Smackdown Vs. Raw 2011 The Game | Page 8 | WrestleZone Forums

Smackdown Vs. Raw 2011 The Game

Anyone hear anything about CAW names. I remember reading that the announcers will read what you put. I'm tired of coming out to a nameplate that says vampiro and the announcer saying "the vampire", I've always hated that.

Anyways my birthday is on Bragging Rights and the gamee comes out two days later:)
 
Ok, I have three questions here.
1. Why is RVD in the game?

No idea.

2. Who is the hooded person in b/w Drew McIntyre and Edge?

That is one of Undertaker's Druids.

3. Who is the person that looks like Raven in b/w Jake Roberts and John Cena?

Jimmy "Superfly" Snuka.

Last time I picked up a Smackdown game was the 2008 Wii version, due to lacking an Xbox or a PS3 I haven't picked up the series but played a couple of times on friend's consoles, when this a series I have loved from the first. Now that I have an Xbox, I'll be glad to say I'm getting the game this year. I have been nothing short of impressed with what they have put together for this outing, I really am excited due to the dynamics being put into this game. I just watched a video with the new format Tables match and it really comes off well, the fact you can change the direction of a move in motion (suplex) is just great. This could be the one many have waited for to replace HCTP as the best in the series. Fingers crossed!
 
Ok, I have three questions here.
1. Why is RVD in the game?
2. Who is the hooded person in b/w Drew McIntyre and Edge?
3. Who is the person that looks like Raven in b/w Jake Roberts and John Cena?

Also, I'm looking forward to the new additions to the CAS and CAF. I'm glad to see that they added "Dashing" Cody Rhodes new theme and titantron to his entrance although he's without the jacket and mirror routine.

1) *shrug* I'm surprised Vince would even allow it.

2) After seeing SVRGlobal's videos, it appears to be one of Undertaker's Druids..why I don't know.

3. ...That one is a question I can't answer.

I am also in agreement with your Cody Rhodes statement.

On top of it all, I must say that I'm looking forward to this year's edition. They seem to be pulling out all the stops with it, and I'm interested in the new game mods and add-ons.
 
Thanks Phoenix for the clarification, I too will be picking this up as I've already pre-ordered a copy from Best Buy. I also wanted to state my liking on the create a match feature as that is one of the best additions to the game. I'm already thinking of the matches that I will create on the game.

EDIT: I was kind of hoping that the Druid and Snuka was just two characters created for the game only sort of like the Masked Man in SvR 09.
 
Has anyone Heard something About Online Storylne designer Censership? Because Lots of Stuff was Blocked You couldn't (From my Experince) Say Anything WWE related Shut up and some Other stuff How can you make a EntertaIning Story About it Will be like
"*********************II"
"Thst is why"
If One word is Block Tyhey Blocke the whole entire Sentence...
 
- WWE Games announced today on Twitter that TNA wrestler Rob Van Dam will be one of the “Legends” featured in the WWE SmackDown vs. Raw 2011 video game, which is set for release in the United States on Oct. 26. It was also announced that WWE Hall of Famer Ricky “The Dragon” Steamboat will be a playable character in the game.

Well this is certainly interesting, and it's something that excites me. As a fan of RVD, it's a real treat to be able to play as him once again. He was the main superstar that I used in SVR2007. Ricky Steamboat is sort of expected, so that's cool. I look forward to playing as him too. But, honestly, I'm more excited about RVD being in the game. This is definitely a game that I'll be picking up.
 
I can't Wait Till October 26 one week till 2011,i wonder if this is the Last one they will Make SVR games starting in 2004.

I heard Something that said they Don't do what fans suggest Because they can't,Mainly because They would have to pay you for your Ideas (or something like that) did they Say anything about Svr 2011's CAF? And for Superstar Threads I would Love If you Could change or delete Clothes
 
Well RVD and Steamboat were officially announced on the Smackdown Vs. Raw website today, and they look pretty good. RVD has the same entrance that he had back in SVR2007, except WWE used his "One Of A Kind Theme" this time around. Steamboat looks good too, he's in classic 80's attire. The only problem with him is that it seems he is using the same entrance that Jimmy Snuka uses. At least that's what is shown in the preview. Still, both renders look very good, and are solid additions to this year's game.
 
I'm unsure whether to be happy or sad at RVD being in the game. I'm happy because I would've downloaded a version of him to begin with - but I'm sad because I hate d'ling playable characters already in the game, wasting spots on them.

See, basically it goes like this - I want multiple attires for him, and since he's in the game thats likely not going to happen now. I'm sure I can change the color of the attire he has, but that's kinda pointless for RVD.

As for the others - I didn't even notice they had Legends up. Jake Roberts looks damn amazing. Bret Hart is meh. Terry Funk was good. I kinda wish they gave Steamboat different tights - like maybe his 2009 tights, or something other than just plain colored ones. I'm excited to see Bulldog & Luger, to see how they'll go about using them.

I'm a bit shocked guys like Mike Knox & Shelton Benjamin are making it into this game, considering both were cut around the time they were making the roster. At least I thought so.
 
Hey did anyone eles see any new alternate attires other then Randy K Ortons ref/suit/t shirt and jeans?.. Like Batista's alt looks unreal with the shades and the fancy going out drinkin shirt on. Also Edge and Christians Concestadores are bad assss... Sooo anyone hear or see of any?
 
IGN said:
I believe the saying goes: "Another year, another Smackdown." Truly, this 365 is no different as it gives us WWE SmackDown vs. Raw 2011, the latest in THQ's long line of pro wrestling video games. Last year, I thought the game breathed a newfound life into the genre, and this year I feel like Yuke's and THQ are just expanding on that formula. That's by no means bad -- I had a blast with WWE SmackDown vs. Raw 2011 and really wish I was playing instead of writing right now -- but it's not groundbreaking like SVR '10.

This iteration of WWE SmackDown vs. Raw is delivering more than 70 Superstars, Divas and Legends, along with a plethora of match types and options. Most are things you should know from last time around -- Championship Scramble, Extreme Rules, and the ability to modify existing outfits in Superstar Threads -- but that doesn't mean WWE SmackDown vs. Raw 2011 hasn't packed in a bunch of tweaks and additions.

For starters, there's a new mode called WWE Universe. This is basically the combination of the old career and exhibition modes. Here, the game is generating an infinite WWE calendar packed with Raws, SmackDowns, Superstars and pay-per-view shows. It plans the cards based on rivalries and rankings, and you pop in to play whatever match you want. If you don't dig a certain card, you're free to whip up a match of your own.

The only catch is, you can't just put a Superstar (created or otherwise) into a world title match -- that honor has to be earned by climbing the ranks and winning a No. 1 Contender match (or snatching the briefcase at WrestleMania's Money in the Bank match). You'll play as people, raise their rankings and earn your spots. Even better, the game is tracking rivalries and tossing in random cutscenes. Maybe Vince McMahon introduces another opponent after you've won a match or maybe your opponent attacks you during your entrance.

WWE Universe is undoubtedly cool. Basically, it's a never ending career mode where the game tracks feuds, Royal Rumble winners and more. When you create wrestlers -- whom you can now give all the attribute points you want to -- they're entered into the shows. You can simulate a decade and see how far they go or jump in and manage teams and rivalries so you can see the relationships unfold. WWE Universe is your SmackDown vs. Raw playset -- make some changes and see what develops.

The flipside to that freedom is Road to WrestleMania. On the surface, WWE SmackDown vs. Raw 2011's Road looks like that of the past -- you choose one of five tales and play through the weeks leading up to that Superstar's appearance on the grandest stage of all in between watching a bunch of cutscenes. However, there's a twist here: this year's Road to WrestleMania has you wandering around backstage.

Now, most shows will require you to go talk to someone before a match can begin, but there are a bunch of side quests to engage in here. If you want, you can rush to the gorilla position and head out to that week's match, but if you're the "do everything person," there are conversations to listen in on, people to talk to, and fights to start. Now, picking backstage brawls might sound foolish (and in a way, I found it to be), but every match or fight you engage in rewards you with Superstar points that you can apply to your move damage and damage resistance -- it's like a mini-RPG in a way.

Trouble is, leveling up your attributes is a bit of a bitch and not worth it. I've done every Road to WrestleMania, and I didn't find the leveling process worth much -- you have to pick fights with every Superstar backstage to get enough points to really max out your character. On top of that and how cool it is to see free roaming return, there's definitely something to be desired here. Although all the Superstars are voiced, mouths flap like mad and there's no lip syncing to speak of. On top of that, the backstage environments are empty caverns and the brawls you get into seem to go on way too long.

Here's the thing, though: even with those stumbles, I dig this year's Road to WrestleMania. Sure, the free roaming can be really cheesy and almost seem low budget at times, but the stories themselves are rad. Who doesn't want to see Edge and Christian reeking of awesomeness, Jericho getting Pedigreed on a car, or John Cena dealing with Randy Orton's mind games? Toss in that the Undertaker's storyline takes WWE SmackDown vs. Raw to places I never thought THQ would, and you've got a truly unique mode. There are decisions to make and different paths to go down. Sure, it's really rough around the edges, but the characters you unlock and the stories you get to be a part of make it cool.

I haven't touched on controls much, and that's because they're largely what you already know and expect. You run with a shoulder button, grapple with the right stick and so on. However, there are some adjustments this time around like your ability to reverse a pin into a pin of your own. Still, the biggest change is the fact that there's no longer a strong modifier for grapples. Now, the game will read how damaged your opponent is and scale your attacks based on that.

That might sound fine, but I ran into a problem with it. Most of the time when you grapple, you start with a simple armbar or similar chain grapple move. From there, you move the stick again to enter into a slam or throw. Trouble is, reversing still comes down to one button this time around, and these chain grapples are really easy to reverse out of. This means that when I played people, I found myself getting into a lot of armbars, but reversed before I could get to a simple suplex. When I was playing Bryan Williams of THQ fame, I wanted to pull off different moves, but he kept reversing everything, so I found myself doing the same running attack over and over.

There's a balancing issue that needs to be worked out here. When I can't even pull off a simple body slam, something's wrong and most definitely frustrating.

Still, the good additions outweigh the bad. Hell in a Cell has been revamped so that the cage is realistically sized and weapons are underneath the ring, Story Designer is back and has more scenes to use and less restrictions on created characters, and Havoc physics are now part of the WWE SmackDown vs. Raw 2011 package. If that last part doesn't sound that impressive, I assure it will be the first time you throw Evan Bourne and see him land with his leg draped over the bottom rope or use the Undertaker to give a dude a Last Ride onto the ring stairs. This new weight and realistic physics mean that you can lean ladders on other ladders and run off of them and toss folks through tables at any angle. It's delivering a more true-to-life WWE than ever before -- even though I have see the engine wig out and stick chairs through characters, have ladders dance in the ring, and other mini-glitches.

The final big piece of WWE SmackDown vs. Raw 2011 is online. For the first time in the series, you can now participate in any match online. Ladder matches, six-man tag matches, and every other match is available for you to take on the world in. Even better is the fact that the Royal Rumble -- complete with its button-tapping mini-games from last year -- is going online for up to 12 people. Only six Superstars can be in the ring at one time, but the folks spectating can participate in mini-games while they wait.

I dig the online Royal Rumble (you take on the next Superstar coming to the ring if you get eliminated) and part of that is SVR's Prestige system. As you play matches, rate user created storylines and upload you own creations, you're earning points that are applied to your online rank. The game puts this rank in front of you every time you bank some XP, so it's easy to see your progress. When you do a Royal Rumble, you're getting bonus XP for having more people in the match. If you can get 12 people in one play session, you're gaining 400 percent the normal amount of Prestige. That's rather rad, and the fact that there are elimination bonuses and such make it all the better.

I know lag was an issue for a lot of gamers last year, but in my tests, WWE SmackDown vs. Raw 2011 seemed to be running fairly well. I played online at an event with a 360 and saw no issues. For review, I fooled around on the PlayStation Network one day and found the game to be a laggy mess, but the next day it ran without much more than a framerate dip here or there -- THQ says there was some maintenance being done the first time I kicked the tires. It seems solid enough to me.

If WWE SmackDown vs. Raw 2011 has a weakness, it's that outside of everything I just mentioned -- which is indeed quite a bit -- this title does feel a lot like a fixed-up version of last year's. The online creations have been touched up to make stuff easier to find, but the programs feel the same. You can use Paint Tool logos on crowd signs and for created brands, but the interface is still clunky and unintuitive. Story Designer has new scenes along with some bells and whistles, but it's the same thing. There's a new position for Create-A-Finisher, but it's what you know and have used in the past. From there, bouts like the Inferno match and Extreme Rules are the same song and dance you've seen before -- there's just that new layer of Havoc physics.

Now, I'm not saying any of that stuff sucks; most of it is actually really cool. It's just that it feels like well worn territory in some sections. You can now have 50 created Superstars and use 10 of them in the same story as many times as you want, but the mechanics behind those numbers are still the same ones you know. As always, the characters look good while the crowd looks blocky and the commentary is repetitive and at times flat out wrong -- you know, it's SmackDown.

Closing Comments
In the end, there are two main annoyances that stand out to me with WWE SmackDown vs. Raw 2011 and make it just a bit less awesome than last year's effort -- the frustrating grapples and the rough Road to WrestleMania backstage stuff. Not being able to transition to a hip toss and watching John Cena's mouth open and close at random sucked me out of the experience.

Thankfully, there's plenty in this game that pulled me back in. Making choices in the stories, never knowing what was going to happen in WWE Universe Mode, and seeing fans hold up signs packing the IGN logo are all really cool memories I have from this game. Sure, it feels like a suped-up version of last year's title here and there, but there's nothing wrong with that when the game is this much fun.


PRESENTATION: 8.0
WWE Universe is an ever-evolving federation that reacts to what you're doing. That's awesome. Still, RTW's flapping heads and bare backstage areas take you out of the experience.

GRAPHICS: 8.0
The Superstars look good in the ring, but the crowd is still goofy and the backstage stuff can look desolate. The animations are rad, though.

SOUND: 7.5
The voice acting is good in the stories with one or two exceptions (looking at you, R-Truth), and the music is what you'd expect. Commentary is pretty weak as it repeats and is usually wrong.

GAMEPLAY: 8.0
The grapple system is frustrating at times as there's an added step to the real move you want, but I do enjoy reversing out of Finishers and being able to aim my powerbombs onto tables.

LASTING APPEAL: 8.5
It'll take some time to go through all the RTW stories, but what'll keep you coming back is leveling-up online, downloading stories and exploring WWE Universe


It seems that this year’s edition of Smackdown Vs Raw is basically more of a completed version of last year’s game. There seems to be no really drastic change, improvement or addition, which is the norm year after year, rather we get a bunch of little changes/improvements throughout the whole game. Which I think will be good for the series in the long run as now they have a solid foundation to continue to build on.

It’s been a couple of years since I have purchased Smackdown Vs Raw, so I have no issue with it feeling like last year’s model, because all of the additions that was build into the 2010 game, will feel new to me.

With only one day to go, I am still excited for this game.
 
This game looks fantastic, I am realllllly looking forward to it. We get in Friday in the UK, so I will be pre-ordering my copy of The Hitman edition tonight.

Quick question....can we edit the ring music of downloaded CAWs this year? Or edit anything else about them?

Thanks
 
I love everything about Smackdown vs RAW 2011, it has so much more to it, revamped modes, new things, updated physics and mechanics, and alot more freedom and creativity, this will be one game i won't stop playing for a long time.
 
It is irritating not to be able to make a title match whenever you want. No Cena vs Sheamus title match randomly. No Ziggler vs MVP IC match randomly. You have to change the champion or work your way up to a title shot. And even if you replace the number one contenders its not considered a title match. Thats a lack of freedom in my opinion

Also if your not a fan of random attackers during matches you may be disappointed. Gotta constantly change my enemies and friends so I'm not interfered with in every single match.
 
It is irritating not to be able to make a title match whenever you want. No Cena vs Sheamus title match randomly. No Ziggler vs MVP IC match randomly. You have to change the champion or work your way up to a title shot. And even if you replace the number one contenders its not considered a title match. Thats a lack of freedom in my opinion

WWE Universe Mode takes what you are playing (such as: rivalries, teams, titles etc.) and constantly changes the outcome for you. For example, if you play as CM Punk repeatedly, the game will recognize that and will involve Punk more than someone you never play as.

You can play one match in Universe and the game will give you a full card for that show that reflects what's been happening on your system – what's happening with the Superstars and storylines the game is generating.

But you can also change matches and champions at will.

WWE Universe mode appears to be a mix of story mode as well as GM mode, giving you complete control of the WWE however you would like.
 
Disappointed a bit. Don't get me wrong I like the game and will play the shit out of it but I can't help but feel like they could have done more. At times it seems unpolished and rushed, like the backstage area in R2W sucks. The camera is so shitty and there really isnt that much to do.

I'm getting used to the controls, no complaints there, pretty good improvements. The difficulty has been raised a bit but I still have the occasional match where I destroy the computer on legend. Also I kind of wish they didn't let you allot your own attribute points and just kept what they had last year. If I want to improve my character make me work for it, don't just give it to me. That's just nitpicking, I know.

On the bright side the Create a storyline seems pretty well developed compared to last years and there is a shit load more stuff in CAW. Also love the new moves they added and the turnbuckle CAF. I acually really like the WWE Universe thing, it makes every match you have mean something in the end.

It is a really good game but I can't help but feel a little disappointed in the end. Maybe I'm just greedy and bitching, but I wanted more and I thought they were finally going to give it to me.
 
I ordered like 2 weeks ago and it will be in my mailbox on friday and i really am looking forward to the WWE Universe mode. It looks great and the rivals and allies changes automatically and the RTWM looks awesome with the free roam and stuff! I CANT WAIT :D
 
Every one that preorders the game gets a code for something I was wondering who get wat codes and I will post mine plus others I found for the XBOX 360


Tribute To The Troops arena

Enter "8thannualtribute" as a code to unlock the Tribute To The Troops arena.
John Cena Street Fight gear

Enter "SLURPEE" as a code to unlock the John Cena Street Fight gear and John Cena "Never Give Up" t-shirt for your avatar. -From: mudknot69666
Randy Orton alternate attire

Enter "apexpredator" as a code to unlock the Randy Orton alternate attire.

Please specify waty system it is for.
 
I wasn't going to buy the game. Primarily because the previous one was absolute shit. Apparently it was totally different than the previous years, but I couldn't see that at all. This one is the same as last years, pretty much. Although the graphics appear to be getting worse if anything. The game play is terrible, the storyline mode is frustrating and there are no new match types. Wow, you've made TLC Matches better! Exciting shit. I still won't be playing any sort of ladder match though, just on the off chance I have to spend 30 minutes dangling from the belt.

The game was kind enough to give me a free downloadable Chris Masters. Err, which can't you just add him onto the £40 game I bought?
 
Complaints

- Long term SvR fans will want to turn the match difficulty up to Legendary immediately. It's rather shocking that i beat Shawn Michaels in a WWE title match in less than 2 minutes on R2W.

- Matches can easily get ruined in WWE Universe by interference. The majority of matches i've had in Universe have had interference. I WAS having a very entertaining Triple Threat match the other day until MVP ran down and beat up both my opponents out of the blue.

- R2W is STILL too short. A 3 month story mode takes me about 3 hours to do. That means i'd complete ALL of them in about 4 days if i played consistently (unless i try and beat Taker with every superstar available of course). Why can't they do one that starts at April and THEN ends at Mania for once? Or even a 2 year one. Spend 12 months crushing jobbers and working your way through the mid-card guys for the 1st year, and then defend titles and fued with ME'ers for the second year.

- I have to unlock guys like William Regal, Yoshi Tatsu, Zeke Jackson etc? WHAT-THE-FUCK? Like i'd ever want to be any of those losers anyway.

Likes

- The controls are so much easier. Not that the previous ones were hard, but it's better not having to execute certain grapples to do certain moves for both normal AND groggy opponents.

- You can slam people onto weapons again AND throw them. I reverse suplexed a guy on a trash can and watched it crumple joyfully last night.

Ladders can now be propped up casually against the ropes etc now, and better still, you can throw people through tables instead of HAVING to grapple people onto them first. You wouldn't believe how hard i marked out when i hit a somersault senton powerbomb off the ladder through a table on HBK last night. Might not seem special to some, but i've been waiting for literally years for them to add that feature in.

- Ladder matches are slightly easier, but with some teething troubles still. Instead of having a massive sign showing how long you have to grab the briefcase, you instead have to grab it, hold it for a few seconds and then actually pull it down. Still takes a while, but not half as long as it used to.

The problem however, is that it's stupidly easy to get knocked off, and your opponents will brush attacks off like they didn't happen. You'll have someone who's limping around the ring, battered and beaten, and you'll push them off the ladder to the outside of the ring, and i kid you not, they'll be back up some 4 seconds later, whereas if that happened to your superstar, you'd be lucky if you ever got up again.

Plus someone only has to land next to the ladder, while you're on it, and you'll fall off.

And finally....

-Christian's R2W. It should totally happen in real WWE. MASTERS OF THE WWE UNIVERSE!!! (cue kazoo solo)

Oh, and one other thing. I've heard McIntyre and Rhodes' theme songs so many times now, that both have grown on me. I still don't think McIntyres' music works for him with that slow build, but i seem to find myself singing 'WOOOOOOAAAAOOOOH! You're only smoke and mirrors. WOOOOOOOAAAAAAOOOOOH! YOU'RE ONLY SMOKE AND MIRRORS TO MEEEEEEEE!!!!!' more often than not lately.
 
For anyone interested, THQ has posted 5 of the different case covers on their website for free download. The case covers will have instruction for downloading and applying to your case.

For those who are wondering, the mock all miz cover shown this past monday on Raw is in fact a cover available for download.

Edit: For people complaining about RtWM... the whole phrase is derived from the fact that the last three months leading into mania are what determine the mania matches. The whole purpose of this concept is to put you behind that feeling. The feeling of seeing just who is going to headline wrestlemania. I really wish people would learn their terms and understand the purpose of game parts before complaining, it really would take the pain off of some people.
 

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