Or at least that is what EA, THQ and others would have you believe.
And what is their counter-measure? Well you notice the increasing amount of DLC, both free and otherwise? The pre-order bonusses and other advantages that comes with buying a game new is how these big multi-million dollar companies are combatting the pre-owned phenomenon.
To sum it up, I got one of EA's Online Passes with the new Tiger Woods and never used it because I couldn't get online and access that part of the game.
In effect, we will see more of the Modern Warfare 2 scenario. Games will be released unfinished, with bugs and with whole sections unavailable, until they are further released for a premium price a few months later. Those who buy the premium DLC will be out of pocket for something that will be overpriced. Those who buy pre-owned will miss out or have to pay even more for something that should be available to all.
This is an idea I hate. The games industry charges through the nose for full priced games as it stands and releasing games that have chunks unavailable will not prevent it.
Is there a solution? Should DLC be cheaper, or free?
I don't buy many new games but when I do I do not expect to be missing out. But when I buy pre-owned I do not believe I should miss out on content.
What do you think?
THQ plans to ramp up its output of "premium online play" and downloadable content - in a bid to stamp out the threat from the pre-owned market.
The news came in the firm's Q1 earnings call last night - and arrives just a week after Activision highlighted its intention to devalue second-hand games at retail.
THQ CEO Brian Farrell revealed that THQ had an online content strategy for each major release in future - with which it planned to deliver "robust downloadable content and premium online play".
He added: "We believe this will increase our digital revenue, engage players with our games for a longer period of time and reduce the impact of used games."
It's likely some of this DLC and online content will be 'blocked' to users without a code; free to buyers of new games, but requiring further cost for pre-owned purchasers.
HQ plans to ramp up its output of "premium online play" and downloadable content - in a bid to stamp out the threat from the pre-owned market.
The news came in the firm's Q1 earnings call last night - and arrives just a week after Activision highlighted its intention to devalue second-hand games at retail.
THQ CEO Brian Farrell revealed that THQ had an online content strategy for each major release in future - with which it planned to deliver "robust downloadable content and premium online play".
He added: "We believe this will increase our digital revenue, engage players with our games for a longer period of time and reduce the impact of used games."
It's likely some of this DLC and online content will be 'blocked' to users without a code; free to buyers of new games, but requiring further cost for pre-owned purchasers.
THQ trialled the model with UFC 2010 earlier this year.
EA was the pioneer in the area, implementing its controversial Online Pass across its Sports portfolio - which also requires gamers to enter a one-time code for important in-game content.
And what is their counter-measure? Well you notice the increasing amount of DLC, both free and otherwise? The pre-order bonusses and other advantages that comes with buying a game new is how these big multi-million dollar companies are combatting the pre-owned phenomenon.
To sum it up, I got one of EA's Online Passes with the new Tiger Woods and never used it because I couldn't get online and access that part of the game.
In effect, we will see more of the Modern Warfare 2 scenario. Games will be released unfinished, with bugs and with whole sections unavailable, until they are further released for a premium price a few months later. Those who buy the premium DLC will be out of pocket for something that will be overpriced. Those who buy pre-owned will miss out or have to pay even more for something that should be available to all.
This is an idea I hate. The games industry charges through the nose for full priced games as it stands and releasing games that have chunks unavailable will not prevent it.
Is there a solution? Should DLC be cheaper, or free?
I don't buy many new games but when I do I do not expect to be missing out. But when I buy pre-owned I do not believe I should miss out on content.
What do you think?