So most of us in the gaming community know about how most of the world missed out on the REAL Final Fantasy 2, 3, and 5 originally. Here in the states the 4th game in the series was released as the 2nd, and the 6th game was released as the 3rd. Final Fantasy Mystic Quest did make it over, but it's not really part of the main series. This name change led to confusion, and some older gamers STILL refer to the game with Cecil as FF2 when it's really FF4 and the game with Kefka as FF3 when it's really FF6. This naming issue did get cleared up during the PSX era when the series began seeing countless remakes of the older titles.
The main reason I have heard over the years for why the NES versions of FF2 and FF3 never made it to a worldwide release was due to the high level of difficulty in those games. That could very well be true. FF2 had the most frustrating system of upgrading your characters that I have ever come across in an RPG game. FF3 brought back the original title's style but its difficulty went through the roof in the second half of the game. To this day they are both among the hardest games I have played.
Then there's the fact that the version of FF4 released as FF2 in the states had been toned down. Significantly. The original version of FF4 had a higher difficulty, more abilities for the characters, and a secret area in the Dwarven Castle where you could "meet the developers". The developers room got removed due to a dirty magazine hidden in a shelf. I always felt this was lazy programming on behalf of the staff. They could just as easily have replaced it with a Full Restore potion or something. The bosses were for the most part a lot tougher in this version though. You NEEDED most of the extra abilities that got taken out in the easy version. This supports the theory of the games being thought of as too difficult for a worldwide fanbase. FF5 didn't make it for unknown reasons when it was slated for a release as FF3, which as we all know went to the 6th game in the series.
What do you think would have happened if the original NES versions of Final Fantasy 2 and 3 had been released worldwide?
What about if the original and more difficult FF4 got released worldwide as well? What would have happened?
Would the series still have become as popular as it is now? Why or why not?
Would there still have been a long list of remakes in recent years if the whole series had seen a worldwide release for the original versions?
This is something that I, as one of Wrestlezone Forums' biggest resident Final Fantasy marks, think about a lot. The 2nd and 3rd game were in fact exceedingly difficult and might have turned a lot of people away. This could be said for the tougher version of FF4 also. It's not as bad as NES FF3, but it's pretty tough. The same generation who got turned onto the series through the easy version of FF4 or the "FF3" version of FF6 might never have become fans since by the 6th game enough people might have turned away from the series to do quite a bit of damage to its popularity. I honestly think it was fate because it might not be anywhere near as popular as it is now and the fact that the 2nd and 3rd games were unreleased helped the sales of all the remakes.
Thoughts? Discuss!
The main reason I have heard over the years for why the NES versions of FF2 and FF3 never made it to a worldwide release was due to the high level of difficulty in those games. That could very well be true. FF2 had the most frustrating system of upgrading your characters that I have ever come across in an RPG game. FF3 brought back the original title's style but its difficulty went through the roof in the second half of the game. To this day they are both among the hardest games I have played.
Then there's the fact that the version of FF4 released as FF2 in the states had been toned down. Significantly. The original version of FF4 had a higher difficulty, more abilities for the characters, and a secret area in the Dwarven Castle where you could "meet the developers". The developers room got removed due to a dirty magazine hidden in a shelf. I always felt this was lazy programming on behalf of the staff. They could just as easily have replaced it with a Full Restore potion or something. The bosses were for the most part a lot tougher in this version though. You NEEDED most of the extra abilities that got taken out in the easy version. This supports the theory of the games being thought of as too difficult for a worldwide fanbase. FF5 didn't make it for unknown reasons when it was slated for a release as FF3, which as we all know went to the 6th game in the series.
What do you think would have happened if the original NES versions of Final Fantasy 2 and 3 had been released worldwide?
What about if the original and more difficult FF4 got released worldwide as well? What would have happened?
Would the series still have become as popular as it is now? Why or why not?
Would there still have been a long list of remakes in recent years if the whole series had seen a worldwide release for the original versions?
This is something that I, as one of Wrestlezone Forums' biggest resident Final Fantasy marks, think about a lot. The 2nd and 3rd game were in fact exceedingly difficult and might have turned a lot of people away. This could be said for the tougher version of FF4 also. It's not as bad as NES FF3, but it's pretty tough. The same generation who got turned onto the series through the easy version of FF4 or the "FF3" version of FF6 might never have become fans since by the 6th game enough people might have turned away from the series to do quite a bit of damage to its popularity. I honestly think it was fate because it might not be anywhere near as popular as it is now and the fact that the 2nd and 3rd games were unreleased helped the sales of all the remakes.
Thoughts? Discuss!