Gamers unite -HQ | Page 170 | WrestleZone Forums

Gamers unite -HQ

I don't know all their technical bro names, so you'll have to excuse me using their regular names.

Ripley is awesome, love her gun and her special is helpful for taking down bad guys.
Yes Ellen Ripbro is awesome. Couldn't remember who she was at first.
John McClane is also pretty great, great gun, like his special.
Bro Hard is fun.
Blade is a fucking monster when it comes down to taking out long lines of enemies.
Brade is OK. lack of a projectile hurts though especially with the big gunners.
Mr. T does work with his flamethrower. His short range make him kind of a liability, but that flamethrower does SO much damage.
I forgot to mention BA Broroccus. Love him. Short range but he's a quick kill and also he is great for terrain destroying as his weapon has some downward trajectory.
Both of Arnold's characters are pretty awesome. Terminator can be hard to get right with his gun, but he runs train if you can use him right, and Predator Arnold just deals crazy damage with his rocket launcher.
Brominator is good. I think I finally got the hang of the minigun, but it's still a pain. I don't know if I have the Brodator yet. Just unlocked The Brode (The Bride from Kill Bill). Fun character.

Full list of Bro's
 
I wouldn't had agreed with keeping the facility in operation either, and Shepard actually uses what my argument would be to convince Wrex to come back to Shepard's way of thinking, which is that the Krogan being bred by Saren aren't true Krogan. They're being made in test tubes and raised in captivity, depriving them of what it means to be a Krogan (which is what Grunt experiences during his trial on Tuchanka). Plus, they're born into service underneath a Turian, and it doesn't get much less Krogan than that.

Sums up my thoughts rather well.

Nope, no DLC for Kai Leng. He simply exists.

Kai Leng was a strange battle. Nice setting with the Illusive Man's office but Kai Leng himself was underwhelming. His wrecking of the place only harmed him as the obstacles got in his way. A lot of the time he just stood still as I pumped fully charged plasma from my Geth shotgun directly in his face. The hardest part was the two Phantoms but for some reason even they kept their distance.

To be fair, I should have seen that coming as I made mince meat out of him on Thessia. Was expecting a much tougher fight both from him and in Thessia itself.

Speaking of eating a shotgun blast, on Thessia, I was charging my shotgun for a longish shot at a marauder only for a Banshee to teleport in right in front of me.

POW! Right in the kisser!

Now I rarely used the d-pad commands for my squadmates, but I used the power commands all the time. Do you tell them to use powers or let them do their own thing? Because telling them when and where to use powers is extremely healthful.

Haven't relied on many powers at all. Very much a soldier.

Usually, I leave my squad mates to their own devices. Liara is pretty good at using her biotic anti-gravity thing so I rarely need to tell her to use it.

I'd say my most frequent power order was for the likes of James to throw his grenades.

Maybe living through a sure-death experience has left them feeling invincible. Certainly makes sense for a few of them like Grunt and Jack whom are two of the most powerful of their kind.

The likes of Tali and Ash getting drunk shows the old coping mechanism.

Reckless/suicidal/depressive behaviour could all be linked to the events of ME2.

I don't think there was enough of the effects on Shepard.

Then in Mass Effect 3 you kind of get an assembly of soldiers that are very good (and in the case of Garrus one of the best soldiers of his kind, and I guess technically Liara is one of the most powerful people in the galaxy), but not even closet to the best the galaxy has to offer.

The constraints of Shepard's restored military command again.

As someone who foolishly sacrificed the Migrant Fleet to save the Geth, I can tell you that she does not commit suicide, but rather just disconnects and waits for the galaxy to end. Then it doesn't and she's one of the few remaining Quarians in the galaxy.

Basically all that happens is she leaves your team.

Glad to hear it. Tali remains my favourite and she actually became a better squad member in ME3.

Leviathan is what gives you a solid backstory for the Reapers, though.

Read a bit about Leviathan. Interesting to see the origin of the Reapers, even if it simply relies on introducing another ancient race to pass the "unknown origins" onto and labelling the Reapers as that trope rogue AI that decides that for the good of the galaxy, organics need to be culled.

I'd definitely recommend the character DLCs (Kassumi, Zaeed, and Javik), as well as Overlord and Lair of the Shadow Borker for ME2 and Leviathan and Omega for ME3. Everything else is fine (though Firewalker is kind of lame), but not really necessary unless you're a big ME fan.

Considering I paid just £10 for all three ME games, I am unsure if I want to pay three or four times that for a couple more missions and character, even if Javik intrigues me. Plus I am strongly opposed to DLC as a concept full stop.

I had fallen into the old RPG trap of forgetting to upgrade a lot of my gear. Went through a massive upgrade programme of guns and armour and emerged so much more powerful. Thessia, Cerberus base and Kai Leng were largely straightforward after that...

In the final stretch of missions now and I am perhaps starting to see some of the things that were disliked. There is a lot of rushed developments.

The Citadel being the Catalyst is understandable but really a cheap way out. Plus then it is suddenly taken over by the Reapers off screen and taken to Earth, which was very weak. No failed attempt to save the Citadel one last time. No cutscene with all the people you have chatted to there being overrun by the Reapers. Not good.

Then there are the expansions of EDI and Shepard's background very tacked on during the Cerberus base mission. Surely all of that could have been integrated into the story better.

Only Priority: Earth left to do.
 
Барбоса;5448113 said:
Only Priority: Earth left to do.

As Gozer the Gozerian would say... "The choice is made..."

Destroyed the Reapers, Normandy survived and as seemingly did Shepard. Didn't really dawn on me though that destroying the Reapers really meant "destroying artificial intelligence" including EDI and the Geth. A real shame.

I am going to assume that the Renegade choice to make late in the game that you suggested was to do with the Illusive Man. I took it.

I liked the carnage of the fight to the Conduit. The one battle around the missile launcher with a half dozen Brutes and maybe four Banshees was rather hectic.

As with ME2, I would liked to have seen more from individual Reapers, particularly Harbinger.
 

Ash Browilliams is also really good. If the entire spread of his shotgun hits the boss, you do massive damage.

Барбоса;5448113 said:
Kai Leng was a strange battle. Nice setting with the Illusive Man's office but Kai Leng himself was underwhelming. His wrecking of the place only harmed him as the obstacles got in his way. A lot of the time he just stood still as I pumped fully charged plasma from my Geth shotgun directly in his face. The hardest part was the two Phantoms but for some reason even they kept their distance.

That battle can get a little buggy. There have been times I've fought him where he barely gets a scratch on me, and there have been times I've fought him where I couldn't get more than 5 feet of separation for more than two seconds. I'm sure there's been a happy medium in there somewhere.

To be fair, I should have seen that coming as I made mince meat out of him on Thessia. Was expecting a much tougher fight both from him and in Thessia itself.

Speaking of eating a shotgun blast, on Thessia, I was charging my shotgun for a longish shot at a marauder only for a Banshee to teleport in right in front of me.

POW! Right in the kisser!

That had to feel good.

Haven't relied on many powers at all. Very much a soldier.

Usually, I leave my squad mates to their own devices. Liara is pretty good at using her biotic anti-gravity thing so I rarely need to tell her to use it.

I'd say my most frequent power order was for the likes of James to throw his grenades.

Well if you play again as a different class, that will definitely change. Vanguard class is all about the Charge/Shotgun Blast/Nova combo.

The likes of Tali and Ash getting drunk shows the old coping mechanism.

Reckless/suicidal/depressive behaviour could all be linked to the events of ME2.

Ashley wasn't at the Collector Base, though. Though I guess she was dealing with her own stuff.

I think everyone's actions have more to do with the fact that the galaxy is ending. One life seems very insignificant in the face of almost certain doom.

I love Tali's drunk scene though. Very cute.

The constraints of Shepard's restored military command again.

That or the lack of resources at Cerberus' disposal. Or furthermore, the fact that many of Shepard's squadmates from ME2 are needed by their own people.

Glad to hear it. Tali remains my favourite and she actually became a better squad member in ME3.

What exactly is it you like about Tali? And why didn't you romance her? She has one of the most interesting romantic storylines in the game, I reckon.

Read a bit about Leviathan. Interesting to see the origin of the Reapers, even if it simply relies on introducing another ancient race to pass the "unknown origins" onto and labelling the Reapers as that trope rogue AI that decides that for the good of the galaxy, organics need to be culled.

What's interesting about them is that the arrogance shown by the Reapers is definitely prevalent in the Leviathans as well. You can see much of the Reapers in their creators.

Considering I paid just £10 for all three ME games, I am unsure if I want to pay three or four times that for a couple more missions and character, even if Javik intrigues me. Plus I am strongly opposed to DLC as a concept full stop.

That's fair.

I had fallen into the old RPG trap of forgetting to upgrade a lot of my gear. Went through a massive upgrade programme of guns and armour and emerged so much more powerful. Thessia, Cerberus base and Kai Leng were largely straightforward after that...

If I remember correctly, it's not as crucial to upgrade weapons and armor in ME3 as it is in ME1, and it's definitely far less of a pain in the ass. Of course the vanilla guns you're given to start with are weak compared to their later game upgrades, but your starter armor is pretty strong, just not necessarily customized to your style of play.

In the final stretch of missions now and I am perhaps starting to see some of the things that were disliked. There is a lot of rushed developments.

The Citadel being the Catalyst is understandable but really a cheap way out. Plus then it is suddenly taken over by the Reapers off screen and taken to Earth, which was very weak. No failed attempt to save the Citadel one last time. No cutscene with all the people you have chatted to there being overrun by the Reapers. Not good.

Then there are the expansions of EDI and Shepard's background very tacked on during the Cerberus base mission. Surely all of that could have been integrated into the story better.

I actually liked that the Citadel was the Catalyst, I wasn't put off by the, "Under our nose," trope. I do understand what you're saying about wanting to have one final battle for the Citadel, though. You'd think that if the Reapers were taking the center of the galactic government, commerce, and culture, there would be a more urgent response to secure it.

And you're right, the people who you met on the Citadel just sort of disappear from the story and their deaths are never addressed. What happened to the doctor at the hospital or Officer Bailey or the bartender/spy/Liara's other mother? They're just gone, nobody cares even though all of them played a special role in Shepard's journeys.

Барбоса;5448635 said:
As Gozer the Gozerian would say... "The choice is made..."

Destroyed the Reapers, Normandy survived and as seemingly did Shepard. Didn't really dawn on me though that destroying the Reapers really meant "destroying artificial intelligence" including EDI and the Geth. A real shame.

Yeah, that's really the only bad part about that choice in my mind. Destroying the Reapers is definitely the most diplomatic decision (giving Shepard control of the Reapers opens up the galaxy to a renewed threat, and the synthesis ending basically flies in the face of everything you've accomplished by making everyone synthetic), but losing EDI and the Geth is a steep cost.

I like to pretend it only destroyed the Reapers. I know it's not true, but my denial game is strong.

I am going to assume that the Renegade choice to make late in the game that you suggested was to do with the Illusive Man. I took it.

Good call. I love the scene with Shepard and Anderson sitting down next to each other, two old soldiers satisfied with their greatest victory yet. Might have gotten a little choked up the first time I saw that, though I was probably sleep deprived and had been doing nothing but playing Mass Effect for the past week.

I liked the carnage of the fight to the Conduit. The one battle around the missile launcher with a half dozen Brutes and maybe four Banshees was rather hectic.

They do a hell of a job capping off the trilogy with a great mission. Tough but fair, a good test of everything you've learned in Mass Effect thus far.

As with ME2, I would liked to have seen more from individual Reapers, particularly Harbinger.

Might have been nice to bring down Harbinger, but I think that defeats the point of the Reapers which is that they are a force of nature, not a species of sentient beings with hopes and dreams.

You made it through the trilogy in impressive time, congratulations. What's your overall impression?
 
Perhaps we need a Mass Effect thread.

So, rumour has it the Wii U is going out of production. Makes sense I suppose, since it hasn't sold wonderfully and Nintendo is apparently bringing out their next system by the end of the year.
 
Well if you play again as a different class, that will definitely change. Vanguard class is all about the Charge/Shotgun Blast/Nova combo.

When it comes time to play through it again (maybe around the release date of Andromeda), I will investigate the different classes.

I pretty much sleep-walked through the choices at the beginning with regards to Shepard's class and background.

I think everyone's actions have more to do with the fact that the galaxy is ending. One life seems very insignificant in the face of almost certain doom.

Yeah, everyone's behaviour can be explained by the galactic and personal situations.

What exactly is it you like about Tali? And why didn't you romance her? She has one of the most interesting romantic storylines in the game, I reckon.

Her awkwardness was endearing and relatable.

I did romance her in ME2 but inadvertently went too far down the romance root with Liara - some seemingly innocuous complimentary comments - and there was no way to overturn that when Tali appeared.

What's interesting about them is that the arrogance shown by the Reapers is definitely prevalent in the Leviathans as well. You can see much of the Reapers in their creators.

The Catalyst does mention that the Reapers were made in the image of theirs creators. Wouldn't be surprising that they share personality traits too.

I actually liked that the Citadel was the Catalyst, I wasn't put off by the, "Under our nose," trope.

Talking to the Catalyst makes sense of the whole thing but that is only really after the fact so if you were disappointed with the reveal of the Citadel you might not be in much of a mood to accept that explanation.

And you're right, the people who you met on the Citadel just sort of disappear from the story and their deaths are never addressed. What happened to the doctor at the hospital or Officer Bailey or the bartender/spy/Liara's other mother? They're just gone, nobody cares even though all of them played a special role in Shepard's journeys.

At the very least there should have been a cutscene. Or Shepard coming across some of their bodies on the Citadel.

Good call. I love the scene with Shepard and Anderson sitting down next to each other, two old soldiers satisfied with their greatest victory yet. Might have gotten a little choked up the first time I saw that, though I was probably sleep deprived and had been doing nothing but playing Mass Effect for the past week.

I fully expected the Illusive Man to rise up and fight you in some monstrous guise like Saren did.

But again, that is made sense of during the chat with the Catalyst.

They do a hell of a job capping off the trilogy with a great mission. Tough but fair, a good test of everything you've learned in Mass Effect thus far.

The pile of brutes made me feel so happy that I had my grenade pistol and Geth shotgun and had chosen Vega for my squad.

Might have been nice to bring down Harbinger, but I think that defeats the point of the Reapers which is that they are a force of nature, not a species of sentient beings with hopes and dreams.

Again, hearing less from the Reapers makes sense as the story unfolds but the example set by Sovereign and to a lesser extent Harbinger makes you want more.

You made it through the trilogy in impressive time, congratulations. What's your overall impression?

There is an odd blip and choices I would have made differently here and there but those are very forgivable in a story this big.

It certainly left me wanting more.

Not sure of how the original endings were so badly received.

I read that there is now a fourth option beyond synthesis, control and destruction - you can shoot the Catalyst in the face, leading to the Reapers finishing their harvest of the galaxy.
 
So, rumour has it the Wii U is going out of production. Makes sense I suppose, since it hasn't sold wonderfully and Nintendo is apparently bringing out their next system by the end of the year.
Not surprised. It's not so much as it isn't performing as it is they have an abundance of product. They can still support Wii U with the abundance of product until the new system comes out.
 
I am currently in the process of downloading Rocket League & Broforce (the latter at the recommendation of JGlass) for PS4.
 
Wii U, fun console, painfully undermanned. After conquering Mario Kart, Mario 3d world, and now Call Of Duty Ghosts, kind of at a loss for fun co op multi player
 
Surely you haven't finished your journey down "the path"...

Oh god no, I'll jump back on "the path" this weekend when I sink several hours a day into it. I typically don't play too much during the week unless it's a day off, especially a game like that where an hour can quickly turn into 8 hrs.

Wii U, fun console, painfully undermanned. After conquering Mario Kart, Mario 3d world, and now Call Of Duty Ghosts, kind of at a loss for fun co op multi player

And poorly named, I thought it was just some tablet thing you hooked up the Wii for like a year. I do love almost every game I have picked up for it though, & I have gotten a lot more use out of it than my Wii.
 
The Wii U's biggest issue was the name and marketing leading people to not realize it was a new console, which sucks because the console itself is full of great games. Mario Kart 8, Bayonetta 2, Super Mario Maker, Yoshi's Wooly World, and Xenoblade Chronicles X just to name a few. I also love the Gamepad, think it's a great controller and now I can play Paper Mario in bed so it's a win all around for me.
 
Барбоса;5449227 said:
When it comes time to play through it again (maybe around the release date of Andromeda), I will investigate the different classes.

Soldier is by far the most popular class to play as in Mass Effect, but that's a real shame in my opinion because the other classes are far more interesting to play with.

Her awkwardness was endearing and relatable.

I did romance her in ME2 but inadvertently went too far down the romance root with Liara - some seemingly innocuous complimentary comments - and there was no way to overturn that when Tali appeared.

She is definitely one of the sweeter characters in Mass Effect, and she doesn't have her own agenda (positive or negative) like most of your companions. She's very much happy to just be part of an important mission and be serving with her friends.

Talking to the Catalyst makes sense of the whole thing but that is only really after the fact so if you were disappointed with the reveal of the Citadel you might not be in much of a mood to accept that explanation.

Right, and it talks for what feels like forever, especially when you're chomping at the bits to make your final decision.

Not that we haven't dropped a hot load of spoilers all over everyone's faces, but being that this is one of the big secrets of the trilogy, I'm putting it in spoilers.

I do feel like the Catalyst's explanation is somewhat underwhelming. Throughout the trilogy you get the sense of, "The Reaper's plan is so far above our understanding that we can't even comprehend it," and then the Catalyst simply explains, "Every now and then we have a culling because if we didn't organic life would destroy the galaxy, but now that you stopped us I guess we need a new solution." Seems kind of lazy. I have no idea how they could have improved on it, but maybe something along the lines of the Catalyst hinting to organic life's use of Mass Effect fields to accomplish things that they were never meant to accomplish, and because of their use of Mass Effect Fields they are speeding up the atrophy of the galaxy.

At the very least there should have been a cutscene. Or Shepard coming across some of their bodies on the Citadel.

Or maybe Shepard could receive a message from Bailey as he accepts his fate, thanking Shepard for all the help and giving him hope for the galaxy.

I feel like one of the themes of Mass Effect 3 is that, even when the casualties number in the trillions, every single death has meaning. But when the Citadel is taken there's probably around a dozen characters on there that you have gotten to know fairly well since ME1, and they are simply forgotten about and never mentioned again. Kind of flies in the face of the, "Every death has meaning," motif.

The pile of brutes made me feel so happy that I had my grenade pistol and Geth shotgun and had chosen Vega for my squad.

Did you have a pretty consistent squad build or did you choose different squadmates depending on the mission?

There is an odd blip and choices I would have made differently here and there but those are very forgivable in a story this big.

It certainly left me wanting more.

That's Mass Effect for ya. Glad to hear you enjoyed it so much.

Not sure of how the original endings were so badly received.

So I'm not 100% (but I am like, 95%) on this, but the original endings were like, 30 seconds long and kind of like, "Shepard destroyed the Reapers and the galaxy rebuilt itself slowly. The end." It was just thematically off to have played a game that stretched across three installments and then the ending was a simple wave goodbye.

People were still pissed off with the current endings, but I think the current endings are fine.

I read that there is now a fourth option beyond synthesis, control and destruction - you can shoot the Catalyst in the face, leading to the Reapers finishing their harvest of the galaxy.

That is accurate. The ending for that shows two people (often believed to be the man and boy at the very end of the game (the man, by the way, is voiced by Buzz Aldrin)) discovering Liara's message about the galaxy in her lifetime.
 
She is definitely one of the sweeter characters in Mass Effect, and she doesn't have her own agenda (positive or negative) like most of your companions. She's very much happy to just be part of an important mission and be serving with her friends.

I would say that Tali does have an agenda like every young Quarian but "bringing back something useful for the Migrant Fleet" is so suitably vague and all-encompassing as to not adversely effect her (if anything it helps her become more selfless), allowing her to just be the good person that she is.

Right, and it talks for what feels like forever, especially when you're chomping at the bits to make your final decision.

Having read a little about Shepard's conversation with Leviathan and the mention of them being the "apex race", I would say that that "better than everything" arrogance of Leviathan is far more prevalent within the Catalyst and the Reapers than the mere glimpses we see in Sovereign, Harbinger, and prominent Indoctrinated like Saren and the Illusive Man.

Much like the Machines in the Matrix trilogy, the Catalyst has become so effective and used to culling the galaxy that it became complacent and overconfident.

Its failure to prevent the building of the Crucible, something they had known about for several cycles, and the leaving the back door to the Citadel lying ajar on Earth shows that.

Like with Legion talking with Garrus over his battery calibrations, Catalyst was so certain in all its calculations, until it was proven wrong.

If only the Catalyst had investigated the history of the Geth and what Legion's experience and upgrades could do for them.

I feel like one of the themes of Mass Effect 3 is that, even when the casualties number in the trillions, every single death has meaning. But when the Citadel is taken there's probably around a dozen characters on there that you have gotten to know fairly well since ME1, and they are simply forgotten about and never mentioned again. Kind of flies in the face of the, "Every death has meaning," motif.

I think that that "every death has meaning" idea dissipates tremendously as the series goes on and in a way that can make the off-screen Citadel deaths completely par for the course, even if it is the destruction of a place you had fought to save twice and was basically your hole away from the Normandy.

By ME3, the idea has most certainly become "only these deaths matter" whether it be Mordin, Legion or Kirrehe/Thane, all of which take place on a backdrop of trillions dying on various planets.

While Liara's distress at the ruin of Thessia was uncomfortable, the chatting amongst Hammer division before the final strike to the Conduit not just in the ruin of London/Earth but also as Shepard's Milky Way Fleet is breaking against the Reaper wall shows how death has become a constant, almost easily ignored.

Did you have a pretty consistent squad build or did you choose different squadmates depending on the mission?

Liara became a constant as I went on as her biotics melded nicely with my firepower. The third choice depended on who I was expecting to fight.

Tali was very useful against Geth and also when there were large number of enemies as her remote drone added an extra target. To that extent, I think she rendered EDI somewhat redundant as a choice for me.

The same could be said for Ashley as I already had James and Garrus (and Shepard) so why do I need another soldier? When push came to shove in the final mission when I knew it was going to be carnage, I chose James.

So I'm not 100% (but I am like, 95%) on this, but the original endings were like, 30 seconds long and kind of like,

Which ending do you think will be considered the canon for Andromeda?

Destroy and Survive (perhaps with a loophole found to reactivate the Geth)?

Synthesis is too big a game-changer.

There is a new game with humans in it so it cannot have been Refusal.

Control is an interesting one - it had perhaps the best upside for the galaxy (Shepard uses the Reapers to rebuild and improve everything) but with all the potential ruin of Refusal if Shepard cannot retain his humanity/personality.

Maybe a combination of Destroy/Survive/Control? Shepard controls the Reapers, rebuilds the galaxy to its appropriate level and then somehow downloads into a cloned body? Bit of a reset switch that though...

People were still pissed off with the current endings, but I think the current endings are fine.

Not exactly sure what else BioWare could have done with the story. Maybe changed the reason behind the culling as you suggested.

Continued butthurt is just a hangover from the original endings and the sheer fact that Mass Effect was seemingly over at all.

That is accurate. The ending for that shows two people (often believed to be the man and boy at the very end of the game (the man, by the way, is voiced by Buzz Aldrin)) discovering Liara's message about the galaxy in her lifetime.

I have read some suggest that the Refusal is the most fitting.

I very much disagree though. You have spent the entire series having to make choices and you are going to refuse right then at the potential end of all things? Particularly with a Shepard who has spent the series railing against the galaxy doing nothing and then uniting it through sheer proactivity: now he himself is going to refuse to do anything? Utter nonsense.
 
45b26c1f4ed75c5a974ea7900755


WWF_NES.png


dudes linda didn't leave me much but i did find 2 of my all time favorite games. gonna play them tonight while Jennifer is at Bunko. Only love. HH
 
So checking out the Easter sales and xbox don't seem to have any. On the plus side I went to the playstation store and got Alice Madness Returns for £3.99 and The Last Of Us Game Of The Year edition for £10.99
 
Duelyst. Check it out. It's essentially Hearthstone/M:tG meets Final Fantasy Tactics. It works on the same payment model as Hearthstone; free-to-play, get cards quicker by sending money.

Look me up as Tyranaes if you want to get sniped down by my Songhai Ranged deck.

http://www.duelyst.com
 
For PS4, is anyone playing The Division, and if so, what are your thoughts? FPS isn't my favorite genre by any means, but I'm having a lot of fun with it. No contest for me regarding enjoying Division much more than Call of Duty.

The newest Doom is releasing Friday the 13th, and I'm pre-ordering it this weekend. Does anyone plan on picking it up? For the most part, the reviews seem decent. Doubtful it's going to be a GotY/top-shelf contender, but it's one of my favorite FPS for nostalgia reasons. Ah the days when Doom and Wolfenstein 3D were the bees knees - good times!
 
I like the Division though could do without the annoying RPG elements of the game.

I plan on getting Doom, but I'm getting Uncharted 4 (pre-ordered it through Amazon so it should be waiting for me in the mail when I get home from work next Tues.) first & will likely play through that before I start on Doom.
 
Anyone playing dark souls 3? The lore is absolutely beautiful this time around, although after getting to the inevitable "ohhhhh now I get it and I'll restart with a proper character" point that you always get with this series I can't say I found much to change without going out of my way to find it.

(That's just a non spoilers way of saying the things you find that drastically change things are arranged in ways that basically force you to purposely look for them through outside means)
 
I've been consumed by the Overwatch beta. Finally a game completely lives up to the hype I had for it. I love it so much I might get it on PC as well as PS4 just so I can play with all my friends. Tracer and Pharah are my best characters but I honestly want to learn them all.
 

Users who are viewing this thread

Members online

No members online now.

Forum statistics

Threads
174,846
Messages
3,300,837
Members
21,727
Latest member
alvarosamaniego
Back
Top