I'm gonna have to disagree with you on this one. I think RE5 is without a doubt one of the most overrated games of 2005. Now when finding flaws with this game, I'm gonna have to nitpick and highlight even the littlest flaws possible, simply because of all the hype it got. It was a great game, but not nearly as great as the critics made it out to be.
"There are no flaws in Resident Evil 4"(Game Informer issue 143, page 134).
Way off. There are many flaws with this game. Noticable ones too.
For one thing, having to stop everytime you want to shoot makes many fights incredible sloppy, and gives the entire game a clunky feeling. It wouldn't be so bad, its just that many times enemies attack in large clusters, and thus you frequently have to run away and constantly adjust position. Not a huge flaw, and mostly subjective, but were just getting started.
I see your point, but to me (and I suppose most other gamers who loves it) it really added to the scare factor. It made everything more intense with you not being athletic like spiderman. The aiming was PERFECT, so you rarely had to run away, atleast in my experience.
"The controls are fashioned beautifully"
Critics wouldn't be saying this if the controls of the previous RE games weren't so bad. The controls were decent, but could have been much better.
The over the shoulder camera is an improvement, but makes it to were you contantly have to turn around to notice everything in the environment, which leads to another flaw. The simple command of turning around feels just as awkward and sloppy as it did in the previous RE games. Your character just simply doesn't turn fast enough, and backing up is just as much of a nightmare as it always was.
The over the shoulder camera again added to the factor that you couldn't always see what was behind you. Backing up is stupid since you could just hit the O button (on the PS2, where I played it) and back, and you did a 180 turn and sprinted the other way, if you really needed to. And in no way did turning seem just as sloppy as the old RE games. You need to go back and play RE2, and then play RE4. RE2 was like controlling a tank.
"Astonishing Boss battles" (Gamespot).
The only truly amazing boss battle in the game is the fight with Krauser, which is one of the most epic fights of all time. Other than that, none of the other bosses are that special.
In fact, most of the bosses require repetive tactics in order to defeat them. Many of them have the player simply unload at an ememy and wait until it shows its weakness before you can damage it. The fights with Salazar and Saddler were a mess because of this. Though many of the boss battles give you optonal ways to kill them, this often leads to more repetetive moments. Like having to run around and lead enemies into explosive barrels, as seen in the U3 boss battle.
You're forgetting that the game came out in 2005. The game with the lake monster was one of my biggest HOLY SHIT WTF moments in gaming.
And how many bosses have there really been that wasn't about doing the same thing like 3 times? Zelda is notorious for it, yet it's famous for it's boss battles. Even Gears of War 2 does it, God of War.. every single game with boss battles. The thing about the RE4 bosses was that they were creative in their attacks and the way you killed them.
Its not just bosses either. Many of the regular enemies are a pain to fight as well. The Regenerators and the Iron Maidens were a cool idea, but you always have to stop and use the thermal scope to see their weakness, and you always fight them in tight quarters, so you don't have alot of room to maneuver.
Dude, I'm beginning to think that you just don't like horror games. The whole idea about having to do all that is because it adds to the fact that the bastards are coming right at you, and you can't just plow through them with a minigun. Same for the tight corridors. Might just be my opinion though, I'm sure alot of people hated that part, but I love it
As far as quick-time events go, they were fun, but led to too many trial-and-error moments. Many times the player doesn't expect them to come-up, and thus have to die at least once in order continue through the game. In many cases, the game doesn't give you enough time to react to the commands, such as in the mine shaft where you have barely any time to jump off the cart, and if you die you have to play the entire thing over again.
Not gonna disagree here. Quicktime events are fine, but atleast give a warning so you just don't sit back and think you're done, and then you're dead. Fair point, but doesn't devalue the whole game imo.
Even without these little things, its far from perfection like most critics claim. The storyline, while an improvement, was unimpressive. The voice acting was dull, and the music lacked any memorable tracks.
This part is completely opinionbased. It's like a movie, not everyone is gonna like it. I liked the story though. It wasn't perfect, but it did alot for me seeing I'm a big RE fan.
Don't get me wrong, I loved this game. Its just that too many critics tried to say that it was perfect, which just isn't true. Great game, but overrated.
You have to remember it was back in 2005. The PS2 and Gamecube completely SUCKED on the shooter front. RE4 made THE best shooting mechanic on the last gen console, atleast in my opinion. And I still haven't played a game with so many memorable moments as RE4.