I do.
You see, for the longest time I held two companies in the highest regard. These two companies I could always count on to make the right decision and release quality games to the US. To treat the fans with respect at all times. Those companies were Nintendo and Capcom.
However, with the cancellation of Mega Man Legends 3, Mega Man Universe, the refusal to localize the new Ace Attorney game and Professor Layton vs. Ace Attorney, and the release of Ultimate Marvel vs. Capcom mere months after the full-priced vanilla version was released, I feel my faith in Capcom has been misled. Combine that with the fact that no real reasons were given for the cancellation of the two Mega Man games and strong suspicions of Keiji Inafune's departure being tied to politics, and you have a large mess of angry and disillusioned fans.
Here's a picture I found that explains a lot. I know it's poorly edited and smacks of angry basement-dwellers banging at their keyboard, but if you look past that there's some pretty good info in it.
Basically, several original series' have been canceled or confirmed to be Japan-only while we get games like a Devil May Cry reboot that gives Dante a makeover no one likes, MegaMan Legends 3's cancellation was blamed on the fans, and Capcom Euro's handling of the situation has been absolutely abysmal, being extremely rude to the fans (Though to be fair, some fans were pretty rude to start with).
On top of that, there's this story of how Capcom is attempting to attack the used games market: http://dvice.com/archives/2011/06/capcom-tries-to.php
While I can somewhat understand where Capcom is coming from with the one-save-file thing, where does this leave games with multiple endings or features that can be lost forever? Would you have to buy a whole new copy of a game just to unlock a different path? That's bullshit!
I was a hardcore Capcom fanboy for the longest time, but all these decisions have really made me reconsider my stance.
What do you think about this whole situation?
You see, for the longest time I held two companies in the highest regard. These two companies I could always count on to make the right decision and release quality games to the US. To treat the fans with respect at all times. Those companies were Nintendo and Capcom.
However, with the cancellation of Mega Man Legends 3, Mega Man Universe, the refusal to localize the new Ace Attorney game and Professor Layton vs. Ace Attorney, and the release of Ultimate Marvel vs. Capcom mere months after the full-priced vanilla version was released, I feel my faith in Capcom has been misled. Combine that with the fact that no real reasons were given for the cancellation of the two Mega Man games and strong suspicions of Keiji Inafune's departure being tied to politics, and you have a large mess of angry and disillusioned fans.
Here's a picture I found that explains a lot. I know it's poorly edited and smacks of angry basement-dwellers banging at their keyboard, but if you look past that there's some pretty good info in it.
Basically, several original series' have been canceled or confirmed to be Japan-only while we get games like a Devil May Cry reboot that gives Dante a makeover no one likes, MegaMan Legends 3's cancellation was blamed on the fans, and Capcom Euro's handling of the situation has been absolutely abysmal, being extremely rude to the fans (Though to be fair, some fans were pretty rude to start with).
On top of that, there's this story of how Capcom is attempting to attack the used games market: http://dvice.com/archives/2011/06/capcom-tries-to.php
Buying used video games is great for gamers who don't want to pay full price for the latest hits. You know who doesn't like used video games? Game publishers. In a very sad twist, Capcom's fighting back against the second-hand game market with a game that can only support one save file — for life.
It's been confirmed that Resident Evil: Mercenaries 3D for the Nintendo 3DS is a game that once finished, cannot be reset for complete replay. According to both the U.S. and U.K. game's instruction manual "saved data on this software cannot be reset."
Basically what Capcom has done is make Mercenaries 3D a one-time play affair. Once you've unlocked all the goodies and played the entire game, you will not be able to erase the game's save data and start fresh as if it were a new copy. Consider this: lending Mercenaries 3D to a friend, a little brother or sister will be worthless because they'll only be able to continue playing the game with your saved settings and create their own.
We get that game publishers don't make any money off sales from used video games, but killing off the ability to hit the reset button is just taking things too far. It's like saying Upperdeck is entitled to a cut in my autographed Michael Jordan basketball card I sold at a garage sale for $10,000 some 25 years after I bought it.
While it can be argued that used video game sales are actually more damaging than piracy, it's still a lowball move for Capcom to make, especially with a franchise as large and significant as the Resident Evil series. Will other publishers follow in Capcom's footsteps to take a stand against the lucrative market of used video games? We really hope this isn't a sign of things to come.
While I can somewhat understand where Capcom is coming from with the one-save-file thing, where does this leave games with multiple endings or features that can be lost forever? Would you have to buy a whole new copy of a game just to unlock a different path? That's bullshit!
I was a hardcore Capcom fanboy for the longest time, but all these decisions have really made me reconsider my stance.
What do you think about this whole situation?