Just a little review of the game that is hailed as "The Xbox beater".
For those who aren't familar with the Killzone story:
The Main character's of the game.
Sergeant Tomas "Sev" Sevchenko is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he's already been in several successful campaigns, but they've also exacted a toll on him. He's an imperfect soldier in a perfect army.
Corporal Dante Garza is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is a loyal, optimistic and trusty soldier who has earned his elite status. A close companion of Sev, the pair have served together in several campaigns before being picked for Alpha.
Sergeant Rico Velasquez is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He's all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn't hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghans capital, Pyrrhus.
Corporal Shawn Natko is the demolitions expert for the ISA Special Forces Alpha Team. An experience soldier of the same generation as Rico, Natko made a steady rise through ISA ranks before joining Alpha Squad.
Colonel Jan Templar is the commander of the ISA fleet and the cruiser 'New Sun'. Protagonist of Killzone, he leads the invasion of Helghan from the sky, without actually being in the field.
Scolar Visari is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast.
Colonel Mael Radec is the commander of the Helghast Imperial Guard- Visari's personal guard and defends planet Helghan, he is shown to have a desire for killing and prefers action rather than planning. Determined and ruthless, he is called the hound of Visari.
The plot:
Killzone 2 follows the events of Killzone and Killzone: Liberation, and entirely takes place on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas "Sev" Sevchenko, a battle-hardened veteran of the special forces unit Alpha Team, who go on a mission to take out the Helghast threat.
During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan's hostile conditions, they have also harnessed the power of the freakish lightning storms that always occur on Helghan which they can now use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces their fiercest opponent may be the planet itself.
Spunky's take:
Visually, The game is at the very least on par with Metal gear solid 4 (hailed as the best graphical game ever), The game isn't dogged with frame rate issuses, Unlike the first installment, Which mean's the game run's very smooth, The only interupption's in gameplay is for saving, And for level completion.
The control's are very fiddly, If like me, you are used to the Call of Duty control layout, But they are surprisingly easy to get used to, Or you can just change them easily via the option's menu. The only real issue with the control's is the swing of the crosshair's axis, I've not gotten used to it yet, You can move the stick, And the screen will turn VERY slowly, Until you want to stop it, Then it kind of speed's up, So it can be hard to line up a precision shot at time's, But overall it's good in this department.
As for the gameplay? It's possibly the best AI i've come accross in a FPS game, The soldier's (depending on their weaponary), Will either stay back, And try to pick you off, which is very hard to defend against. They will try to pick you off as they push forward, Which is alot easier as they tend to expose themself's alot, Or they will try to rush you with a SMG, It can be hard to defend against, Only if they are in number's, As a quick gun butt, And a couple of shot's will kill them off.
The best feature of the game by far is the "peek and cover" system, Which to my knowledge, Hasn't been done to great effect in a before, Is a great feature, Because instead of turning back to to find cover (like alot of game's), You can just nip behind ledge's, Barriers, And random crap sitting in the field of battle, Great as well if you get caught short, And need to reload.
So, Would Spunky recommend a punt of this game? Yes he would.
19 out of 20.
For those who aren't familar with the Killzone story:
Killzone story from Wikipedia said:The game is set in an era of space colonization where the Helghast Empire has recovered from its defeat in the First Helghan War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (I.S.A.) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it all the more difficult for the outnumbered I.S.A. forces.
In the game, the Helghast are a faction of human descendants who colonized the planet Helghan many generations ago. The planet's harsh environment forced the Helghast to adapt and mutate so much that they can no longer be considered human. They are stronger, faster and more resilient than their human cousins, and possess a burning hatred for humanity. Except for a small number of half-breed Helghast and trained troopers, they require a gas mask and air processing tank that creates air similar to that found on the planet Helghan.
The player takes control of I.S.A. Captain Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the I.S.A. operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.
The Main character's of the game.
Sergeant Tomas "Sev" Sevchenko is the main character of Killzone 2, and part of the ISA Special Forces Alpha Team. He is a withdrawn and unusually contemplative man. At age 25 he's already been in several successful campaigns, but they've also exacted a toll on him. He's an imperfect soldier in a perfect army.
Corporal Dante Garza is a member of the ISA Special Forces Alpha Team. Smart-mouthed and young, Garza is a loyal, optimistic and trusty soldier who has earned his elite status. A close companion of Sev, the pair have served together in several campaigns before being picked for Alpha.
Sergeant Rico Velasquez is a veteran of the ISA. He is a human tank who prefers to shoot first and ask questions later, if at all. He's all attitude but despite this he has a good heart. Rico prefers an up-front fight and is a character of extremes; he can get agitated very quickly and doesn't hold back on anything. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghans capital, Pyrrhus.
Corporal Shawn Natko is the demolitions expert for the ISA Special Forces Alpha Team. An experience soldier of the same generation as Rico, Natko made a steady rise through ISA ranks before joining Alpha Squad.
Colonel Jan Templar is the commander of the ISA fleet and the cruiser 'New Sun'. Protagonist of Killzone, he leads the invasion of Helghan from the sky, without actually being in the field.
Scolar Visari is the leader of Helghast forces and ruler of Helghan planet. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Helghan War. He has succeeded in launching an invasion of one of ISA colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast.
Colonel Mael Radec is the commander of the Helghast Imperial Guard- Visari's personal guard and defends planet Helghan, he is shown to have a desire for killing and prefers action rather than planning. Determined and ruthless, he is called the hound of Visari.
The plot:
Killzone 2 follows the events of Killzone and Killzone: Liberation, and entirely takes place on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas "Sev" Sevchenko, a battle-hardened veteran of the special forces unit Alpha Team, who go on a mission to take out the Helghast threat.
During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan's hostile conditions, they have also harnessed the power of the freakish lightning storms that always occur on Helghan which they can now use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces their fiercest opponent may be the planet itself.
Spunky's take:
Visually, The game is at the very least on par with Metal gear solid 4 (hailed as the best graphical game ever), The game isn't dogged with frame rate issuses, Unlike the first installment, Which mean's the game run's very smooth, The only interupption's in gameplay is for saving, And for level completion.
The control's are very fiddly, If like me, you are used to the Call of Duty control layout, But they are surprisingly easy to get used to, Or you can just change them easily via the option's menu. The only real issue with the control's is the swing of the crosshair's axis, I've not gotten used to it yet, You can move the stick, And the screen will turn VERY slowly, Until you want to stop it, Then it kind of speed's up, So it can be hard to line up a precision shot at time's, But overall it's good in this department.
As for the gameplay? It's possibly the best AI i've come accross in a FPS game, The soldier's (depending on their weaponary), Will either stay back, And try to pick you off, which is very hard to defend against. They will try to pick you off as they push forward, Which is alot easier as they tend to expose themself's alot, Or they will try to rush you with a SMG, It can be hard to defend against, Only if they are in number's, As a quick gun butt, And a couple of shot's will kill them off.
The best feature of the game by far is the "peek and cover" system, Which to my knowledge, Hasn't been done to great effect in a before, Is a great feature, Because instead of turning back to to find cover (like alot of game's), You can just nip behind ledge's, Barriers, And random crap sitting in the field of battle, Great as well if you get caught short, And need to reload.
So, Would Spunky recommend a punt of this game? Yes he would.
19 out of 20.