
How far would you go to save someone you love?
Before I begin, I want to state that I am going to attempt to be as spoiler-free in this review as possible. That said, its probably best that you dont read this if you intend to play it yourself. I went into the game blind, only knowing that anyone could die at any time, and I can safely say that I enjoyed it that much more because of it.
And now, on with the show.
Scott Shelby knocks on the door of the seedy apartment he had just left. Lauren? he calls. There is no answer but the pained screaming of a woman in trouble. With only a split-second to decide, Scott rears back and kicks the door open, to reveal Lauren Winter being menaced by a former client of hers. Scott leaps into action, clashing with the client, throwing punches, pulling the other man around, trying to win this fight.
I sit, staring, watching, holding the controller and trying my best to press the right buttons and save Scott Shelbys life. My heartbeat speeds up. My hands begin to shake as the sweat rolls off my palms. I havent been this immersed in a game in a long time, and I am loving every minute of it.
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Recently, Ive found that video games havent really been doing it for me. Its not that I dont love them, its just that they dont enthrall or capture me like they used to. There were times when I would sit in front of my Nintendo 64 (or even my Gamecube) for hours on end, trying to guide Banjo to the last jigsaw piece or helping Link beat the Fire Temple. The last game to capture me like that was probably Ace Attorney Investigations, where I would just sit in front of my Nintendo DS, not wanting to stop playing, trying to find out the next piece of the story.
It has been a while since Ive been like that. Even when I revisit games from my youth, like the superb Legend Of Zelda: Majoras Mask, I find myself wanting to take a break every hour or two to do something else. I seem to only be able to have fun for a short time before getting bored. Its a shame, really, as I still love the medium and still enjoy myself. Its just been a lot less gripping than it used to be.
I suppose this is the reason I have such high praise for Heavy Rain. After almost a year of not being enthralled anymore, of witnessing the gaming realm become stagnant with first person shooters galore, of simply losing the gaming itch, Heavy Rain manages to grab me and thrust me back into love with video games again, like I did when I was a child. Its funny, really, considering that this game has been derided by some as not even a game, and it most certainly isnt for children.
Heavy Rains control style is a very interesting one, and is also the biggest reason people are so divided in opinions on it. It plays out as a series of controller gestures and quick-time events. These influence the action on the screen, causing your character to perform interactions with the objects around them, or affecting the story depending on whether or not you succeed in these events or not. For those that hate all quick-time events I can understand this being a massive turn-off for them, but as someone who went in only expecting a series of QTEs, I was pleasantly surprised by how natural the control scheme was. It was one of the many reasons I was so immersed. It became more than just a series of button-presses, but a way of manipulating a character, being a character, without going into virtual reality or motion control (though some events required shaking or moving the Sixaxis again a very natural movement that really used the PS3′s motion controls incredibly effectively). None of this would have worked out if the controls werent responsive, and they definitely were, even the motion controls.
That isnt to say that QTEs are the only form of control in the game. There are investigation and exploration segments a-plenty, where you guide your character around, interacting with pretty much anything. I liked that a lot. It felt much like an Ace Attorney game, or even one of the old text adventures, where anything could be examined and interacted with. It added another level of immersion and detail that really tied the game world together.
The graphics are for the most part a major plus in Heavy Rain. The facial mapping on the loading screen is incredible and realistic Wait until you get a look of Scott Shelbys old visage in closeup, or of Norman Jaydens pores and squinting eyes. There were times when I couldnt believe that it was possible, that they had to be using film somehow, as the graphics were just that realistic and detailed. And funnily enough, unlike some, I was never creeped out with the feeling of the Uncanny Valley while playing. That's a pretty big deal for me, because the Uncanny Valley is one of my biggest fears. The only time I really found myself noticing graphic flaws was during one of the scenes where two characters start getting intimate with each other, and their kiss felt very wooden. Even then, I quickly brushed it off with some mild amusement and went back to enjoying the game.
Yet another positive in this game is the music. It suits the mood of every setting in the story to perfection, with the audio cues popping up at just the right places. You never really notice the music unless youre supposed to like in the Blue Lagoon, and honestly that is for the best. It provides a layer of depth that you dont even realize is happening. It doesnt try to stand out by itself but rather work to make the experience feel very emotional, moreso than what it would have been. I doubt the frenzied highway ride would have felt nearly as terrifying if not for the soundtrack to subtly get your heart pumping and your mind racing.
Of course, the controls, sound, and graphics would mean nothing if the story was no good. Luckily, I can say that the story is the last piece of the puzzle that ties the whole game together to make one of the most organic, interesting, and captivating games I have played in a long time perhaps ever. The whole thing plays out as a murder mystery that keeps you guessing until the very end. The characters are all wonderful, deep individuals, even the more enigmatic ones. Throughout the course of the game you end up caring for each character individually, joining their emotional roller coaster as they try to solve the Origami Murders. While the story may have a few holes and isnt brilliant, it has enough twists and turns and excellent characters to really create one incredible experience and mystery that enthralls, entertains, and hooks you until the very last scene.
Heavy Rain is not for everyone, and Im not just referring to the controls. It is very mature and by that I dont just mean blood, violence, language, and sex (though there is a lot of that). What I mean is that it deals with mature themes such as the worries of a parent, mental issues, rape, and of course murder. It is never gratuitous, nor does it show any of the violent acts as something to be proud of. On the contrary, it does an excellent job of showing each one as inglorious and horrific. Heavy Rain never talks down to the player, and I think thats what sets it apart from anything mature I have ever played. Its refreshing to have a game that truly is mature, not because of gratuitous violence, but because the story is intended for adults and treats the player as one. The game is full of truly intense moments, especially since I knew characters could die if I made one wrong move. My heart was pounding out of my chest at times as I struggled to make the right decisions. One particularly painful one near the start of the game was whether or not to shoot a man who seemed to be getting violent. When you have no idea what is going on, and you are given the choice between the immoral decision that guarantees life, and the right choice that could mean yours or your partners death, the tension is at an all-time high. The game is riddled with these incredibly stressful situations, and again it drew me in, played with my emotions like no other game has.
All in all, Heavy Rain is an experience. Some may dislike the control scheme, or how it is an interactive movie. I went in expecting that, and came out of it having experienced an incredible piece of storytelling. Unlike others, I dont think the game being an interactive movie is a bad thing. In fact, I think it added to the story. The fact that you can affect the story helps it so much, giving it a layer of interactivity, tension, and emotion that youll be hard-pressed to find elsewhere. I welcome this experimental foray into the world of video games, broadening the publics definition of what a game can be and showing exactly what can be achieved with the right creative mind.
Heavy Rain is something that could have only been done in the video game medium. There is no way to do this is book form, or even movie form, unless you wanted to choose only one ending, thus losing out on all the possibilities that could occur during the course of the game. Dont get me wrong, Im sure the upcoming movie will be excellent, especially with writer David Milch at the helm, but it will just not be the same as exploring the world, experiencing what the characters experience, and walking inside their shoes.
Overall, Heavy Rain is one of the most immersive and thrilling experiences I have ever had. I highly, highly recommend it. Try to avoid spoilers as much as possible (I know it might be hard considering the games been out for a while), because youll find that waiting you is an emotional, organic experience that is unlike any other.
Score: A+
If you liked this game: If you liked this game, allow me to recommend another noir-mystery game to you, Hotel Dusk: Room 215 for the Nintendo DS. It is a point-and-click/visual novel with an excellent story, unique character designs, and is also a ton of fun to boot. I was constantly reminded of it as I was playing Heavy Rain, due to similar atmospheres in the game worlds. Check it out.