Theron Daggershield
So, as you said, this was the RP that you tried the second hardest on, not counting the Vega one. I will say, that may have unfortunately been your downfall; while I always appreciate the effort you put into your RP's, this week would have definitely benefited from a little but of keeping it simple. I mean, in your RP against Fallout, the following things happened:
- Theron sits in misery over Mermell
- Kirilah is kidnapped
- Marmell learns how to play the game (more on that)
- Theron is confronted with fire cultists
- Theron rescues Kirilah
- Theron gets his rubies
That's a lot to happen, and I think some of the RP stuff that didn't need to be so long, was fairly long. Marmell learning how to play the game made for a good laugh; it also provided a good insight into how the world of D&D is foreign to those who don't know it. But at the same time, here's how much it took of your RP
Marrmell: I hear Theron delves into another dimension often, located in this box. Teach me how to get there, how to play.... THIS!
He opens the box. It reveals a set of miniature statues and maps, all of which have the logo for the fantasy game "Labyrinths & Leviathans".
Kirilah: Labyrinths and Leviathans? Why in Mystra's name would someone like you want to play that game?
Marrmell: The people in that world have never learned what true suffering means, I intend to show it to the same people Theron saves daily. Now I order you to teach me how to enter this realm so I can destroy all of the towns Theron saved.... Or else I will kill you to be offered up to the almighty Shar as a sacrifice before Theron gets here. I'd rather wait, so he can be forced to watch you suffering when he arrives.
Kirilah: Well, you.... use your imagination and roll the 20 sided gemstone to determine if your action can be carried out or not. But first you have to pick a job class. That's what the little statues are.
Marrmell looks at each of the job class miniatures. He pulls out a caped figurine that has a sword and shield, it has the words "Ravager" on it.
Marrmell: What does THIS one do?
Kirilah: That's the Ravager. Those have the highest chance of chaining together lethal hit threats.
Marrmell looks at her with a look of frustration.
Marrmell: Speak in that ridiculous jargon again, and it will be the last time you speak.
Kirilah: It just means he's a warrior who can also cast spells, he's good at chaining together both types of attacks. Ravagers are Theron's favorite job class.
Marrmell: His taste in job classes is terrible.
Marrmell throws the Ravager figurine over the edge of the wall they are standing on top of, down to the very bottom of the chamber. Marrmell looks in the box and picks up another miniature. This one has a fancy looking robe and a staff. It says "Medic" on it.
Marrmell: What about this one?
Kirilah: You wouldn't like that one. That's a Medic. He heals the weak and revives the unconscious.
Marrmell throws the Medic figurine over the edge of the wall and it falls down near where the Ravager figurine had ended up. He takes out another figurine. This one has a cloak and a pointy hat. It says "Synergist" on the back.
Marmell: And this one?
Kirilah: That's a Synergist. They primarily cast magic spells.
Marrmell: BORING! Which one can inflict the most pain on the townspeople?
Kirilah: Probably a Commando if you want to go purely based off strength, but a Chaotic Evil caster could unleash all sorts of-
Marrmell: The Commando. I like the sound of that.
Marrmell shifts through the miniatures until he finds the Commando figurine. It is the largest figurine of the group with a full suit of armor.
Marrmell: Ok. I'm a Commando. Now, how do I get to the town?
Kirilah: You're not in the town yet. You have to pick a race, a name, a deity, an alignment, and you have to roll your stats.
Marrmell: I.... don't.... what did I tell you about jargon!? Just make me the most powerful Commando of all!
Kirilah rolls her eyes.
Kirilah: Ok. You're Logain, a Ronso from the snowy mountains, you're Lawful Evil, a Commando, and worship Enuo the deity of darkness.
Marrmell laughs maniacally.
Marrmell: Now that's perfect. Alright so am I in the town now?
Kirilah: Sure.... You're in the town of Corneria.... What do you want to do now?
Marrmell: Make the townspeople suffer.
Kirilah: Which one? The Guado man standing to your right, the human girl riding her Chocobo outside the tavern, the Moogle who just walked out of the item shop? You have to specify.
Marrmell: All of them! I'll steal everything they own and then torture them!
Kirilah: Roll the 20 sided gemstone.
Marrmell rolls the 20 sided gemstone. It lands on a 7.
Kirilah: You failed. The lower you roll, the worse you did in what you tried to do and you needed a 12 or higher to steal from a civillian. The Guado man next to you laughs at you for failing to steal from him.
Marrmell: That fool will regret that. I kick him as hard as I can!
Marrmell rolls the 20 sided gemstone, it lands on a 17.
Kirilah: You kicked him. Now you roll the 6 sided one to determine the damage you did to him.
Marrmell rolls the 6 sided gemstone, it lands on a 4.
Kirilah: He's still alive, but is down on the ground screaming in agony. The other townspeople are now looking at you in fear that they will be next.
Marrmell: Ha ha ha ha! Now I will begin to take over this town! I will make it the capitol of my empire!
... That's a lot. And it all sort of feels like filler.
I popped for the Donkey Kong reference... I absolutely loved that. I actually loved all the little game homages. I loved everything about the world you create it; it actually feels like an epic setting. Really, it all felt like a video game cutscene... Which I imagine is your intent. It's all perfect.
Theron is everything a hero should be... but I wish Kirilah got more physically involved. Here, she seems like the spiritual guide... But even Obi Wan kicked an ass or two, to get to where he was. Kirilah did turn Theron to the light, but she also seems very passive. I've always said this... And this is just my thought, but I love the way Infinity and Harthan write Alexis and Stoya, respectively. The thing I never forget about either character is that they can kick a little ass, when needed. Kirilah could use that, too; she's fairly passive at times, and I think a little edge wouldn't hurt.
All in all, everything about the RP was epic... Except for the actual confrontation. Now, I know that you wanted to keep the confrontation until the ladder match... And having Donkey Kong, where you're constantly looking to climb to reach your goal, is brilliant. But I wish there was more of a combat. You don't even have to have Marmell destroyed... But maybe you could have Theron discover a weakness to Marmell. Something he hopes to use against Marmell in the big encounter.
I hope that all helps... There's no shame in losing to Fallout, he's damn good. But with those tweaks, I think you stand a great chance of beating him.
Ramparte
I love the way that you two can have symbiosis between your RP's, and yet exist in your old world. The best teams can do that; merging their RPs, and yet maintaining their own styles. I suppose that the font throws me off a little; if Flex uses a certain font, I always like if the partner uses the same, instead of making it in their own style. But that's a taste issue. I also wish Flex mingled more in your world; it felt like a Ramparte RP, more than it did a team RP, if that makes any sense. I want to see what makes Flex in your world. The opening part with him avoiding the foul smelling character (Isiah?) was good... But I'd like more of that interaction. More speaking from Flex, more of him genuinely interacting in your world.
As always, you have a way with words. Very articulate, and yet at the same time very blunt. Toning down the... well, creep factor has worked in your benefit, greatly. He's eerie now... But not in a breaking the rules kind of way.
You and Flex are a young team, so you'll have time to develop in one another's worlds... But add him more in to your world. Make me feel this is a cohesive team, and my friends, you will be a motherfucking threat.
Hyada
First, I've been looking for the right type of criticism for Hyada for weeks; something felt missing in your RP's, but I could never fully grasp it.
This week I picked it up; Hyada's never talked to anyone before this week, in his RPs. And adding a person to talk to vastly improves the RP. Having interaction, and breaking up his long thought processes, really helps the character. You can only learn so much through his monologues; you can learn so much more, from how he interacts with the world. Look at your partner; part of what makes him such a great character is his interactions with another. Here's what I learned, in just a little bit of dialogue between Haven and Hyada
- Hyada doesn't trust much
- He has his doubts about teams
- He's a lone wolf; he's always had to fend himself
- He's very afraid of extending past his comfort zone
And all of that is great character development.
Hyada needs a new activity, beyond the training, though. Give him something else to do. One of the things about RP is that you can do pretty much anything; let your character expand, by taking in other activities. It doesn't have to even be anything big. Maybe watching a movie, and his thoughts of working with another triggers self doubt. Maybe something in the movie triggers self doubt. Action is always great, but make sure that it differs up from time to time.
As always, though, improving. I can't wait to see where this team goes.