DarkFlameGFX

Latest piece, tried smudging the stock to start the BG then I added effect C4D's and a whole handful of other effects. Tried a new DFG tag on this piece too :)

everythingshattersverts.jpg
 
Am REALLY happy with the outcome of this sig! I went for a plain grey, lightly brushed BG and then a standout render. Kept the text simple and used then splatter and particle dust brushes on clipping masks to add the 'disintergration' effect.

wrestle_entertain_by_darkflamegfx-d5e5ocs.jpg
 
Simple smudge BG that I blended the render with and then threw a few splatter clipping masks on, a few levels/gradient maps, sharpened, and then duplicated and erased as required to give the colour contrast.

Defo a lack of depth here but hey, wasn't really trying to add any

chi_town_hero_by_darkflamegfx-d5ek26s.jpg
 
About time I made a Ziggler sig, lol!

Nothing special here really, used a few textures and nebula images with various settings, a little brushing and burning and blurring to add depth and a few clipping masks just for extra effect :)

ziggleri.jpg
 

I like the smears you used to an extent, but I think you did too much in the upper left, and covered up the render a little too much than you should have. I think you should have made it a little more transparent, and went with a foggy effect to let us see his entire body, while giving the same sort of coolness to it.

Another thing I dislike is the font and text color. The black is hard to read, and you can't see it as well. I would have chose a different color, and a style of font to make it stand out more. Maybe even bold it as well.


This one I like A LOT more. The color of the render's body seems to look really good with the cyan background colors, and the spikey/mountain background effect gives it a more dangerous feel. The choice of font you use seems to match perfectly, as well as the color. It stands out, and can easily be read. I also like where the font is place, as it's smack in the center yet doesn't get in the way.

I like them both, but your second one looks a lot smoother.

Edit: And sorry that I reviewed only the first two you posted. I'll take a look at some of you later ones soon.
 
I like the smears you used to an extent, but I think you did too much in the upper left, and covered up the render a little too much than you should have. I think you should have made it a little more transparent, and went with a foggy effect to let us see his entire body, while giving the same sort of coolness to it.

Another thing I dislike is the font and text color. The black is hard to read, and you can't see it as well. I would have chose a different color, and a style of font to make it stand out more. Maybe even bold it as well.



This one I like A LOT more. The color of the render's body seems to look really good with the cyan background colors, and the spikey/mountain background effect gives it a more dangerous feel. The choice of font you use seems to match perfectly, as well as the color. It stands out, and can easily be read. I also like where the font is place, as it's smack in the center yet doesn't get in the way.

I like them both, but your second one looks a lot smoother.

Edit: And sorry that I reviewed only the first two you posted. I'll take a look at some of you later ones soon.

Cheers dude :) These two really are crap compared to where I'm at now in terms of GFX though IMHO!
 

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