I've cracked it - the reason wrestling games suck so bad. First, I'll establish that they do in fact suck.
Wrestling games are fun little arcadey distractions. I know the little GM modes that take them a hundredth of a time to create compared to CM Punk's entrance animations can keep nerds satisfied for weeks and that's all fine and dandy. The core mechanics, however, do not deserve £40, $60 or really any substantial amount of money. At best, their quality is of $10 arcade title. I got the latest SmackDown title for free, after the London launch of the game was cancelled and I was to be an attendee. I played it twice and haven't touched it since. Games from the same ilk like Fight Night, Tekken and - from the same developer - UFC are much more worthy of our time and money.
Furthermore, I have more complaints about the current generation of wrestling games than I'm about to mention. I mean, the fact that it's the same game that was originally released in 2001 is really a nice summary of my other complaints.
No, my complaint is this - and sorry to take so long to get round to it - what you play on your console is barely representative of what you see on screen of an evening. Yes, you have the entrances, the storylines and so forth - and that's why they're the best part. It's also why playing the actual game part can seem like such a fucking chore.
As well all know, the fact that there are two or more men actually competing in that ring is an illusion. That's why it's much easier to design a game around the genuinely competitive UFC than the glorified soap opera that is the WWE. To keep the game interesting as a beat-em-up, the developers have thrown out almost everything that makes wrestling wrestling. Case in point, you're, let's say Edge and you're fighting The Undertaker in a No DQ match:
Edge beats The Undertaker up for five minutes straight, during which time he repeats the same moves twice over. He then throws The Undertaker threw the ropes before throwing over the guard rail and then puts him on a table. He then sprints up the scaffolding at the speed of light and hits a perfect elbow drop on The Undertaker. Edge gets back on his feet immediately and Undertaker limps up within about half a minute.
You imagine seeing that in real life? Wrestling games just don't work as the shitty beat-em-ups they have always been. However, I think I have the solution; interactive drama. With Heavy Rain - bear with me, motherfucker - gaming audiences have shown they have an appetite for interactive drama. So what I'd do is this:
Build a new engine from scratch. Jesus. Fucking. Christ, Yukes - it's been nine years!
Throw kayfabe out the window. It's 2010; not even ten-year-olds think it's real these days.
Matches are no longer competitive; your goal is instead to fulfil a set of instructions. Points are deducted for a failure to sell for the new monster heel, but - if you are the new monster heel - you get points for refusing to sell. And shake the controller quickly to blade! If you're a good boy, you do what you're told and you complete the mini games necessary to cut a good promo, you might just climb the card.
Sure, it might not be all that marketable, but it's cost effective enough for you to run alongside the current series.
Wrestling games are fun little arcadey distractions. I know the little GM modes that take them a hundredth of a time to create compared to CM Punk's entrance animations can keep nerds satisfied for weeks and that's all fine and dandy. The core mechanics, however, do not deserve £40, $60 or really any substantial amount of money. At best, their quality is of $10 arcade title. I got the latest SmackDown title for free, after the London launch of the game was cancelled and I was to be an attendee. I played it twice and haven't touched it since. Games from the same ilk like Fight Night, Tekken and - from the same developer - UFC are much more worthy of our time and money.
Furthermore, I have more complaints about the current generation of wrestling games than I'm about to mention. I mean, the fact that it's the same game that was originally released in 2001 is really a nice summary of my other complaints.
No, my complaint is this - and sorry to take so long to get round to it - what you play on your console is barely representative of what you see on screen of an evening. Yes, you have the entrances, the storylines and so forth - and that's why they're the best part. It's also why playing the actual game part can seem like such a fucking chore.
As well all know, the fact that there are two or more men actually competing in that ring is an illusion. That's why it's much easier to design a game around the genuinely competitive UFC than the glorified soap opera that is the WWE. To keep the game interesting as a beat-em-up, the developers have thrown out almost everything that makes wrestling wrestling. Case in point, you're, let's say Edge and you're fighting The Undertaker in a No DQ match:
Edge beats The Undertaker up for five minutes straight, during which time he repeats the same moves twice over. He then throws The Undertaker threw the ropes before throwing over the guard rail and then puts him on a table. He then sprints up the scaffolding at the speed of light and hits a perfect elbow drop on The Undertaker. Edge gets back on his feet immediately and Undertaker limps up within about half a minute.
You imagine seeing that in real life? Wrestling games just don't work as the shitty beat-em-ups they have always been. However, I think I have the solution; interactive drama. With Heavy Rain - bear with me, motherfucker - gaming audiences have shown they have an appetite for interactive drama. So what I'd do is this:
Build a new engine from scratch. Jesus. Fucking. Christ, Yukes - it's been nine years!
Throw kayfabe out the window. It's 2010; not even ten-year-olds think it's real these days.
Matches are no longer competitive; your goal is instead to fulfil a set of instructions. Points are deducted for a failure to sell for the new monster heel, but - if you are the new monster heel - you get points for refusing to sell. And shake the controller quickly to blade! If you're a good boy, you do what you're told and you complete the mini games necessary to cut a good promo, you might just climb the card.
Sure, it might not be all that marketable, but it's cost effective enough for you to run alongside the current series.