Барбоса;4826759 said:
Personally, I was never in the fed to win anything. I was in it to have fun with a character so while I understand the fear of veering towards a Book This!, the competitive argument never realy flies with me and I think the idea that this competitiveness could be undermined with a few scripted losses is held on to too tightly. That inflexibility can harm the growth of a storyline and the characters involved in a similar way to my problem I voiced with regard to the depiction of the decisiveness of the RP vote.
Right but not everyone is as non competitive as you are good sir. They like to win, and it can always be wrote so that someone gets the W, and protecting the opponent if necessary. Look at Runn and ECD last round. ECD had the pin, but ended up only getting a DQ (I"m hungry for an Oreo mint blizzard now) finish. SHIT lost his match to Stormrage due to a distraction from The Swag Pack. Again, I feel more of a challenge writing the stories around the decisions. As a Creative member you need to keep your options open in this regard, always have a plan for a finish if the decision does not go according to plan or if you need to protect someone. There are always ways to give people the win they earned without making it a complete and decisive decision.
However, at the same time if you start doing too many false finishes, then it looks like you're protecting certain people that have been losing outright. If you're losing matches, then you need to take a pin or a submission every so often.
I get you're in it for storylines Barbosa, but you can't take that away from those that write to win matches. If it was just about storylines, then yes we'd just do a straight out storyline finish every week, and I absolutely hated feds like that. What's the point in writing RP's at that point if the decision has already been made who's winning or not?
What is really in the best interest of the fed? Decisive and straightforward victories depicting a vote or something that has a little flexibility to allow a story to go beyond?
If done correctly, you can have the competitive side alongside the story telling side. See the thing is is you're arguing for a strict rigid storyline where the victories are just part of the story, and so you want the flexibility to make storyline victories and losses. I'm on the opposite where I want matches where there is a winner based on who had the better RP, but in order to tell the story, I must have and want to have the flexibility in my storylines to fluidly adjust according to how things shake out.
For example, when Phoenix and I were putting together what we wanted for the ending of our match at MD 100, we knew what we wanted for a finish line. We just weren't sure who was going to win obviously, so we came up with two scenarios pending on the result. If Dave were to win, he would celebrate until Ty looked to attack again, only to show proper respect and friendship with Dave announcing his retirement on his terms. If Ty won he would walk around celebrating before holding his hand out to a dejected Big Dave, help him to his feet. Either way would funnel in to the ending we had where Bateman came out and tried to have Ty and Dave thrown out of the arena, Ty taking out security to allow Dave to speak his final words to WZCW, and then the blackout scene to finish the two legends disappearing.
That's how I go in when we discuss storylines and discuss how to handle the shows. I want an option A if this happens, or an option B if that happens, but I want both options available to funnel into the continuation of the story regardless of the result, we can still get to the same ending. I look at it as a choose your own adventure book but every path you take ends up towards the same ending essentially, maybe slightly tweaked to make sense with those steps, but the same overall message is delivered.
That was a lot, I'll get to Kermit and Darkside later on.