ÐаÑбоÑа
doesn't know REAL wrestling...
I've never played a Final Fantasy game.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
No, actually. I will defend 12 until my dying day, not that it needs it, but understand that it's coupled with a sea of vitriol. Frankly, I've yet to see nor understand a significant point the detractors have, but there they are. And lo, here I am.
Xenogears holds up.
Downloading now.
Hope you enjoy it.
I went on a JPRG kick back in the mid-to-late 90s thanks to the SNES and PS1, and Final Fantasy VII was a bit of a revelation when it came out. The 3D world and use of cinematics were significant and the story was involving, if somewhat confusing. That said, nostalgia has definitely inflated my impression of the game because of that first playthrough; if I picked it up for the first time today there's no way I'd be nearly as impressed. Of my old RPGs, Xenogears is the one I've most recently played, and the graphics and gameplay were fine by me. Didn't finish it in that session, but I vouch for the story too.
Барбоса;4806271 said:I've never played a Final Fantasy game.
I don't say the follwing out of malice, I get that its your favourite, so feel free to rebuttal, for the sake of common learning.
Haven't played it in a while mind, but my main problems with the game were... Well for one, I did not like the Gambit system, often it felt like I was playing a game with too many AI helpers rather than being in control of the whole crew.
I didn't like the new battle style either... Moving it to a free map was mostly only useful for running away.
The licence system was very restricting, and I filled it most ways up (all I think) on my first playthrough.
Summons didn't work very well.
The main character had very little reason to go along, and maybe shouldn't have been the lead at all,
and there was very little development to any of the characters.
There was no defining moment for Vaan, like Squall, Zidane or Tidus had, nor was there a depth to them either.
My least favorite thing though (I'm tired of writing so I'll skip ahead) was that I beat the last boss in one move. I hit the quickening, got a massive combo, and game over. My own fault, sure, but it pulled the carpet right out from under my feet.
SPOILER GALORE
That, but I liked the perspective it gave you. I'm not against random battles, and in 12 sometimes you'd get into one just by getting a bit too close so there was still the element of danger. But I could essentially chose for the most part what to fight, and that meant dying less often. I also loved the open world design and the huge maps, often being able to see out-of-depth monsters from an early point. That excited me and inspired me into what I would be able to fight later in the game.
The main reason like like 12 are the scale of the game, the variations in scenery, the mark and rare game systems, the bestiary, the open world ethos allowing you to discover areas beyond your means, the licence board, the relative complexity of the story (initially giving you the impression that Vayne isn't a bad guy until you wise up), the language and dialogue being far beyond anything I'd seen from a japanese-english game, all sensible and towards the story, some even sublime. "Doctor Cid, why do you persist in this folly, you know de-ifacted nethicite brought down the Leviathan". In fact, the Cid character himself. The post-main story activities. Have you ever beaten Yiazmat? I was under-levelled and my battle lasted a consistent 10 hours, real time. And that wasn't even the hardest boss. There was Omega mark 12 if you could even find him, one of the hardest challenges in any game ever. Dealing with complex boss like Zodiark who would use reverse near the end of a battle to use you to help heal him.
I don't know man, I just love it. There's just so little I can think of that I didn't like in the game. I can't see this disengaging story like others can. I can see the vastness laid bare for me at the beginning of the game, and the salivation at the thought of all that was to come, and the fulfillment of that mouth-watering prospect with every minute of gameplay. It took me near enough 200 hours to do everything, but only about 80 to complete the actual story. That's my kinda game.
The mark and rare side-quests were a hoot and, considering my quickenings were majorly OP, the only real challenge I found in the game. Once I beat the end boss I abandoned it though, I just lose all interest. (Sometimes even reaching the end boss does it too)
I can respect that. A lot of my trouble came from beating the game too quick and too easy. Maybe if the last boss had destroyed me I'd still be playing it. The same happened me with fallout three where I accidentally found my dad and skipped 60% of the main story. Next time I go home I'll whip out XII and give it another spin.
By the by, have you played the games after? 13 was a little weak, but 13-2 was surprisingly good!
Whichever FF you played first is the best (general rule of thumb).
Барбоса;4806271 said:I've never played a Final Fantasy game.
I find that the people who overrated Final Fantasy VII the most are the ones who only owned a PS1, especially if it was their first console. A fan of old Sony consoles will be like "My favourite game is Final Fantasy VII, what's yours?" and usually I'll say Ocarina of Time, to which they reply, "Oh. I never played it, I didn't have an N64."
But that's just the attitude that exclusivity brings. Final Fantasy VII is overrated, just like Metal Gear Solid is overrated, just like Halo is overrated, just like Wind Waker is overrated. If something's exclusive, and majorly hyped, you can bet your tits it's going to raved about by people who take exclusivity seriously.
And yes, I'm well aware I cited Ocarina of Time in a rant about people overrating games.
Xenogears holds up.
Whichever FF you played first is the best (general rule of thumb).