DarksideEric
Call me "Hadouken." I'm ââ fierce.
Hey all, thought I'd drop a discussion here about good ol' video games and some things we dislike about them.
So what are some of your least favorite gameplay (or even story) mechanics in gaming? Let's break it down genre wise.
Infinite Combos
I'm a big fighting game fan. I've been around fighting games since Street Fighter II hit the arcade and immediately fell in love with the genre. However, as time progressed in the genre people began to want bigger, longer and flashier combos in fights. Combos so big and long that (when performed correctly) they could full on kill a character from 100% health. I love flashy and long combos mind you, but over the years (especially with the Marvel vs. Capcom series) I have grown really very tired of seeing matches almost being completely decided by the fact that you blocked high instead of low and thus let your opponent ramp up into an infinite combo that you have no way of escaping (unless they mess up). For example, Zero in MvC 3. So many times I've heard players and commentators say that once the Zero infinite starts going, you might as well just put your controller down because it's a single player game at this point.
I'm not saying I don't have respect for players that have the skill to pull off these combos mind you, I'm saying I don't like the fact that there's very little to no way to counter them once they start going.
How about you guys? What are your thoughts on infinite combos and what are mechanics you dislike? I'll post another later on.
So what are some of your least favorite gameplay (or even story) mechanics in gaming? Let's break it down genre wise.
Infinite Combos
I'm a big fighting game fan. I've been around fighting games since Street Fighter II hit the arcade and immediately fell in love with the genre. However, as time progressed in the genre people began to want bigger, longer and flashier combos in fights. Combos so big and long that (when performed correctly) they could full on kill a character from 100% health. I love flashy and long combos mind you, but over the years (especially with the Marvel vs. Capcom series) I have grown really very tired of seeing matches almost being completely decided by the fact that you blocked high instead of low and thus let your opponent ramp up into an infinite combo that you have no way of escaping (unless they mess up). For example, Zero in MvC 3. So many times I've heard players and commentators say that once the Zero infinite starts going, you might as well just put your controller down because it's a single player game at this point.
I'm not saying I don't have respect for players that have the skill to pull off these combos mind you, I'm saying I don't like the fact that there's very little to no way to counter them once they start going.
How about you guys? What are your thoughts on infinite combos and what are mechanics you dislike? I'll post another later on.