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Барбоса;5441669 said:Ah, I see.
I still like how my story panned out, even if Thane got an unheroic death. For everyone to survive such a suicide mission would be unrealistic.
The likes of Zaeed, Jacob, Kaiden and Liara would be in my bottom tier.
Thane and Garrus would be borderline.
Jack, Samara, Ashley and Wrex-lite Grunt would be in a middle tier.
Mordin would be borderline.
Miranda, Wrex, Tali and Legion would be at the top.
Early ME3 Ashley does not have good signs. She lost a lot of brownie points in her brief ME2 appearance, especially when she was replaced by a better character in Miranda. Her maturing might just remove any remaining interest by making her completely bland.
The new guy, Cortez, seems like he might just be Jacob 2.0.
My choices over Wrex are not ones I would have changed. He asked for it.
I just don't like her. Her mother, Diana Troi, was far more interesting.
Damn barbs. You make me want to start Mass Effect all over again. Never finished the first one because I'm an insane completionist and got bored exploring the planets.
While I guess that is true, a Commander as solid as Shepard could pull their team through with heroic speeches.
Did you not get Kassumi? That's so weird considering she's from the same DLC as Zaeed (I think).
Cortez is the shuttle driver, and he's actually a very good character. I think you're referring to James Vega, the buff space marine. He is kind of Jacob 2.0 but... kind of different?
Psht, choice. Like you decided to kill him. Considering the alternative is him just being like, "Alright, sorry bro," and moving on, I think you probably would have changed it if you had the chance.
Damn barbs. You make me want to start Mass Effect all over again. Never finished the first one because I'm an insane completionist and got bored exploring the planets.
So anyone gonna fuck with this Playstation VR?
Ill take the silence as a no![]()
I barely have room for the fucking Wii Motion Controls.
Attempting VR in my house is tantamount to guaranteeing myself a concussion.
And that's not taking cost into consideration.
I need a PS4 first. $300 and $400 for the VR set. So $700 at a bare minimum.
I see VR like I do the next gen consoles (not counting the Wii U here), I'll get one/get into it when I feel the price point is low enough. Even going VR through my PC would require significant upgrades, and there's no games or anything that indicates to me it's worth that much investment right now when every game that comes out my rig can play no issues. If I do upgrade, it's to continue that thread rather than hoping to get on the VR bandwagon.
Барбоса;5442455 said:Not sure how an heroic speech stops a Collector slug right between the eyes.
Looked Kassumi up. Not in the same DLC. Seems like an interesting character. Bit strange that it wasn't part of the trilogy pack I bought.
See, interchangeable Alliance military types...
I liked seeing a face given to the shuttle pilot. They had done so much work in ME2 but are not named. A bit more from the Normandy crew would be nice.
Much like with Jacob and Zaeed, the whole space marine/soldier thing, while needed, is pretty boring, especially in a universe of such colourful races.
Did I choose to kill Wrex? Certainly not. I took a logical, non-confrontational line of discussion with him. No renegade moves and he still pulled his gun on me and without orders Ashley killed him to save her commander.
I noticed this time that the Normandy is open to explore to Shepard even before your squad is brought together. The Alliance with less to hide than Cerberus...
Nice to get the doc back again. Garrus.. meh. Nice to see the fabled Turian military in action, even if it is getting pulverised at Palaven.
Did I miss something regarding Anderson stepping aside as Earth Councilor? I chose him ahead of Udina in ME1 but now Udina (who has had a personality transplant) is Councilor.
Nice fire fight on Mars.
I wasn't actually a fan of the changes they made to the Normandy SR-2 in ME3. I loved the layout of ME2's Normandy, and I get why they made the changes, but I'm not sure the spacing makes actual sense in ME3. I feel like the main floor with the war room and flight deck and everything is wayyyyy bigger than every other floor, with the exception of the armory, which again seems wayyyyy bigger than the rest of the ship.
But the battle on Palaven is a very fun mission. The brutes are tough enemies, but some of my favorite to kill.
Yeah, I think they cover the backstory in a comic or something that came with the game, or maybe if you pry enough you find out. If I remember correctly, Anderson got tired of the politics and missed being in action.
Anderson is probably my favorite non-squadmate character (the only other contender is Aria, whom I also fucking love), and Keith David's voice acting is among the best in the game.
The DLC for ME3 is probably the best DLC of the three games. One of the DLC's actually explores the origins of The Reapers (which is kind of disappointing, but exciting nonetheless), as well as a mission where Aria attempts to reclaim Omega after being ousted (this DLC is especially cool because you get Aria and a female Turian as your squadmates).
I think the missions of Mass Effect 3 are probably the best mission in the trilogy. Each one is in a fresh, unique location, and they have fairly unique feels to them (though the same can be said of ME2 I suppose). Mars certainly kicks things off in a fun way with the fire fight on the monorail and the chase scene with Robo Doc.
Барбоса;5444575 said:Agreed. The Alliance Normandy NR2 is very strange. No flow in the design and a lot of redundant spaces. The removal of Jacob's armoury and not replacing it was weird.
I would have said that ME2 and ME3 Normandy should have changed places. Cerberus building it on the fly vs Alliance having time to make it more ergonomic and conform to some safety standards.
I like the addition of the War Room.
The War Assets in general adds a new dimension, particularly as it can add more obvious benefits to renegade/paragon choices, like with the Hanar diplomat trying to give his planet to the Reapers. Taking the renegade approach gained me Hanar and Drell forces, where I would imagine taking the paragon approach and saving Jonbam Bau would get you his and some Spectres support.
Using the big gun on Palaven was fun, as was fighting the Brutes. Getting in the Atlas in Grissom Academy was good fun.
Did I read somewhere that a large part of Anderson's stepping down was due to his persistent backing of Shepard after the destruction of the Collector base? Like he spent all of his political capital to prevent Shepard from being court martialled and had to step down?
I do like Aria and doing the Omega return mission would be fun.
The fight to escape the monorail was great while combination of husks, Brutes and Turian Reapers provided a real test when you have to quickly change from long to close range.
I have noticed that enemies are far more clever in their attack patterns. Cerberus troopers in particular are always searching to turn your flank and force you out from cover with grenades. Escaping Grissom Academy caused me a few problems with that (until I got the Atlas of course)
There were a couple of nice, more natural developments too, like in the Cerberus lab where you steal some Reaper tech. There are clearly more than the two Reaper artefacts that you get but have to evacuate due to the place being heavily defended.
Something like that is far more natural, especially in ME when you spend 99% of the time in a three man team. I only really remember that being taken advantage of once in ME2 in the escape from the Collector base when there is a real swarm of Husks and if you stand/take cover and fight, you are a goner. Retreating with your shotgun in hand is the way to go.
Grissom Academy is probably one of my favorite missions. I love the courtyard fight.
Aria's voice actor is Trinity from The Matrix. Don't know if you put that together yet. I think she's also one of the best voice actors in the game.
Can't say I ever really put that together, but that is a nice touch now that you point it out.
The sense of urgency is far greater in ME3 than it is in ME2 and ESPECIALLY ME1, and I think part of that comes from the missions. When you see cities burning due to a Reaper invasion, you suddenly feel the need to get to your next objective ASAP.
I might get a Samsung phone and GearVR.
The hardest part (and the oddest part of the marketing) is that its kind of something you would need to try to really understand what you are getting into, and yet, I haven't seen any demo versions around for me to try.
You have to consider that VR is still very much in its infancy. I've tried it but at trade shows and special cinema events. Early VR, these units coming now, is very much the territory for the wealthy tech enthusiast.
Барбоса;5445229 said:Initially tried to stand and fight the Tuchanka Reaper, thinking there would be just two Brutes... That plan was quickly revised... RUN!
Had some real trouble with the Cerberus phantoms on the Citadel. Couldn't put them down quickly enough before they sliced me in two... Until I equipped my heaviest shotgun. One jumped across a gap, landed right in front of me and took the full force right in the face.
My game is having a brutal toll on individual Salarians so far... Jonbam, Kirreche and Mordin all gone. Not surprising that the dalatrass is none too pleased. I suspect that a Turian-Krogan war asset is worth a bit more than a Salarian one though.
That said, I am loving the Salarian grenade pistol.
Thought Grunt had gone a similar way too. Glad to see he didn't as he has become much more like Wrex.
The end point of the mission was certainly a surprise. It seems each installment has that one mission where you forgo killing everything in sight and just run for your life.
Kalros is one bad bitch though. Seeing her is a real treat.
So I assume you let Mordin release the cure for the Geneophage? If you didn't, you're a monster.
Speaking of, you know who fucking sucks? Kai Lang. What an asshole, which is precisely where Bioware seemed to pull this character out of.
Can't say I ever had the pleasure of using it. Despite the fact that I've played through this series four times, I never really used pistols. I use assault rifles/shotguns/sniper rifles almost exclusively.
He's such a bad ass in that mission to. When he comes running out of the cave covered in blood... that's some good stuff.
Барбоса;5445823 said:It adds to the hectic "race against time" nature of the game that you mentioned before, as well as adding some variety.
And yet even that is used against you. During the Cerberus coup attempt, at the place I had trouble with the phantoms, you are encouraged to run for it (Liara and her crappy advice) but if you do the doors close and you are cornered facing certain death.
I liked that, although the story-telling surrounding her was a little patchy. Loved looking at the Krogan ruins and their art but Kalros went from myth to real to "here's how we can use her" far too quickly for me.
I had informed Wreav and Eve about the Salarian offer and sabotage as early as I was allowed.
I suppose Cerberus needed some kind of Big Bad beyond the Illusive Man, but plucking him out of nowhere wasn't the best idea.
Having Cerberus kidnap one of your friends, someone like Jack, Oriana or Miranda, and making them into a cyborg killing machine would have been better.
Indeed, Cerberus' Big Bad could have been another nice layover from previous games, especially given their potential takeover of the Collector base which in my game has the corpses of Jacob and Zaeed lying in it...
It works as an excellent mid range weapon against both moving and large targets. Found it particularly useful against powerful enemies like atlases, phantoms and banshees. You know, the ones I am most likely to be retreating from.
Speaking of which... fucking banshees are dire as well. That draining health power they have nearly had me losing it when fighting two of them at the end of the asari monastery.
That was another battle where my squad mates tried to be as useless as possible. Stop hiding behind cover! They are going to kill you! At least try to provide some sort of distraction from me so I can take out one of them rather than face both of them warping around at the same time. Throwing all my frag grenades, unloading a clip of Salarian pistol grenades and then a point blank claymore shotgun blast eventually did the job.
And then Samara tries to commit suicide... seems a recurring plot line with past squad members. All of them suffering from survivors guilt to PTSD? And I have heard suggestions that even after Mordin, Grunt, Samara and technically Thane, these are not the last.
Yeah, that was an epic smackdown with a surprising ending. Considering that that was the mission I did right after losing Mordin, I was momentarily bummed.
Барбоса;5446535 said:The writers took an interesting approach with the Geth in the end, especially with regard to the state of Ranooch. You might be expecting a technological nightmare with every available space terraformed for use by machines like the Machine City in the Matrix or planets conquered by the Borg in Star Trek.
It certainly played nicely into the lingering idea from ME2 and expressed fully in the trippy Consensus level that the Geth are more self-aware than just largely mindless machines looking to kill all organic life. They are much more Data than Ultron.
Yeah, there is another "suicide" in Legion. Again, I wanted more from him.
Shepard (and the Migrant Fleet) vs a Reaper...
The ME3 squad roster has remained lacklustre, particularly in comparison to the variety of ME2.
I seem to have accidentally led Shepard into a relationship with the still brutally boring Liara, who won't even talk to me.
Heading to Thessia next, which probably means more bloody Banshees...
Do they ever cover what happened to the dozen or so brutes that were chasing you? Did they see Kalros and scatter?
Atta boy.
Why the change of heart regarding the usefulness of the genophage? Change of situation or change of mind?
There's a certain vibe given off that he's the Illusive Man's Shepard Version 2.0 with more tricks and less pesky morality. I'm glad they didn't brainwash one of Shepard's friends because that would have been too much of history repeating. There is some back story to Kai Leng (he was in the Alliance Military and I think was N7, but was definitely not all there in the head and lost his shit and got dishonorably discharged.
There is definitely a fun selection of sidearms in Mass Effect. In the online mode (which is a lot of fun but hardly necessary), lots of people use pistols as their primary weapon.
Yeah, that is a hell of an introduction to the Banshees. They throw husks at you too, do they not?
Everyone wants to be a hero, and there's no better way to ensure that you'll be remembered as a hero than to die a hero. But none of them just up and commit suicide, they die for an important cause.
Also, I'm not sure if it's clear, but Grunt didn't die. He's fine, it's just hard to walk when you're covered in Rachni blood.
Yes, the final examination into the motivations and ethos of the Geth shows that they're not looking for power or wealth or status, but meaning. Its beautiful.
Who doesn't? But again, he went out a hero.
Were you able to save both the Geth and the Quarians?
Another fun boss battle with a unique spin. I'll tell you, the first time I played I got chewed up by that laser beam a half dozen times before I perfected dodging it. And then when you lock that last missile barrage in... it's sweet as candy.
Sadly it seems that you are without the DLC that unlocks Javiik, the last Prothean.
Oh if only you played Lair of the Shadow Broker. Then you'd see what a badass Liara is.
Барбоса;5446609 said:Being largely mindless I imagine they attempted to stand and fight only to be washed away by the Kalros tide.
A combination of things.
The Reaper situation and needing Turian and Krogan help was definitely a factor but I would not underestimate the effect that the character of "Eve" had. She seemed far more the leader that the Krogan needed and was assured of high status due to being the progenitor of the cure.
I still do not think I was wrong over Wrex though. That was a completely different situation with Saren in control of the cure and using it to build a mindless Krogan army and there being no galactic threat to unite the Krogan.
Discharged for first degree murder.
His backstory whiffed a little of a potential DLC mission.
Yeah, in the final battle in the monastery, there is a wave of husks first, which makes things doubly difficult.
Had to play it a good few times mainly because neither of my squad provided anything approaching useless aid. Two or three times I ended up with both banshees on top of me - a non-stop ticket to Deadsville.
Oh, I know Grunt got out but he really did launch himself into a suicide attack.
There is something to be written about the actions of Shepard's squadmates in ME3 after their experience with the Commander and the Collector base.
A lot of suicidal tendencies flying about.
Quite the reveal that the Geth-Quarian War was started by Quarian fear rather than anything else. It also infers that the Geth were rational enough (or not rational enough?) to understand that just because the Quarians feared what the Geth were becoming, they did not have to kill them all.
I thought that there was more room for conversation with the Geth Prime at the end. That was a little surreal. Maybe a line along the lines of "We are all Legion..."
Yeah, saved both.
Got a vibe that Tali might have joined the suicide squad had the Quarians been annihilated.
Yeah, the last missile lock where you seemingly look the Reaper right in the "eye" was pretty good.
I had some trouble with that fight too but more because it took me quite a few goes to realise that the targeting could be cumulative rather than all in one go.
I have seen his name in passing in a couple of things i have read.
Not only would a Prothean spruce up the squad options, it would also fill what is increasingly looking like a... not necessarily a plot hole but the fallacy that the Reapers are some kind of divine instrument.
They are not infallible and seemingly capable of overconfidence.
I will have to see about adding in the other DLCs if I decide to play through again. Seems strange that my copy would have Zaeed's DLC but no one else.
As a quick aside from what I've got going on with Barbosa here: I've been playing Broforce with a friend of mine lately, and it is SO much fun. Side scrolling shoot em up excellence with a fun variety of characters and just enough strategy to leave you with a feeling of accomplishment after a tough level. Free for PS+ subscribers, I highly recommend downloading it. I've played single player and couch co-op, and I must say it's better with a friend, but you can always find a game online if you need a tag team partner.
Broforce is amazing. Such an awesome game. Who is your favorite Bro? I love playing as CorBro Walker and the Boondock Bros.