Not only are Legion's thoughts that of all Geth, but they show that the Geth are hardly these hard computing, heartless machines. Legion is constantly asking Shepard for advice because the 2,000+ Geth operating on his server cannot reach a consensus.
It's very tragic how wrong the Catalyst is about things. As I played through the Mass Effect series I realized that the ideology I wanted Shepard to take was one of giving everyone a chance. That meant destroying all forms of mind control and Reaper control, and giving Geth, Krogan, the Rachni, and all the galaxy's black sheep a chance for redemption.
Then you find out that the game was rigged from the start by someone who never counted on the uniting force that is Commander Shepard, and he holds all the cards. Every last one.
Yes, that's true as well. I'm glad that they made it a renegade action. I wonder just what happens if you don't press the left trigger at that moment. What Cerberus did at Sanctuary was unforgivable and after that point they and the Illusive Man were beyond redemption. BioWare fitted Henry Lawson into the game so well, it made sense that he was that much of a scumbag after hearing about him from Miranda.
I'm pretty sure if you don't press the trigger Shepard just dodges the blade instead of breaking it and then he stabs him in the guts without saying a word. Still badass, not as fulfilling.
But that reminds me, on my first playthrough I didn't shoot The Illusive Man when the first renegade action was prompted, and he executed Anderson. I didn't make that mistake the second time around which allowed for one of the best scenes in the entire trilogy as Shepard and Anderson, humanity's two greatest heroes, sit side by side and look at the galaxy they saved together.
Absolutely beautiful.
But I'd still take him ahead of James if need be. The party in ME2 was amazing. You'd think that with that many characters BioWare surely would have a couple of duds, but no, they were all great.
We keep coming back to this point, but it's hard not to. Even the recurring non-party characters like Joker, EDI, Illusive Man, and Aria are all brilliantly done.
Phantoms, Banshees then Ravagers are the worst to fight against for me. Multiple Ravagers always mean trouble, dodging their fire while fighting other enemies isn't easy. And as for Phantoms... well, let's just say that running is not a bad idea one bit.
Clearly you didn't use the sniper rifle. Or maybe you did, but didn't get the most out of it. The sniper rifle will slow down time for a few seconds after you look through the scope, and that gives you plenty of time to score a headshot on a Phantom. I didn't find them to be too challenging when I had my handy dandy sniper rifle. I would imagine they would be absurdly difficult if you were rocking a shotgun, though. Good thing I decided to do my third play through as a Sentry on hardcore mode!
I forgot about Ravangers. To me they are more of a nuisance than anything else. They are easy to dodge attacks from, and if you find good cover against an army of Ravangers it's easy to pick them off from a distance and deal with their children later. However, if they're used to support Husks, Benshees, or Brutes, things that force you out from cover, they're going to pound away at your shield and health within seconds.
The only time I ever really struggled with Cerberus was in the mission at Grissom Academy after you save Jack and the kids and you fight your way to the shuttles. That was ROUGH.
I've always thought of ME2 as the best game, even after I completed ME3 for the first time and thoroughly enjoyed it's surprisingly good multiplayer. Despite this lengthy conversation, I haven't asked a question that springs to the mind of every Mass Effect fan.
What did you think of the ending to Mass Effect 3?
I think it's important to let you know that I was never exposed to the original ending as I downloaded the extended cut right after my original play through.
I've seen all four of the endings and think they are all fantastic (I've only done two in the game, Destroy and Synthesis).
Destroy is, in my opinion, the best possible choice to make. The negatives are that it destroys the Geth and EDI, but it also removes the Reaper threat permanently. It's up to future generations of Humans, Salarians, Turians, Asari, Krogan, and so on not to make the same mistakes we did. They're given a second lease on life and it's up to them to keep the peace and not create a race of sentient machines with the sole duty of killing intelligent life. To me, Destroy is the existentialist ending to the Mass Effect series, so that fits right in with me.
Still, the complete annihilation of the Geth and EDI is quite depressing.
Synthesis is really the only "they all lived happily ever after" ending, but it feels empty. The idea of altering someone's DNA does not sit well with me at all, especially when you essentially turn everyone into a robot of sorts. It would be even more haunting if EDI explained the extent to which their genetics are altered. To they just have creepy green eyes, or do they have some sort of groupthink that suppresses individuality? In my opinion, Synthesis is a very Machiavellian ending.
Control was VERY tempting during my first play through. I have already explained my philosophy to you, and knowing that Shepard was highly unlikely to abuse his powers as controller of the Reapers, I put a great deal of consideration into going for it. But as I thought more about it I thought how much power corrupts. What if Earth is attacked by the Krogan, will he fly in the Reapers to defend Earth? What if Liara's Shadowbroker hub is besieged by an angry Bartarian pirate, would he drop an army of Cannibals on the ship to stop the attack?
Additionally, what if the Catalyst changes the rules again? What if the code is corrupted or changed or the Reapers develop the ability to rebel? I deemed keeping them in the galaxy was too dangerous, so I destroyed them.
Finally, you have the 4th ending, which ends in the annihilation of the galaxy as we know it. It's horribly depressing, but ends on a very hopeful and somewhat beautiful note of Liara describing to the species of the next cycle how to stop the Reapers, and judging by the Star Child's post-credit appearance, you have to believe that they did. It's their galaxy now, let's hope they can do better with it than we did.
All of them were unbelievably powerful, though, and all of them (except maybe the last one) had its very appealing pros and very scary cons.