The 1-2-3 Killam
Mid-Card Championship Winner
Yesterday I finally got my DS back from Nintendo, as they'd been fixing it for over a month (probably would have cost the same to buy a new system, but I really didn't want to let go of my Zelda edition DS!). I haven't had it working since before the last Pokemon installment came out, so I decided to pick up Black Version and give it a go. The first thing I noticed were the new visuals, an intro video, and the fact that I have two rivals now instead of one. After getting over my fanboy rage that I had two battles at the beginning, and my first victory didn't grant me an automatic level up, I proceeded out into the world.
Disclaimer: I do actually really enjoy the game, so don't take my incoming criticisms as a slam against the entire game, or the series as a whole.
Before I could face the first gym leader, I was treated to the usual "how to play" bull crap we've been getting for years. It still frustrates me that I have to spend 20 minutes being show how to battle, how to catch a Pokemon, what items do, and how to use them... But since they've been doing that since Generation II I've learned to live with it. But this time around, not only do they start you with Pokeballs, potions (and place both Pokeballs and potions in easy to find item drops along the first path), some random guy GIVES you a new Pokemon. What's more ridiculous: this Pokemon is based off of whichever element you start the game with, in order to make your first gym leader more easily beatable. Even more ridiculous? The first "gym leader" is actually THREE gym leaders, but you only face one based on whichever Pokemon you picked at the beginning. But since you have a powerful creature with strength against him...it doesn't actually matter. Also, TM's can now be used as many times as you want, making it easier for you to spam OP moves on all your guys.
For those of you who don't care about Pokemon, and have no idea what the above rant means... I'm basically saying that they've taken a game that's all about exploration and figuring things out for yourself, and walked you through the first hour + of content. Starting out with a water AND a fire (AND catching a dark type?) before the first gym leader? Are you kidding me? This is also present in the new Mario and Donkey Kong games. In New Super Mario Bros. Wii, if you fail enough an icon will pop up and ask you if you want to be shown how to do the level. Same basic think in DK. I'm sure this is not something only present in Nintendo games, but I've noticed it a lot more recently while playing them.
I'm the kind of guy that likes Dark Souls: a game that tears you apart, eats your corpse, and spits out the bones, than requires you to try all over again. A game you can't load save states, and every decision you make is final. It's brutal, and you want to die by the end, but it's worth it because the game is AWESOME. I'm also the guy that likes to simply have fun, hence why I love Smash Bros. and Mario Galaxy - not overtly difficult games. But I don't appreciate a computer FORCING me out of my ignorance, and hand-feeding me the game content.
So what do you think? Are games becoming too easy? Is there a need to pander to the casual gamer or kid that may have never played the series before? Should games like Pokemon come with a "veteran-style mode" that allows you to skip, or maybe just change some of the intro content so you can explore it all for yourself?
Disclaimer: I do actually really enjoy the game, so don't take my incoming criticisms as a slam against the entire game, or the series as a whole.
Before I could face the first gym leader, I was treated to the usual "how to play" bull crap we've been getting for years. It still frustrates me that I have to spend 20 minutes being show how to battle, how to catch a Pokemon, what items do, and how to use them... But since they've been doing that since Generation II I've learned to live with it. But this time around, not only do they start you with Pokeballs, potions (and place both Pokeballs and potions in easy to find item drops along the first path), some random guy GIVES you a new Pokemon. What's more ridiculous: this Pokemon is based off of whichever element you start the game with, in order to make your first gym leader more easily beatable. Even more ridiculous? The first "gym leader" is actually THREE gym leaders, but you only face one based on whichever Pokemon you picked at the beginning. But since you have a powerful creature with strength against him...it doesn't actually matter. Also, TM's can now be used as many times as you want, making it easier for you to spam OP moves on all your guys.
For those of you who don't care about Pokemon, and have no idea what the above rant means... I'm basically saying that they've taken a game that's all about exploration and figuring things out for yourself, and walked you through the first hour + of content. Starting out with a water AND a fire (AND catching a dark type?) before the first gym leader? Are you kidding me? This is also present in the new Mario and Donkey Kong games. In New Super Mario Bros. Wii, if you fail enough an icon will pop up and ask you if you want to be shown how to do the level. Same basic think in DK. I'm sure this is not something only present in Nintendo games, but I've noticed it a lot more recently while playing them.
I'm the kind of guy that likes Dark Souls: a game that tears you apart, eats your corpse, and spits out the bones, than requires you to try all over again. A game you can't load save states, and every decision you make is final. It's brutal, and you want to die by the end, but it's worth it because the game is AWESOME. I'm also the guy that likes to simply have fun, hence why I love Smash Bros. and Mario Galaxy - not overtly difficult games. But I don't appreciate a computer FORCING me out of my ignorance, and hand-feeding me the game content.
So what do you think? Are games becoming too easy? Is there a need to pander to the casual gamer or kid that may have never played the series before? Should games like Pokemon come with a "veteran-style mode" that allows you to skip, or maybe just change some of the intro content so you can explore it all for yourself?