nintedo, no doubt about it, but that’s about all the eighties are known for in the field of gaming, while the 90’s have quite the list of innovations, thanks in part to the 80’s of course, but the 90’s capitalized in a way that the 80’s failed to do.

What are the innovations of the 90's, please continue....:suspic:


I’ll give you Nintendo’s success, but it was the gaming war of the 90’s that truly opened up competition for all who wanted to join in. It wasn’t until the nineties rolled around that companies started to constantly one up each other, and it was because of that battle that we saw a flurry of technological advances in all areas of gaming. Everyone had to have that edge, and that wasn’t there in the eighties, the eighties everyone was trying to stay afloat, the nineties where more about who had the fancier yacht.


The Nes competed with the Master System in the 80's, that was the beginning of the war between Sega and Nintendo.

Sega released the Genesis in 1988 to corner the 16bit market in an attempt to release Nintendo's grip on the gaming market.

So when did this war start?, the 80's.

Yet D, you can't possibly discredit the fact that while they functioned just fine back then, adding a harddrive, adding a DVD-drive etc. brings a much more flowing experience to video gaming. So obviously it has influence in the importance of improving video gaming.

As games developed, so did the need for more disk space.

the 80's attempted to fill the void with Nintendo's disk drive inwhich they attempted to expand their games to fit on a larger medium, as technology progressed new ways where found, but without the building blocks of the 80's none of this would have been possible.

The 80's reshaped the industry and should be known as the most important decade, without the crash things would never have changed and we may never have progressed the way we have done in regards to the home console era.
 
The 80's reshaped the industry, As i stated in my previous posts.

The Video Game crash of 1983 had two long lasting effects:

  • The games industry shifted from the United States to Japan, this was an integral part of Nintendo's dominance, I know this thread has been quoted as being the Nintendo love thread but this key part of the gaming industry helped shape the wave of Japanese style and manga orientated games for example Megaman.The whole concept and stayle of game design changed.
  • The Second result of the crash was the measures taken to control third party development software. stopping third party companies from reverse engineering hardware which partly led to the crash due to the fact that atari and intellivision consoles where cloned.
Nintendo implemented measures such as the chip on it's own cartridges which made it nearly impossible for their games to be cloned and their hardware to be passed over to third parties, agreements where signed in order to insure that staff would not share information.

So yet again, you somehow managed to avoid my opening post Deej, and rather than start your own debate with me, you choose to pick apart phrases and argue out of context.

That doesn’t change the fact that the first four years of our decade was spent digging itself out of a self made hole, precious time that wasn’t wasted in the 90’s. The video game industry was so messed up because of the crash that there was no choice but to improve or let video games fade.
Plenty of video game styles where created in the 90’s Deej, check your facts, or check my previous posts, like I’ve told you to do about five times now. Instead you insist upon paraphrasing and taking my words out of context.

This is the reason why the 80's where great, it wasn't just about the evolution of the console era, it was about the revolution of home gaming era, without these implementations gaming standars would never have risen to the heights that we are accustomed to, and it speaks volumes as Microsoft, Sony and Sega use these same methods to protect their own patents.


What problem was that?, oh you mean the 80's crash, well see my above post, it makes your point moot, thank you, come again.

In no way are the 80’s responsible for the creation of the first at home console, 1972, The Magnavox Odyssey. That would be the first generation at home gaming console.

The Nintendo was a third generation system that wasn’t released until the mid 80’s.


Wrong, the Genesis was created to stop the momentum of the nintendo entertainment system, but Nintendo fired back in the middle of the 90's, the fact is the war continued using Sega's new 16 bit innovation, you'r point again is moot.

Congratulations, you can’t read.

So the Genesis wasn’t created in the 80’s? That’s all I said, and I know I’m not wrong on that.

When did Nintendo fire back again, the 90’s, thanks for pointing that out for me Deej, because that’s exactly when the war was going on, the 90’s.

Wrong again, it was the safety measures in regards to liscencing and innovation of the 80's that led to the continuation of the game industry, again hate to make this a Nintendo love thread, but the fact that they jump started the industry made the next generation possible.

Congratulations once again for not being able to read.

How can I be wrong when all I’m doing is asking for a point? Was the crash not a failure that turned into a success?

Thats why 8bit, 16bit, 32 bit and 64 bit consoles where introduced, franchises where creteated and the gaming industry shifted from america to Japan?, yeah the 80's paled in comparison to the 90's :rolleyes:
So you agree that the 80’s only real claim to fame is the Nintendo, because I’ve gone on record about ten times now saying that the Nintendo is one of the most influential systems of all time, but one single system does not a decade make.

not denyiing this but what relevance does it have to ensure that the 90's the most important gaming decade?
Look at cell phone technology today, the 80’s had zilch to do with that, the nineties where innovative enough to move gaming onto the cellular phone., and just look at the cell phone today, it’s a gamers best friend on the go.

Why?, no reason stated kiddo, try again.

I gave you mine, check out my previous post on game and watch.

Go back and read it in context with what DirtyJose was saying, READ IT IN CONTEXT.

I’m also a 23 year old MAN, thank you very much.

Game & Watch, you mean because the DS used the same frame design from the Game & Watch that it somehow had a technological impact? No, it didn’t have the slightest technological impact, they simply used the same frame design, they didn’t take Game & Watch technology from the eighties and infuse it into the DS, and you have the nerve to ask me if I’m high. I’m always high to fool.

no, you where saying that 90's had better pixels and took credit for gaiming advance's that where made in the 80's, i merely discredited your false statements by stating that the 80's crash made the industry take note.
No, actually this is what I said.

Smooth Sexual Chocolate said:
Indeed I do know, and I’m glad you pointed out that this isn’t about who, or what came first. Though seemingly many defenders of the 80’s don’t seem to realize this, and I was simply pointing this out to debunk any future arguments defending the 80’s as the “be all” creator of videogames.

So as you see, you need to learn to read, as what you said has nothing to do with the quote you used from me, nice try though.

What are the innovations of the 90's, please continue....:suspic:

I’ve come to realize that you lack a certain brain capacity, and can’t seem to comprehend what I’m telling you, so since I’ve come to realize you have these special needs, here.

- The transition from raster graphics to Three Dimensional graphics.
- The increasing computing power and decreasing cost of processors,thus leading to what computer gaming is today
- Sonic the Hedge Hog and Kirby, two franchises that still hold up today, as well as Sonic transcending all forms of media, with one of the most popular Saturday morning cartoons of the 90’s, further bonding Pop Culture and Video Games.
- The release of Dune II, which is the same format with the same mechanics and map control used for War Craft, Star Craft and Command & Conquer. The biggest online game of all time got it’s design in 92’
- Sim City revolutionized computer gaming in the 90’s and is the best selling PC game in the HISTORY of pc gaming.
- 1996 Quake pioneered online first person shooter, one of the most popular genres for this generation’s gamer.
- The decline and basic destruction of the Arcade, with so many at home consoles available to choose from, it practically eliminated the arcade, and made it a thing of the past.
- The advancement of handheld portable gaming, whether it be the Gameboy, the Sega GameGear, or the first portable color screen from the Atari Lynx.
- 4th and 5th generation consoles advancing graphics and introducing the first 64 bit at home console.
- The transition to CD’s as well as the first system able to not just play videogames, but CD’s as well.

How is that for you Deej, can you understand that, enough facts, because there are still plenty of facts for you in my opening post if you ever get around to debating that, instead of making yourself look foolish by taking my words out of context.


The Nes competed with the Master System in the 80's, that was the beginning of the war between Sega and Nintendo.
Sega released the Genesis in 1988 to corner the 16bit market in an attempt to release Nintendo's grip on the gaming market.
So when did this war start?, the 80's.

The Master System vs. the NES was not a war, there was no competition, it was all Nintendo. The war didn’t begin till the 90’s as Nintendo dominated all fronts of the gaming market, and everyone knows you need a healthy completion for products to thrive, and Nintendo didn’t get any completion until the 90’s.
It was a partial release in 88’ and wasn’t a worldwide console until August 89’ making it hard for that war to get started in the 80’s. The battle may have started at the very end of your decade, but there was no war until the 90’s. We saw all home consoles jump two generations in the 90’s because everyone was trying to outdo the competition, and because of that we saw technology advance at a much faster rate than the eighties; because of the healthy competition in the gaming market during the 90’s. There was no completion for Nintendo until late 89’ so I don’t see how you can claim a war in the 80’s when clearly this completion was going on throughout 90’s, from beginning to the end of the 90’s there was healthy completion that allowed video games to flourish. Unlike the 80’s which saw a crash that almost destroyed gaming, and revolutionary system in the Nintendo that dug gaming out of the whole, and the very begging of a completion forming in late 89’. That’s it, that’s all there is to the 80’s, and granted the 90’s took advantage of what the 80’s started; but let’s also not forget that the 80’s took from the 70’s and was not the generation responsible for the first at home console, and as successful as the Nintendo was, it was still a third generation system with roots from the 70’s. For those reasons you cannot claim the 80’s to be the most important generation, as it was almost as much a failure as it was a success.
 
Importance in gaming has a few meanings. One thing of major importance is fun. GAmes need to be fun and the 00's have provided more fun than any other decade, with gaming everywhere and different types for everyone. From Farmville on Facebook to World of Warcraft, to every sports and fighting game, to every mature rated content game, to every educational game. The 00's has it all. Another thing that rings important is money being made and the 00's have made more of that than any other decade, for every original title and every remake the 00's are making money off of it. Video games today reach everyone and make tons of money, that is importance.

I'd like to add a link here to a review of gaming from 2000-2009, it basically says everything that needs to be said.

http://gameinsano.com/2010/01/19/the-decade-in-review-videogames-2000-2009-part-1/
 
DirtyJosé;2382336 said:
Psst...Games appealed to adults far before 2000. And if it seems like there are more adult gamers now, it's because they are children of the 80's, and grew up with an NES. Your argument is that the 00's are the most important decade because they have more systems, more games, and better features. That would certainly be a decent argument for "which decade is the better decade for gaming", but this debate is about the "most important", and what real change has there been in gaming in this decade? What moments of importance strike out at you from this decade as being worthy of making it the most important decade?
Looking at 2000-2009, a lot of things in the gaming industry stick out. You can pracrically game on any kind of handheld device. Your cell phone, Ipod, they still have portable gaming devices and they're getting better. PSP vhas probably been the best hand held gaming device ever. And that just came out recently.

Motion control? Pioneered in the 80's. Online capabilities? Computers have been doing it for years. Built-in media players as part of the selling point? Playstation and Saturn both featured CD Playback capabilities. I can at least understand the argument in favor of the 90's (even though it's wrong), but the 00's are far from the most important decade for video gaming.
You can also bring up online play but it's better now. In the 80's and 90's what kind of computer games could you play against one another? Games lick Checkers and Chess. Sure they had a few select games. But nowadays you can wrestle one another, play football against one another. Shoot and attempt to kill one another. You can race and so forth. That was non existent. This decade has that. No other decade can say that. It's gotten so much better. You don't have to be sitting next to your bestfriend to play a game like Tiger Woods golf. He can be in Germany and it would still have the same feel as him being right by your side.
So the 00's do things better from a technological stand point; will you be able to say the same thing ten years from now? Or ten years after? Meanwhile, the events of the 80's, and their repercussions, mean far more to the history of video gaming than anything the 00's have contributed.
Technological standpoint? For crying out loud can you say that about any gaming industry? Devices get bigger. I remember the fad of the 16 bit Sega Genesis. But does that look important right now? Fuck no, people would laugh if you said the biggest console in the early 90's was a 16 bit system.

You tell people now how much space your PS3 and Xbox have and people are like holy fuck that's a lot of space.

Anyways, do you wanna know what the 80's brought? A huge ass video game crash. It brought an end to what is considered to be the second generation of video gaming. The cause of crash included a poorly designed E.T game and Pac Man for the Atari.

Do you want to know what the 2000's brought us? Ill tell you. It brought us games like GTAIII, one of the most successfull games ever. Grand Theft Auto III, it's pretty much a huge milestone in gaming.

This decade also brought us Xbox live. Instead of being able to support an internet connection, Microsoft designed it's own. Calling it Xbox live. Which became a huge selling point for the Xbox because of games like Halo2.

Another selling point for this decade is the rise in casual pc gaming. You know what the biggest hit was? The Sims, it surpassed Myst, which was a 90's game.

Now you can even bring up motion control. The Wii capitalizes on the motion control with games like wii fit and wii sports. Yes they do have a joystick and a controller but you don't get the same experience as you do with the wand. Motion controlling is a huge success, it might have happened before but it isn't as big as it is now.

So ultimately, no matter how you look at it. The years 2000-2009 are so important in gaming because it blows everything else out of the water. We don't have crashes in the industry today. Well crashes that don't destroy the industry. We have better online play, with a wider variety of online game play. We can play games in HD. This decade improved computer gaming and this decade produced some of the biggest games of all time, and some of the biggest series ever. No other decade can compare to this one. Which is why this decade is the most important in Video Gaming.
 
Importance in gaming has a few meanings. One thing of major importance is fun. GAmes need to be fun and the 00's have provided more fun than any other decade, with gaming everywhere and different types for everyone. From Farmville on Facebook to World of Warcraft, to every sports and fighting game, to every mature rated content game, to every educational game. The 00's has it all.

So your argument is that before the 00's no one was having fun? Online gaming, sports games, fighting games, mature games and even educational all existed before 2000. I've already explained how the performance, good and bad, of the 80's is relevant to video gaming; would you care to attempt explaining how just having better versions makes the 00's any more important, when it's been established how the 80's and even the 90's hold more relevance in the scheme of things?

Another thing that rings important is money being made and the 00's have made more of that than any other decade, for every original title and every remake the 00's are making money off of it. Video games today reach everyone and make tons of money, that is importance.

For the bolded text: Um...dude, Lee's comment earlier.

Also, I'd figure that, like, Nintendo, Sony, Microsoft, and others are making the money...not...a decade?

I'd like to add a link here to a review of gaming from 2000-2009, it basically says everything that needs to be said.

http://gameinsano.com/2010/01/19/the-decade-in-review-videogames-2000-2009-part-1/

It's certainly a neat little time line, but what in it is actually important? A lot of it is just stuff that is seemingly important, until you realize each decade before it also had it's fill of day to day business events. "X company releases Y game to fanfare/failure, Z gamers rejoice/mourn" is about the normal formula for anything on there, with no reason given as to way any of it matters in the long run. "Titus buys Interplay"....is that really so important to gaming? Like other companies have never been bought out and eventually shuttered before? Like I couldn't easily make the same kind of padded timeline for any other previous decade and gaming and make each little thing seem important? "Nintendo adds shoulder buttons to controllers, world fucking explodes!".
 
DirtyJosé;2387304 said:
So your argument is that before the 00's no one was having fun? Online gaming, sports games, fighting games, mature games and even educational all existed before 2000. I've already explained how the performance, good and bad, of the 80's is relevant to video gaming; would you care to attempt explaining how just having better versions makes the 00's any more important, when it's been established how the 80's and even the 90's hold more relevance in the scheme of things?

I've said it before already, but do you really think gaming would be as big as it is today if not for the better graphics and such? Would you still being playing if all you had to play was Pac Man? The new titles keep everything fresh and there are more titles coming out in the 00's than in any other decade. There is a game for everyone now, not just the kids or hardcore fans. They have made the old school games better for the old schoolers and for the nostalgia feel, they have made new titles for literaly everyone. Everyone has a game.

For the bolded text: Um...dude, Lee's comment earlier.

Also, I'd figure that, like, Nintendo, Sony, Microsoft, and others are making the money...not...a decade?

Enlighten me. Also if Mircrosoft, Sony, Nintendo, and others aren't making money then they stop producing games. Pretty simple concept. Alos with the amount of money made they can put more into bettering gaming. Better is good, better is important.

It's certainly a neat little time line, but what in it is actually important? A lot of it is just stuff that is seemingly important, until you realize each decade before it also had it's fill of day to day business events. "X company releases Y game to fanfare/failure, Z gamers rejoice/mourn" is about the normal formula for anything on there, with no reason given as to way any of it matters in the long run. "Titus buys Interplay"....is that really so important to gaming? Like other companies have never been bought out and eventually shuttered before? Like I couldn't easily make the same kind of padded timeline for any other previous decade and gaming and make each little thing seem important? "Nintendo adds shoulder buttons to controllers, world fucking explodes!".

Go ahead and make one. This just outlines the decade as a whole. But to think companies being bought out isn't important is wrong. If Nintendo gets bought out it changes everything, from the types of games Nintendo's creative team would have put out to innovations that they could have made.
 
Looking at 2000-2009, a lot of things in the gaming industry stick out. You can pracrically game on any kind of handheld device. Your cell phone, Ipod, they still have portable gaming devices and they're getting better. PSP vhas probably been the best hand held gaming device ever. And that just came out recently.

Here we go, some actual discussion on what importance the 00's hold. The 80's had portable gaming, but...well...it's wasn't pretty. Anyone else remember those Tiger Electronic handhelds? Anyway, I can't really make any argument as to why the 80's are more important to portable gaming than the 00's (beyond the success of Nintendo allowing for the creation of the GameBoy, yadda yadda yadda...), but I think the 90's might have something to say about this.

You can also bring up online play but it's better now. In the 80's and 90's what kind of computer games could you play against one another? Games lick Checkers and Chess. Sure they had a few select games. But nowadays you can wrestle one another, play football against one another. Shoot and attempt to kill one another. You can race and so forth. That was non existent. This decade has that. No other decade can say that. It's gotten so much better. You don't have to be sitting next to your bestfriend to play a game like Tiger Woods golf. He can be in Germany and it would still have the same feel as him being right by your side.

Untrue. During the 90's, it was possible to game online with many popular home consoles, including playing sports games, or fighting games, or racing games, and whatever other examples you gave except for Tiger Woods, because I don't think that was a game back then.

Anyway, the X-Band was a product developed and produced in California which enabled any SNES or Genesis system to connect with other gamers online to play many of the most popular games of the time. Madden, Mortal Kombat, Street Fighter, Doom, and even (oddly enough) Zelda were supported, along with many other games.

Technological standpoint? For crying out loud can you say that about any gaming industry? Devices get bigger. I remember the fad of the 16 bit Sega Genesis. But does that look important right now? Fuck no, people would laugh if you said the biggest console in the early 90's was a 16 bit system.

So what's more important to video gaming: the precedents set by the 80's which have been emulated to this very day, or the shiny graphics and technical capabilities of the machines from 2000 to 2009?

You tell people now how much space your PS3 and Xbox have and people are like holy fuck that's a lot of space.

Again: neat tech, bro.

Anyways, do you wanna know what the 80's brought? A huge ass video game crash. It brought an end to what is considered to be the second generation of video gaming. The cause of crash included a poorly designed E.T game and Pac Man for the Atari.

Do you want to know what the 2000's brought us? Ill tell you. It brought us games like GTAIII, one of the most successfull games ever. Grand Theft Auto III, it's pretty much a huge milestone in gaming.

And Highlander is pretty much the best movie ever.

Lessons and events which shaped the industry vs one blockbuster game (of which there have been bigger and better)? You tell me what is more important here.

This decade also brought us Xbox live. Instead of being able to support an internet connection, Microsoft designed it's own. Calling it Xbox live. Which became a huge selling point for the Xbox because of games like Halo2.

Another point to Jeffue, XBox live was an innovation in it's own right, but could you explain how "Microsoft designed it's own (internet connection)". Anyway, to tell the truth, the innovation of XBox live was Microsoft realizing what Sony, Sega, and Nintendo really hadn't: online gaming and downloadable content require broadband access to be successful. Sega had tried making a broadband add-on for the Dreamcast, but since it was released with a base dial-up modem, all content available to the network as based on 56k speeds, which consumers hated (while praising the initial concept of building in the modem in the first place).

Another selling point for this decade is the rise in casual pc gaming. You know what the biggest hit was? The Sims, it surpassed Myst, which was a 90's game.

I got another one! Blizzard's fortunes in the 90's directly affected their fate in the 00's, including the creation of World of Warcraft.

Now you can even bring up motion control. The Wii capitalizes on the motion control with games like wii fit and wii sports. Yes they do have a joystick and a controller but you don't get the same experience as you do with the wand. Motion controlling is a huge success, it might have happened before but it isn't as big as it is now.

I've already stated that I feel just being first doesn't matter, but this isn't the case of someone else coming along and making an old thing better: the concept of immersive non-standard controller gameplay control has been a goal of Nintendo's since the 80's. Remember the Power Glove (yes, it's bad, so bad)?

So ultimately, no matter how you look at it. The years 2000-2009 are so important in gaming because it blows everything else out of the water. We don't have crashes in the industry today. Well crashes that don't destroy the industry. We have better online play, with a wider variety of online game play. We can play games in HD. This decade improved computer gaming and this decade produced some of the biggest games of all time, and some of the biggest series ever. No other decade can compare to this one. Which is why this decade is the most important in Video Gaming.

One more time...

DirtyJosé;2387404 said:
So what's more important to video gaming: the precedents set by the 80's which have been emulated to this very day, or the shiny graphics and technical capabilities of the machines from 2000 to 2009?
 
I've said it before already, but do you really think gaming would be as big as it is today if not for the better graphics and such? Would you still being playing if all you had to play was Pac Man? The new titles keep everything fresh and there are more titles coming out in the 00's than in any other decade. There is a game for everyone now, not just the kids or hardcore fans. They have made the old school games better for the old schoolers and for the nostalgia feel, they have made new titles for literaly everyone. Everyone has a game.

And not everybody's game has to include shiny tech. I know it's shocking, but some people (many actually) don't care about the graphical quality as much as they do the game design itself. Good game design doesn't need multi-million dollar hardware. I spend more time playing older games of the 80's and 90's than I do newer games.

Enlighten me. Also if Mircrosoft, Sony, Nintendo, and others aren't making money then they stop producing games. Pretty simple concept. Alos with the amount of money made they can put more into bettering gaming. Better is good, better is important.

What I meant was:

A: Lee pointed out that the discussion is about the 80's, 90's, and the 00's. I don't see how "every original title and every remake the 00's are making money off of it" makes sense if 00's are not the present. Had you meant to say that the 00's had made money off of remakes? And if that's the case, are you implying that no one ever remade games before the 00's?

B: I didn't understand how the "00's are making made" money, instead of the companies active during that time.

Go ahead and make one. This just outlines the decade as a whole. But to think companies being bought out isn't important is wrong. If Nintendo gets bought out it changes everything, from the types of games Nintendo's creative team would have put out to innovations that they could have made.

I didn't say a big company buy out wouldn't ever be big news or important; a buyout of Nintendo would be huge were it to ever happen. But Interplay? Some neat pc stuff and a few SNES games. Oh, and once holders of the Star Trek license. How is that really worth mentioning, or even linking to again?
 
Lee called out SSC for wrong facts and now I will call out you. You claim Sega and Nintendo had this major war in the 80's but Nintendo dominated the 80's. Sega's master system was popular in Europe but that was about it. The Genesis was able to compete but it didn't get released in Japan until late 1988 and didn't get released in the US until late 1989. It's hard to have a "console war" as you claim over the course of maybe a year max.

Wrong. Sega's Master System did extremely well in South America, Australia, AND Europe. Japan and North America may constitute the majority the of the world market, but Sega was staking its claim in the sizable markets that I already mentioned.

The preconditions for a global console war were met with Sega's and Nintendo's regional console wars. Without some prior success, Sega would not have even entered North America (and they still would have made a handsome profit). So, the console wars DID begin in the 80s.

You also talk about games like Sonic and Kirby coming out in the 80's and that is false as well. Sonic did not get released until 1991 and Kirby was not released until 1992. In the majority of the video game world the 80's was mostly dominated by Nintendo.

+1 for Big Sexy...good fact checking :thumbsup:.

And Lee, SSC never said in his post that the Gameboy was released in the 90's, he said that it took flight in the 90's. Considering it didn't get released until the middle of 1989 in Japan and North America and not in Europe until 1990, I think it's safe to say that the 90's was definitely the decade where it really took off.

Wrong again. The Game Boy took off as soon as it was released in 1989. The overwhelming majority of its units may have sold throughout the 90s and 00s, but that doesn't mean that people were picking up the first batch of Game Boys like hot cakes. In fact, the first shipment to North America consisted of only 1 million units, but all of those sold within a matter of weeks.

I'm sorry but when I think of a "console war" I think two sides that are nearly equal to each other, and that have systems competing at a high level for at least a few year period. That was not the case in the 80's.

Then you'd think wrong. Sega had a market share of about 16% throughout the mid- to late-80s, and Nintendo's aggressive marketing strategies in Japan and the US at that time account for Sega's inability to gain a foothold in those markets.

If there was no console war going at that time, why would Nintendo have even worried about Sega?


Let me give you a sports analogy. The Chicago Bulls were the team of the 90's in the NBA. They won 6 titles in 8 years and basically completely dominated the entire league. Now the core of the team that won these titles came out in the 80's. Jordan was drafted in 84, Pippen was drafted in 87, and finally in 1989 the final piece of the puzzle was put in place when Phil Jackson was named head coach. Like Sega and Gameboy, the core of the Bulls title teams was created in the 80's but they didn't really win anything. The 90's was the decade that they flourished in and the 90's was the decade that they won 6 titles in. Just because something is created in one decade doesn't mean that that's the decade it is best known for.

Not only is this analogy fucking horrible, but it's wildly inaccurate for the reasons I listed above. The only place where your analogy would be even slightly credible is in the case of the Genesis and the North American market; without Sonic, it wouldn't have done as well as it did. But, with respect to the Game Boy and the Genesis elsewhere, all that was needed was time, not an extra puzzle piece.

I'm not following you at all here. What does the fact that the master system was the first of it's kind have to do with the fact that you said Sega and Nintendo had a "war" in the 80's? There's no correlation at all. You even said it paled in comparison to what happened a few years later, in the 90's.

Sega and Nintendo did have a war in the 80s. He's right, you're wrong.

It's called thinking outside the box. Just trying to give you a different example/perspective to refute all the bull shit you were spewing.

Is that what people like yourself call their half-truths and shit logic nowadays? Thinking outside the box?
 
DirtyJosé;2387428 said:
And not everybody's game has to include shiny tech. I know it's shocking, but some people (many actually) don't care about the graphical quality as much as they do the game design itself. Good game design doesn't need multi-million dollar hardware. I spend more time playing older games of the 80's and 90's than I do newer games.

I spend more time playing newer games. It's not just the graphics that have improved. Worlds have gotten bigger, more functions have been added, and more different types of games have come out. I enjoy playing Pac Man on my cell phone every know and then, it was a fun arcade game, but I'll play Call of Duty over Pac Man any day.
What I meant was:

A: Lee pointed out that the discussion is about the 80's, 90's, and the 00's. I don't see how "every original title and every remake the 00's are making money off of it" makes sense if 00's are not the present. Had you meant to say that the 00's had made money off of remakes? And if that's the case, are you implying that no one ever remade games before the 00's?

B: I didn't understand how the "00's are making made" money, instead of the companies active during that time.

I appoligize to the grammar gods for that one. I should have said the 00's made more money than the other decades. Not only did they make money off original titles for the decade but it made money from the remakes of older games too. Like Pac Man on my phone. As for the companes making the money not the decade, if the companies didn't make the money they made(in the billions) then there wouldn't be the advances in gaming like there was in this decade.



I didn't say a big company buy out wouldn't ever be big news or important; a buyout of Nintendo would be huge were it to ever happen. But Interplay? Some neat pc stuff and a few SNES games. Oh, and once holders of the Star Trek license. How is that really worth mentioning, or even linking to again?

If that's the only problem you have with my link then I think it did a good job of laying out all the facts on the decade.
 

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