Lee
Is it a bird? Is it a plane? No it's Supermod!
Everyone knows I'm a Nintendo geek through and through, one thing Nintendo really do well on is handheld. Look at the figures:
Gameboy (Including lite and color) = 118.69million
Gameboy Advance (Including SP) = 81.5 Million
Nintendo DS = 128.89 Million (As of March 31)
That is a total of 329.08 Million units of hand helds sold by Nintendo of these. However Nintendo also technically had another handheld console, this was released in July of 1995 and by the March of the following year the hand held had been shelved. What was this hand held? Why was it shelved?
Firstly it was called the Virtual boy and was released at the same time as the PS1 and Saturn, well lets look at an image:
A 3D games console? Wow, but hang on, how are these 2D images going to take on the PSX? Well there was the severe lack of testing in which "Nintendos own admission that using the system could damage the eyesight of children under the age of 7 did much to harm the public perception of the console, but hindsight has proven that the vast majority of owners could play their machines without experiencing any of these highly-publicised problems." It started at $180 on launch and by the march it was slashed to $99. This also lead to the gaming legend Gunpei Yokoi leaving Nintendo, the guy who brought us the Gameboy, Game and watch, Metroid and the man who decided to hire Miyamoto left Nintendo. Sadly he died in a car crash within a year of leaving.
Nintendo are now about to launch a 3D console, assumptions are that it will be released in 2011. So Nintendo are focusing on the 3D aspect after 15 years of last attempting that, so what are Nintendo's problems?
1) Nintendo's handheld rival is now the iPhone, the iPhone 4 sold 1.7million withing two days. Nintendo have a new rival on the scene, can they take apple on?
2) The 3D aspect, 1 out of 4 people feel sickness at some point during watching a 3D movie. Will the same happen on a console? Hopefully the depth gauge will eradicate these feelings of sickness.
3) Marketing for 3D is pretty darn easy to do, advertise it in cinema using 3D glasses? Konno (Nintendo designer in charge of the 3DS) sums it up best: But our key point with 3DS is that you dont need glasses, which you obviously need to use in cinemas. So we think regular marketing and promotional activities will be very tricky for us. I think that a lot of awareness about 3DS will be spread by word of mouth.
So is this Nintendo's biggest gamble or are they pretty sorted?
Gameboy (Including lite and color) = 118.69million
Gameboy Advance (Including SP) = 81.5 Million
Nintendo DS = 128.89 Million (As of March 31)
That is a total of 329.08 Million units of hand helds sold by Nintendo of these. However Nintendo also technically had another handheld console, this was released in July of 1995 and by the March of the following year the hand held had been shelved. What was this hand held? Why was it shelved?
Firstly it was called the Virtual boy and was released at the same time as the PS1 and Saturn, well lets look at an image:

A 3D games console? Wow, but hang on, how are these 2D images going to take on the PSX? Well there was the severe lack of testing in which "Nintendos own admission that using the system could damage the eyesight of children under the age of 7 did much to harm the public perception of the console, but hindsight has proven that the vast majority of owners could play their machines without experiencing any of these highly-publicised problems." It started at $180 on launch and by the march it was slashed to $99. This also lead to the gaming legend Gunpei Yokoi leaving Nintendo, the guy who brought us the Gameboy, Game and watch, Metroid and the man who decided to hire Miyamoto left Nintendo. Sadly he died in a car crash within a year of leaving.
Nintendo are now about to launch a 3D console, assumptions are that it will be released in 2011. So Nintendo are focusing on the 3D aspect after 15 years of last attempting that, so what are Nintendo's problems?
1) Nintendo's handheld rival is now the iPhone, the iPhone 4 sold 1.7million withing two days. Nintendo have a new rival on the scene, can they take apple on?
2) The 3D aspect, 1 out of 4 people feel sickness at some point during watching a 3D movie. Will the same happen on a console? Hopefully the depth gauge will eradicate these feelings of sickness.
3) Marketing for 3D is pretty darn easy to do, advertise it in cinema using 3D glasses? Konno (Nintendo designer in charge of the 3DS) sums it up best: But our key point with 3DS is that you dont need glasses, which you obviously need to use in cinemas. So we think regular marketing and promotional activities will be very tricky for us. I think that a lot of awareness about 3DS will be spread by word of mouth.
So is this Nintendo's biggest gamble or are they pretty sorted?