Smackdown Vs. Raw 2011 The Game

I don't think that the Nexus will be on the roster. Those three were pictures if you look close enough, but still, if they are on that would be epic! They will be DLC for sure though. And the Legends roster looks great! Jake is on it now! I honestly cannot wait for this to come out now!
 
I am more disappointed about the fact Daniel Bryan Danielson isn't avaliable for DLC. I understand how he was released during the time they were making his model and THQ had to rip it down. Barrett, Gabriel, Otunga are all avaliable in the second download pack as well as Lex Luger ?! What the heck is that about? Anyway I'm happy Stone Cold and The Rock are included without having to download either of them. Jake the Snake, Terry Funk and Jimmy Snuka are all also included.
 
I am actually really looking forward to this game. Now, I am not as up on my video games news as I should perhaps be but I do know that this game comes with a lot of promise. I have seen a couple of trailers for it on Youtube and whilst some of it might not interest me, I am really looking forward to playing it.

I watched the announcement of the roster live on IGN and it was really intriguing. With that being said, I think the developers and the WWE need to be credited for keeping this game series going. In the past I have heard people talking about cancelling this series and pursuing something different. However, I think they have managed to blow a breath of fresh air into this series and it seems to have refreshed the whole thing.

I am still a bit upset that there is no GM-mode but I am willing to bet that a lot of people in here are the same. For me, it was a treat to behold and although they have put the storyline creator in the newer games, I don’t think it has the same effect as GM-mode, which just kept me enthralled for hours and hours.

Either way, I will be buying the game.
 
I haven't worried about the last couple of year smackdowns, I played them on my brothers sony but they just seemed worse then 07's. I'm stoked to see the free backstage roaming as it will be cool to see it with the graphics on the sony 3 or Xbox 360. Just hoping it's not as laggy as the other one and they fix the flaws they had on the last game that had the roaming on. (also make it so in two player you can't roam. Ugh i hated how my bro would just run away so i couldn't get him.) This will be the first game full stop that I will be pre ordering since SVR 07 and I'm looking frorward to it. I'm sure I saw somewhere that the GM mde has been confirmed? that made the game for me seeing it was never ending.

Only thing that will blow it for me is no HBK unless he is by some chance on it.
 
I haven't worried about the last couple of year smackdowns, I played them on my brothers sony but they just seemed worse then 07's. I'm stoked to see the free backstage roaming as it will be cool to see it with the graphics on the sony 3 or Xbox 360. Just hoping it's not as laggy as the other one and they fix the flaws they had on the last game that had the roaming on. (also make it so in two player you can't roam. Ugh i hated how my bro would just run away so i couldn't get him.) This will be the first game full stop that I will be pre ordering since SVR 07 and I'm looking frorward to it. I'm sure I saw somewhere that the GM mde has been confirmed? that made the game for me seeing it was never ending.

Only thing that will blow it for me is no HBK unless he is by some chance on it.

Shawn Micheals (along with alternate attire DLC) has been confirmed already. HBK was announced first during the roster reveal actually.


Anyway, what I'm excited about, is that THQ finally put Royal Rumble on XBL and PSN... I really think that will be done great. And with the rumored fine tunings on the online gaming, that's even better. SvR games have lacked the online feature since online started and I hope this year's is very much a treat.
 
IGN said:
REVAMPED ROAD TO WRESTLEMANIA

I'll put this out there right away – this year's Road to WrestleMania is going to be polarizing. Some will love it, some will hate it. So far, I fall into the first group.

If you missed that initial blowout I put up, Road to WrestleMania has been revamped this year. You still pick from a preset list of Superstars and take them through the weeks leading up to the biggest show on the WWE calendar, but this time it's not just cutscene/match, cutscene/match, cutscene match. This year, you'll live the Superstar's life backstage – maneuver the character around in street clothes, start backstage brawls, have conversations and so on. You can do as much or as little of this kind of stuff as you want. As you win matches and complete side quests, you're awarded Superstar points that you can then take to the trainer and level up your damage resistance, strike resistance, grapple damage level and momentum gain level.

Just who will you be playing as in this mode? How about Rey Mysterio, John Cena, Christian and Chris Jericho? If that's not enough for you, there's another storyline called "Versus the Undertaker." Here, you can choose to be Kofi, John Morrison, Dolph Ziggler, R-Truth or one of your created Superstars and set off to end the Undertaker's WrestleMania win streak.

Sounds cool, right? New stories, free roaming and a touch of RPG mechanics are nice additions. Here's where I think the division between players is going to come – the mechanics of all this are very Japanese. If you were a casual videogame player, you might have no idea that this professional wrestling game based on the most popular brand in America is developed over in Japan because the game captures the WWE so well. However, when you start interacting with folks backstage in Road to Wrestlemania, the animations, environments and aesthetics feel very foreign.

Take Rey's story for instance. It starts with the Superstar getting into a car accident and then having to pick which of his rescuers he sides with (Branching stories FTW!), but then the first thing he walks in on is a garbage can on fire and two Diva's freaking out. When he starts talking to one of the ladies (everything's voiced in this mode), the girl holds her hands to her face and shakes her head left and right – overacting in a very JRPG way. When you talk to other wrestlers, bodies stand rigidly while mouths randomly open and close like robots. Walls and halls are sparsely populated with props.

Basically, this isn't the photo realistic backstage you know. It's not going to immerse you in the experience even though you get to choose who you talk to and who you tussle with. Is it a big deal? I don't think so after this early look. You're still getting the polished stories and cutscenes you expect from the mode, so the side quests and options backstage are just icing on the cake. They're not perfect, but their quirk is kind of their charm.

The last Smackdown Vs Raw I played was 2009 when the Road to Wrestlemania first appeared in the games. I enjoyed playing as different wrestler' storylines as they approached their Wrestlemania moment. With the addition of the WWE Universe mode, THQ did not need to add this feature but I am glad that they did include it.

With this year's selection of wrestlers, I am very interested to play this story mode. I'm interested to see what will take place in Christian's Road to Wrestlemania as well as the Versus Undertaker story for my created superstar.

THE MASSIVE MATCH CREATOR​

All right, all right – this is an addition that isn't all that major, but it really appeals to goofy SVR nerds like myself. You've always been able to modify win conditions in your matches to a point – turn on or off DQ and such – but Match Creator really gives you the SVR toolbox and lets you have at it. Using a three-step process – environment, win conditions and rules – you can craft any match combination you like. Want a two out of three falls inferno match? A falls count anywhere first blood match in the Hell in a Cell cage? You can do it.

If you stumble upon a creation you really dig, you can even pop into your options and alter the defaults so that whenever you start a one-on-one or whatever, you'll get the settings you like.

I think this is easily one of the best features of this year’s game. Between this and the story creator, its like THQ is taking a page from games like Little Big Planet in the sense that they are allowing the gamer to take the tools that they have provided and build off of that essentially eliminating the need for them to do any further work on the game post-release if they choose.

The variety of matches that the WWE gaming community will create will be endless. If the gamer gets bored with the matches that THQ has provided, they can keep things fresh by easily download new matches online.

A UNIVERSE OF UNLOCKABLES​

I gave you the gist of WWE Universe last time I wrote about WWE SmackDown vs. Raw 2011, but even I find it a bit confusing on paper. Basically, the standard career mode is gone. WWE Universe replaces it with a never ending calendar of RAWs, SmackDowns, Superstars shows and pay-per-views. You can choose to focus on one Superstar and play every one of his matches as the months go by, play every match on every card, or simulate as far as you like and see how the federation shapes up. The game is going to create stories, rivalries, teams and more in this exhibition mode and continue to evolve each time you advance it.

When I had the chance to fool with it this time around, I made sure I did as much as I could. For starters, I pushed Evan Bourne and started giving him matches with the top dogs on RAW so that his power ranking rose (arrows let you know who is rising and falling on the WWE charts). I was trying to get him into the title picture, but when I'd brawl with Cena, Orton would come out to interfere on his behalf.

When I moved on from there, I decided to jump into a Diva's No. 1 contender match for the hell of it as Eve. I beat Maryse, but then Vince McMahon came out and announced "my other opponent." On the fly, Gail Kim came out to fight me for the No. 1 spot. When I beat her, I got a message letting me know I had just unlocked her. I jumped into a triple threat for the U.S. Championship at Backlash, won, and unlocked the Backlash Arena and Cruiserweight title. (I spied eight locked championships, by the way.)

This is what I dig about WWE Universe Mode so far – you don't know what's going to happen or what you're going to get. I started playing every match to see what I could get, but I couldn't take my eyes off the screen because even entrances were getting interrupted by the opponents. You jump into these matches you normally wouldn't see, and you're getting rewarded with TV-style antics and in-game unlockables.

And, even sweeter for marks out there, when one of my entrances got interrupted, we brawled outside for a while, and it wasn't until we both made our way into the ring that the ref waved his arms and rang the bell to officially begin the match. Similarly, the Universe remembers who is Mr. Money in the Bank, and when you click on a title match, it asks if you want to cash in the briefcase and run out. Minor touches like that are where SVR 11 wins your heart.

WWE Universe appears to be a perfect mix of career mode and the GM mode which I am excited for. Smackdown Vs Raw games have discarded the GM mode for too long. While this isn’t the exact return of the GM mode that the majority of players have asked for, I think it will be a nice step in the right direction.

It’s nice that THQ is constantly rewarding the player during Universe mode with unlockables, as well as the small touches they are adding to make the game seem much more realistic.

STORY DESIGNER BOOSTER SHOT​

Last year's game introduced Story Designer, a mode that allowed players to create their own WWE stories using cutscenes and matches and then share them online. That's back this year, and THQ has only expanded it.

For starters, the developers have added 75 new scenes for you to use in your stories (my demo showcased Taker popping out of the center of the ring, interrupting an HBK interview, and chokeslamming Shawn through the hole before having fire explode from the crevice), but making that all the more impressive is that you can now have your own branching stories using these scenes. If you want it so that a win and loss lead to different outcomes, you can do that now. You can split your own tale so the player has a bunch of different options.

On top of all that, you can now craft tales that allow you to play with friends – yes, multiplayer has made its way to Story Designer creations. You can whip up creations for up to four players on the Xbox 360 and up to six on the PlayStation 3. While you'll still need to type in text if you're trying to convey a Superstar's thoughts, you can now pick songs and announcer segments from a sound library to give your stories a bit of life.

Now using created Superstars in your stories was a bit of a letdown last year. If you recall, you could only have 10 instances last time around – as in if you had one created Superstar in a tale, you could only use him in ten segments. That's done with this year. Now, you can put up to 15 CAS into a storyline and use them as many times as you like.

If all of that wasn't overwhelming enough – at least for a Story Designer shlub like myself – you can also add health triggers in matches that set off cutscenes mid-match. If you want a cutscene where Cena gets smacked with a chair after Triple H racks up enough damage on John's noggin, you can set that for you story.

Oh, and in those cutscenes, you can add a championship belt – any of the straps in the game – to any cutscene. Score.

I never experienced last year’s story designer, but did hear a lot of complaints regarding it. It seems like THQ has worked hard to improve the overall story designer product and make it more realistic and enjoyable for those creating stories as well as those who will be playing the stories created by others.

THE ONLINE WORLD (WRESTLING FEDERATION)​

Confession: I've never been that into the Royal Rumble. I mean, the event itself is cool and part of WWE tradition, but in games, it's never been something I look forward to – especially in story modes. Road to WrestleMania has removed the Rumble from being something you have to do, and last year, the new elimination systems actually made the match itself more fun (eliminatations came down to mashing buttons and stopping an arrow in the sweet spot). Still, outside of playing for Trophies/Achievements, I never really touched the Rumble last time around.

I don't think that'll be the case this year as the Royal Rumble is going online for the first time ever. Yes, now you and 11 others can pop online and face off in one of the cornerstones of Sports Entertainment. After fooling around with the mode for a night, I can tell you the addition of human opponents using tactics and button-tapping skills makes the Rumble a lot more entertaining. Now, only six people can be in the ring at a time (This is for all online modes – yes, you can have six-player normal matches this time around), but when the other six are spectating, quizzes (Who will be the next to enter? Who will be eliminated next?) pop up to keep them involved.

When you get eliminated, you come back as the next available Superstar until the Rumble is said and done. When a winner's been declared, you're kicked to the stats screen where – if you're good – you're rewarded with a ton of Prestige Points. These points govern your online rank. As you eliminate people and keep yourself in the match, bonuses pop up on the screen, and these are all tallied in the end so that you can see how far you've advanced on your quest to move up from the "jobber" rank.

The Prestige Points were in last year's game, but you'll be able to bank way more this year – commenting on a creation, downloading someone else's work and so on earn you XP. Basically, whatever you do online is contributing to you becoming an online dynamo. Speaking of rating content, the stars are going to be a bit more diverse this year. Whereas in the past, content had to be full five stars, four stars or so on, averages will come into play so that there's a difference between 4.5 stars and 4.6 stars online. Plus, leaderboards will now track the best of the best in single matches, cage matches, Royal Rumbles, Community Creations, and so on.

There's a lot to master if you truly want to be the King of Kings (or Diva of Divas, ladies).

I never played much Smackdown Vs Raw online, but I think that I will be a frequent player online this year. Twelve player Royal Rumble, Prestige points to level up your wrestler. It appears that the entire game is constantly rewarding players with improvements.

WWE SmackDown vs. Raw 2011 is big – 50 create-a-Superstars, 130 create-a-finishers and 30 paint tool slots big. At first glance, it looks a lot like 2010. The title belts still hover over shoulders at times and Jericho's entrance looks like it always has, but there's a lot going on this year. From the new announce tables moves (moonsault from the ring to the prone opponent) to street clothes for Superstars backstage to all the stuff I've talked about here.

With a month to go, I really can't wait to get my hands on the final version of WWE SmackDown vs. Raw 2011.

It’s been a while since I’ve been excited for a Smackdown Vs Raw game as they all have seem like the same year after year with one or two minor improvement.

With 2011’s version of the game it seems like THQ worked hard at providing the player with a unique and fresh experience.

Is the game completely new? No, but I think that it is enough to keep gamers playing for a very long time.



What features are you most looking forward to experiencing with this years version of the game?
 
Thanks Merkley for the updated info, im definately excited now, lucky i only i have 60 dollars left to pay off my pre order for the game, i will spend hours playing this, the fact you can have a 2 out 3 falls in a Cell or in an inferno match is insane, everything is revamped and improved. Theres better CAW/S creation and levelling as well.

Its only a couple of weeks now.
 
theres a undertaker and bret hart addition of the game so does this means i have to buy the bret hart 1 for him to be in the game if any1 no reply to me please

To get Bret Hart in your game, you must pre-order it from any Best Buy. Otherwise, you are going to have to create him in your game. As for The Undertaker, I assume that you're talking about his alternative Ministry Of Darkness Attire. To get that, you are going to have to pre-order the game from Toys-R-Us. Otherwise, you cant get it in the game.
 
I just found that you can now do royal rumble online witch is going to fucking sweet. I have always wanted to play royal rumble online. That right there would be enough for me to but the game and play that non stop. But there is going to be so much added to this game with different legends to it , the arena looks so much better. They really went all out on this.
 
I just found that you can now do royal rumble online witch is going to fucking sweet. I have always wanted to play royal rumble online. That right there would be enough for me to but the game and play that non stop. But there is going to be so much added to this game with different legends to it , the arena looks so much better. They really went all out on this.

Ya, I mentioned in an earlier post that the Royal Rumble will be online.

Twelve players can play, with only six in the ring at one time. The other six not currently playing will given a bunch of random trivia questions to keep them involved which I think is a very smart move on THQ's part as it will prevent players from dropping out the match.

While there isn't any new feature (aside from Universe Mode), it really does seem like they put alot into this game to improve what they already had.
 
To get Bret Hart in your game, you must pre-order it from any Best Buy. Otherwise, you are going to have to create him in your game. As for The Undertaker, I assume that you're talking about his alternative Ministry Of Darkness Attire. To get that, you are going to have to pre-order the game from Toys-R-Us. Otherwise, you cant get it in the game.

In addition to that he will be made available as DLC after Christmas, that's the same as what happened with SCSA last year, In the PAL regions there's a "Hitman" version of the game.

WWESvR2011HitManEd360.jpg


WWE Smackdown vs Raw 2011: The Hit Man Edition Includes:

* WWE Smackdown vs Raw 2011 Videogame
* Bret 'Hit Man' Hart; The Best There Is, The Best There Was, The Best There Ever Will Be DVD
* Bret 'Hit Man' Hart art card
* Bret 'Hit Man' Hart exclusive character unlock
 
In addition to that he will be made available as DLC after Christmas, that's the same as what happened with SCSA last year, In the PAL regions there's a "Hitman" version of the game.

WWE Smackdown vs Raw 2011: The Hit Man Edition Includes:

* WWE Smackdown vs Raw 2011 Videogame
* Bret 'Hit Man' Hart; The Best There Is, The Best There Was, The Best There Ever Will Be DVD
* Bret 'Hit Man' Hart art card
* Bret 'Hit Man' Hart exclusive character unlock


That's much cooler than what we get in Canada. I believe we just get an alternate cover featuring Bret Hart, Edge & The Undertaker. (Why The Undertaker, and not someone like Chris Jericho, I'm not sure) I don't think we get any added bonuses unless you pre-order.

slqj3n.png
 
THQ has confirmed that two collector’s edition of the upcoming Smackdown vs Raw 2011 will be available if you purchase the game online from online retailers.

One of the collector's edition is "The Lord of Darkness" Edition which features:
* WWE Smackdown vs Raw 2011 video game.
* A DVD of The Undertaker's best moments.
* A DLC code with one of The Undertaker's costumes (Ministry of Darkness).
* An exclusive photograph.

The second collector's edition is valled "Viper Pack" and includes:
* WWE Smackdown vs Raw 2011 video game.
* A No Mercy 2007 DVD.
* A Randy Orton Card.
* Code on Access to Randy Orton's alternative costumes (Referee, Suit, T-Shirt).
 
Well im paying off my pre ordered copy of the game, but if they offer me any of those special edition's for the same price or 10 dollars extra i may not get them, i was expecting different special editions. But if i had to choose to get one of the edition's i'd get the Viper Pack.
 
Ever since I started watching WWE in 2006 I have bought each and every edition of SvR that has been released. But I just don't feel like this year is bringing enough to the table for me to purchase. The new weapons physics are cool but the thing that will really get me into buying another one of these games would be if they had a physics engine that worked during each and every move. Something like that won't be made for a good while but it would be incredible to play.
 
I'm really looking forward to this year's game, but the various pre-order deals are greatly irritating me. Honestly, I don't care about the different attires for the Superstars, since I rarely play them after the first week or two anyway, since I rely on my created wrestlers, but I think having them be exclusives is a screwjob for those people who want each of them.

I hope that all the incentives are like the Bret Hart/SCSA scenario, where they are pre-order exclusive for a month or so, and then become DLC. I just hope that even if the incentive wrestlers are not in the game, that all their moves are, since I love creating movesets for my CAWs.

Like I said, I love the SvR franchise and am really looking forward to the WWE Universe mode, but the pre-order deals are just annoying.
 
I'm really looking forward to this year's game, but the various pre-order deals are greatly irritating me. Honestly, I don't care about the different attires for the Superstars, since I rarely play them after the first week or two anyway, since I rely on my created wrestlers, but I think having them be exclusives is a screwjob for those people who want each of them.

I hope that all the incentives are like the Bret Hart/SCSA scenario, where they are pre-order exclusive for a month or so, and then become DLC. I just hope that even if the incentive wrestlers are not in the game, that all their moves are, since I love creating movesets for my CAWs.

Like I said, I love the SvR franchise and am really looking forward to the WWE Universe mode, but the pre-order deals are just annoying.

That's what has me annoyed that there could be possibly mulitple editions at the place i pre ordered mine with, and if thats the case i'd just stick with the standard edition and get the online pass to download the DLC stuff. And im pretty damn sure that the incentive wrestler's moves will already be in the game.

The create a move set will be updated with new moves anyway so its all good, plus more created finisher's means more creativity for your CAW's.
 
And im pretty damn sure that the incentive wrestler's moves will already be in the game.

The create a move set will be updated with new moves anyway so its all good, plus more created finisher's means more creativity for your CAW's.

I'm hoping they will be. I know when I bought the very first DLC they had with SvR 09, I know that a few moves were added to the game when they introduced Bourne and Haas. For example the Haas of Pain. And I like creating the finishers (seriously though, 130 save slots for those? wow!). I just hope that they include the incentive wrestler moves, regardless of the wrestler. I would hate to lose out on a Struggle Submission Sharpshooter just because I didn't get the Hitman. But I agree, I'm reasonably positive they will be in there, it just annoys me is all.
 
As far as I can tell, if you pre-order Smackdown vs Raw 2011 at Best Buy stores, you get a code to download Bret Hart. This will be exclusive for only a couple of months, then I believe anyone would be able to download Hart as DLC, but it will cost a couple of dollars.

For me, the best pre-order incentive is at Wal-Mart, where you get a code for the Tribute to the Troops arena, plus a ten dollar Wal-Mart gift card.

Other incentives are:
*A "Ministry of Darkness" attire for The Undertaker, which is the pre order bonus exclusive to Toys 'R Us.
* Three alternate attire options (t-shirt, suit and referee uniform) for Randy Orton if you pre order the game through Amazon.com
 
Those alternates are pretty bad for Orton.. why wouldn't they give us like 2002 Orton with tight shorts and shaggy hair.. and Evolution Randy... I wish they'd put more thought into alternate looks.
 
Alright I just saw a video on youtube posted by wwefannation and the dude busters are in the commercial.. I shat you not, here's proof.

[YOUTUBE]http://www.youtube.com/watch?v=mt5crNpGxl0[/YOUTUBE]

I'm a huge SVR fan and I know they weren't announced for the game and that is why I'm marking out,... DUDE BUSTERS

http://www.youtube.com/watch?v=mt5crNpGxl0 I'm new don't sue
 
Haven't commented on the game yet but I'll add my two cents in.

I have to say I'm pretty excited for this year's version. I got pretty bored with last year's game and thought I might be finished with the series. The new modes they have added have definately peaked my interest agin. I didn't care for story designer too much as I don't have the time to sit and create everything. That's why this universe mode has got me. The fact that the game can do that for me and never run out of stories is great. Its the one thing I'm looking forward to the most.
 
Im happy that i can create better stories with out the 10 CAW slot limit and only be able to use them once, this year its 15 slots and you can use your CAW's how ever many times you want. Creating your own storyline gives a sense of achievement and creativity.
 
MICHAEL_NEXUS_WZ said:
http://img31.imageshack.us/img31/7330/img0072av.jpg
Ok, I have three questions here.
1. Why is RVD in the game?
2. Who is the hooded person in b/w Drew McIntyre and Edge?
3. Who is the person that looks like Raven in b/w Jake Roberts and John Cena?

Also, I'm looking forward to the new additions to the CAS and CAF. I'm glad to see that they added "Dashing" Cody Rhodes new theme and titantron to his entrance although he's without the jacket and mirror routine.
 

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