Bernkastel
Reaper of Miracles
I figure most of us, when we RP, have different methods that we use to shape this "slate" or empty canvas that we're given at the start of each new PPV cycle. This canvas serves as the basis of the picture we hope to complete at the end of the cycle, but how do we plan?
1.) We plan round to round as randomly as they come because we don't have a theme [feud] and we don't see a completed picture, and each win or loss shapes the overall story we're going for, and in turn creates the puzzle pieces for us to make the picture.
This would be short term planning based squarely on the outcomes of each round.
2.) We see a completed picture in our mind on the blank canvas for the end of the cycle. We have a theme [feud], and we create each puzzle piece around a particular side story or umbrella story from the feud, and only tweak them per round based on wins and losses, but the overall picture remains in our minds.
This is careful long term planning where the outcomes of each each round don't really matter.
3.) We don't see a completed picture, but we have a theme [feud] that may be shaped by each round as they come. The puzzle pieces will vary how they fall into place as when we tweak the theme as each round passes. Our character wins, our side story or umbrella story gains momentum. We lose and we have to change the story so we don't lose momentum.
This is long term planning where the overall picture is based squarely on the outcomes of each round.
4.) We don't have a theme [feud], but at the same time we see the completed picture or at least have an idea of one. Each round we may play off the themes or stories of our opponents in order to help us shape our own, as it fits into the picture that we ultimately want to see in the end.
This is short term planning, but the outcomes of each round don't really matter because we see the picture with our character inevitably being created as we see it anyway.
For the KC cycle I was the 2nd type of planning. Funkay and I had a theme and we tweaked the picture accordingly as we went. Ultimately it turned out pretty close to the picture I had in my mind at the end of the LL cycle. For the Redemption cycle I see myself using the 4th type of planning since a picture of what I want is there in my mind, but no feuds are set in stone yet.
So the question is what type of planning do you plan on using for the Redemption cycle to shape the picture on your slate?
1.) We plan round to round as randomly as they come because we don't have a theme [feud] and we don't see a completed picture, and each win or loss shapes the overall story we're going for, and in turn creates the puzzle pieces for us to make the picture.
This would be short term planning based squarely on the outcomes of each round.
2.) We see a completed picture in our mind on the blank canvas for the end of the cycle. We have a theme [feud], and we create each puzzle piece around a particular side story or umbrella story from the feud, and only tweak them per round based on wins and losses, but the overall picture remains in our minds.
This is careful long term planning where the outcomes of each each round don't really matter.
3.) We don't see a completed picture, but we have a theme [feud] that may be shaped by each round as they come. The puzzle pieces will vary how they fall into place as when we tweak the theme as each round passes. Our character wins, our side story or umbrella story gains momentum. We lose and we have to change the story so we don't lose momentum.
This is long term planning where the overall picture is based squarely on the outcomes of each round.
4.) We don't have a theme [feud], but at the same time we see the completed picture or at least have an idea of one. Each round we may play off the themes or stories of our opponents in order to help us shape our own, as it fits into the picture that we ultimately want to see in the end.
This is short term planning, but the outcomes of each round don't really matter because we see the picture with our character inevitably being created as we see it anyway.
For the KC cycle I was the 2nd type of planning. Funkay and I had a theme and we tweaked the picture accordingly as we went. Ultimately it turned out pretty close to the picture I had in my mind at the end of the LL cycle. For the Redemption cycle I see myself using the 4th type of planning since a picture of what I want is there in my mind, but no feuds are set in stone yet.
So the question is what type of planning do you plan on using for the Redemption cycle to shape the picture on your slate?