A lot of people thought that the Catalyst's inability to understand this was a failure in the ending, but I thought that it was simply illustrating the Catalyst's underestimation of the alien races.
Same here. That's exactly how I felt, I'm quite surprised by how many were quick to criticize BioWare after three great games.
Eh, I think it's better than Overlord, not as good as Shadow Broker. There were really only two good missions, but the story is pretty cool. I don't think it complicates the ending at all, it just explains it much more thoroughly. Whether that's a good thing or not is up to you.
Yeah, that's a good thing. If it's better than Overlord then it's definitely worth purchasing. Getting that and all the games I want will be quite tough with no money.
Actually the little boy's death hardly registered with me because it was only one of millions of children that died, and it was just so over dramatized.
Saddest moment for me was Tali's reaction as the Legion finished uploading the Reaper Code. She was stuck sitting on Rannoch as her entire species was eradicated, and Shepard had to watch. It was just a disaster.
I understand that millions of children were dying or dead but this one Shepard had a chance to save.
'Twas absolutely horrifying when I did that part too. I knew Tali was overcome with despair, but I had no idea she was going to do what she did. Immediately, I wanted to reverse my decision, but decided it wasn't worth going back to my last save playing through the same five hours. So I tried to justify that choice in my head and just waited until my next playthrough.
I found the shotgun to be extraordinarily useful in ME1, but not so much in the latter two games. The pistol is okay in ME2 and 3, but I find it fairly useless in ME1.
My favorite sniper rifle is the Mantis, or whatever one they start you out with. In ME3 there was one rifle, the Javelin, that you get that's awesome because it highlights enemies, even if they're hiding behind crates or doors or something, but you get it much later in the game. But it's Rate of Fire is even worse than the Mantis, and the scope is shit.
Never used the shotgun in ME1 too. Meh, the pistol started off as useless but later improved I felt. I was very curious about using the Javelin in multiplayer, but didn't because my Mantis was Level X and was a lot lighter.
Actually I find killing them with the sniper rifle is easier than anything else. The mail slot shot is hard, but easier than finding a way around their shield.
Not if you've got Singularity or Pull, but other than those, yeah. The mail slot shot is probably the best option.
The decision actually haunted me for a few days, I had to remind myself that they were fictional characters in a fictional universe, but that one still hurt.
Putting that much time into something, a game, a TV show, anything. Is bound to conjur emotion and thought. That's what I tell people who think I'm crazy for liking shit like Mass Effect so much.
I don't see Shepard being the type of guy to spit blood in the face of his enemy as one last fuck you. He'd be willing to be swallow his pride if it meant saving one life, let alone the entire galaxy.
Two of my Shepard's wouldn't. One would. But still, I imagine it would be an extremely satisfying fuck you for some.
I had not heard of the Retaliation DLC, but that sounds promising. I wonder what kind of decision making that game will include, and if you can wind up turning the collectors against their masters. Javiik's involvement with those quests will be especially intriguing.
It's multiplayer. They're a new enemy and they've got a new look. In mulitplayer you can fight the Geth (heretics), Reapers, Cerberus and now the Collectors. Need to find out when it's released and get on that shit.
As for further Mass Effect games... I'm not sure I like the idea of prequels. One of Mass Effect's signatures is the decision making, and I can't imagine being able to make significant decisions for predetermined battles. I also like when all the species are working together, and the only time that would work in a prequel is a Rachni War scenario, and even that will only see Asari, Turian, Salarian, and Krogan (not sure if any non-council races got involved there).
I think I would enjoy a sequel. It would be nice to see some of Shepard's crew mates and what they're up to in the future. It will also be pretty cool to see how the various alien races have decided to honor Shepard. The only problem I can foresee the game having is not being able to incorporate all of your choices from 1-3. You make so many choices in 3 that massively effect (No punt intended. Seriously, it wasn't.) that there would have to be way too many scripting changes.
I suppose they could set the game in the FAR Mass Effect future. That would be pretty cool, maybe they could add a new space faring race and the main quest can be about their attempt to join the Council, and your choices in the game will determine whether or not they make it. It would be a great way to pit the other races against each other too. Maybe the Krogan feel jealous that, despite their good behavior, they still haven't made it into the Council and show some hostility to the new race, and maybe a group of outlaw Krogans attack the new race. Maybe the Turians don't want to see the new race join the council so soon, much like how they didn't want the humans on the council. The possibilities are endless.
The bolded part is why I don't believe a sequel would work. And why I feel all they can do really, is prequels. I don't see decision-making as an issue, new characters mean new stories and that can easily fit in player choice. The overall ending would be the same, but you can do it your way. Of course that probably wouldn't work for the Krogan Rebellions. As for the races not working together, I suppose I'd be okay with that. They never really did in ME1 or 2.