Cracka Jack
\_0]
This is about something that comes up in just about every RPG, and even in some other games as well. For when you come up against a boss who, no matter how well you strategize against him, kicks your ass every time until your party is stronger. For when you can easily handle enemies in one area, but get destroyed by those in the next. This is when the game forces you to do something drastic, something known as level grinding. It's usually when you fight enemies you know are much weaker than yourself, over and over for an extended period of time, to the point that the game isn't really fun anymore, just to level up and kill some bigger enemies.
I love RPG's, but this is something they do oh-so-often that I simply hate. Forcing me to kill some lower leveled baddies just raise my stats, all the while being bored to sleep, is not my idea of a good time. I'm sure some people enjoy it, but I'm not one of them. Some games, thankfully, do a good job of avoiding this, usually by having a gradual slope of difficulty that fits right in with how your characters should be progressing through the game. One game I felt did this extremely well is Final Fantasy VII. I never felt like I needed to go out of my way to get more powerful and able to fight my enemies, it just felt like I was already there, and strategy was what mattered.
Level grinding has been a big part of RPG's for as long as I've been playing them, but I feel it should be done away with in some capacity. What do you think?
Does level grinding annoy you? If so, what would you propose developers do differently in their games?
I love RPG's, but this is something they do oh-so-often that I simply hate. Forcing me to kill some lower leveled baddies just raise my stats, all the while being bored to sleep, is not my idea of a good time. I'm sure some people enjoy it, but I'm not one of them. Some games, thankfully, do a good job of avoiding this, usually by having a gradual slope of difficulty that fits right in with how your characters should be progressing through the game. One game I felt did this extremely well is Final Fantasy VII. I never felt like I needed to go out of my way to get more powerful and able to fight my enemies, it just felt like I was already there, and strategy was what mattered.
Level grinding has been a big part of RPG's for as long as I've been playing them, but I feel it should be done away with in some capacity. What do you think?
Does level grinding annoy you? If so, what would you propose developers do differently in their games?