We all know about timers in video games. The little ticking clock that keeps you constantly one second closer to the game over screen, unless you clear the level before the time limit runs out. Some people love timers, others hate them, then there are those of us with mixed feelings about them. In my personal opinion there are certain types of missions that turn the timers into a necessary evil, to add to the tension and make you more excited about completing the event. On the other side of the coin, who here hasn't found themselves exploring a level only for the time to run out and suddenly you die and are incredibly frustrated? Timers are nowhere near as common as they once were, and it seems they might be getting phased out other than certain missions that require them for a sense of urgency. I don't think they are needed anymore because games have a larger need for exploration these days and people should have the freedom to fully explore at any given moment without worrying about the time running out to lose extra lives.
So do we even need timers in games anymore, why or why not?
What are your thoughts?
So do we even need timers in games anymore, why or why not?
What are your thoughts?