I want you to think back to ye olden days, where the NES saved the world from the demise of videogames. Back then, games were hard. No, I mean they were HARD.
Seriously, in games like Battletoads, Mega Man, Ninja Gaiden, and more, you were lucky if you got past the fourth level. It's games like those that gave rise to the phrase "Nintendo Hard". They were infamous for being damn difficult.
And yet, they weren't SO difficult as to be unplayable. Many gamers persevered, and played until they finally cleared the game. Their reward was satisfaction of a job well done, and many wasted hours in front of the television set.
Games nowadays are easy. If they're not easy, they certainly aren't as hard as games were back then. That's not to say they aren't fun and great. Things just aren't the same as they were.
However, is this such a bad thing? In a day where everyone wants instant gratification, would making a game that difficult just discourage players instead of stimulating them?
That question makes me realize: We've gone soft. We don't want to set goals and spend a ton of time learning the ins and outs. We want a game we can play and continue playing to get forward to the next area or the next level of the story. We get discouraged if we continue to lose against a particular boss. Sure, we may still feel some satisfaction when we defeat one, but it's just not the same as it was back then.
However, dumbing down difficulty makes it easier for gamers to continue with the story. They can still have a fun game without having to lose fifty times just to find out what happens to the main character in his quest. This keeps the story going, and keeps the game going...which leads to shorter play times unless it's a longer game.
I think game developers need to find the golden difficulty, one that when you fail makes you think "Well, that's a shame, but I bet I can do it next time!". A game that is too hard is discouraging. A game too easy can be boring, or over too soon.
So what do you think? Have we gone soft? Is the dialing down of videogame difficulty a reflection on the human race? Is there a "golden difficulty"? How hard or easy SHOULD a game be?
Seriously, in games like Battletoads, Mega Man, Ninja Gaiden, and more, you were lucky if you got past the fourth level. It's games like those that gave rise to the phrase "Nintendo Hard". They were infamous for being damn difficult.
And yet, they weren't SO difficult as to be unplayable. Many gamers persevered, and played until they finally cleared the game. Their reward was satisfaction of a job well done, and many wasted hours in front of the television set.
Games nowadays are easy. If they're not easy, they certainly aren't as hard as games were back then. That's not to say they aren't fun and great. Things just aren't the same as they were.
However, is this such a bad thing? In a day where everyone wants instant gratification, would making a game that difficult just discourage players instead of stimulating them?
That question makes me realize: We've gone soft. We don't want to set goals and spend a ton of time learning the ins and outs. We want a game we can play and continue playing to get forward to the next area or the next level of the story. We get discouraged if we continue to lose against a particular boss. Sure, we may still feel some satisfaction when we defeat one, but it's just not the same as it was back then.
However, dumbing down difficulty makes it easier for gamers to continue with the story. They can still have a fun game without having to lose fifty times just to find out what happens to the main character in his quest. This keeps the story going, and keeps the game going...which leads to shorter play times unless it's a longer game.
I think game developers need to find the golden difficulty, one that when you fail makes you think "Well, that's a shame, but I bet I can do it next time!". A game that is too hard is discouraging. A game too easy can be boring, or over too soon.
So what do you think? Have we gone soft? Is the dialing down of videogame difficulty a reflection on the human race? Is there a "golden difficulty"? How hard or easy SHOULD a game be?