Decision making in Video games have been around since the dawn of time. In games, you have always made a choice on how you play your game. Do you want to play as a warrior, or as a Mage? Or even perhaps a rouge. Even in sports games, you choose your team, who is your starting Running back or your Pitcher. In First Person Shooters you often find yourself debating on which Shotgun or Assault Rifle you want to use. Fact of the matter is, decisions have always played some sort of impact in video games.
However, Bioware took it a step further and allowed you to make major decisions on how the story plays out. Knights of the Old Republic allowed you take control of your own Jedi and flesh out your own tale. The game was so successful because you felt the dynamic choices you made in the game impact the story. You were living out your own Star Wars destiny. It was just so fucking cool! And in 2007, Bioware releases Mass Effect for the new, Xbox 360.
Mass Effect put you in the shoes of a Space solider named Commander Shepard. Almost as soon as you pressed the start button you were thrown the choices on what class you wanted to play, your background story, your characters psych background. You built your Shepard to tailor who you wished. Mass Effect followed the K.O.T.O.R formula and allowed your choices to hugely impact the game. But Bioware took it a step forward and had your choices impact your game in the sequels. It immersed the player into the story and made you feel you were actually Commander Shepard. It actually made you emotionally touched when you saved an alien race...Or bring them into extinction.
But throughout the buckets of awesome decision games bring gamers, game designers decide to give the player the choice on how you end the game. How to end the legacy of your mighty knight, or Commander Shepard. Many gamers criticize the choices you were given.
My questions for you.
Do you enjoy Decision games like Fable, Mass Effect, Deus Ex, Etc.
Do you feel that Decision Endings hurt the overall product of a game?
However, Bioware took it a step further and allowed you to make major decisions on how the story plays out. Knights of the Old Republic allowed you take control of your own Jedi and flesh out your own tale. The game was so successful because you felt the dynamic choices you made in the game impact the story. You were living out your own Star Wars destiny. It was just so fucking cool! And in 2007, Bioware releases Mass Effect for the new, Xbox 360.
Mass Effect put you in the shoes of a Space solider named Commander Shepard. Almost as soon as you pressed the start button you were thrown the choices on what class you wanted to play, your background story, your characters psych background. You built your Shepard to tailor who you wished. Mass Effect followed the K.O.T.O.R formula and allowed your choices to hugely impact the game. But Bioware took it a step forward and had your choices impact your game in the sequels. It immersed the player into the story and made you feel you were actually Commander Shepard. It actually made you emotionally touched when you saved an alien race...Or bring them into extinction.
But throughout the buckets of awesome decision games bring gamers, game designers decide to give the player the choice on how you end the game. How to end the legacy of your mighty knight, or Commander Shepard. Many gamers criticize the choices you were given.
My questions for you.
Do you enjoy Decision games like Fable, Mass Effect, Deus Ex, Etc.
Do you feel that Decision Endings hurt the overall product of a game?