Making animation sequences for summoning creatures in battle. (I'm making my own RPG for those who don't know).... I have 9 elemental spirits, just finished the summon sequence for the 3rd one around 4am last nite. 6 more to go.
They are 50+ frames a piece that I have to animate so it's been rather aggravating. At least they will look badass when I'm done. Making the animations for all 9 elemental spirits is arguably the biggest challenge I have faced with creating this game.... The only thing that was more difficult was making the animation sequence for "Trillo Slash", the hero's ultimate move. (If you're familiar with Final Fantasy then it is similar to Cloud's Omnislash). That thing took a week to make and it was 200 frames long.
Next time you are playing an RPG and see a cool looking animation sequence during battle.... thank people like me who are going insane trying to animate said sequence....
On a side note, thank you wrestlezone forum posters for providing me with entertaining things to read whenever I need a break from working on my game.
They are 50+ frames a piece that I have to animate so it's been rather aggravating. At least they will look badass when I'm done. Making the animations for all 9 elemental spirits is arguably the biggest challenge I have faced with creating this game.... The only thing that was more difficult was making the animation sequence for "Trillo Slash", the hero's ultimate move. (If you're familiar with Final Fantasy then it is similar to Cloud's Omnislash). That thing took a week to make and it was 200 frames long.
Next time you are playing an RPG and see a cool looking animation sequence during battle.... thank people like me who are going insane trying to animate said sequence....
On a side note, thank you wrestlezone forum posters for providing me with entertaining things to read whenever I need a break from working on my game.