So, I've noticed something that Triple H said not too long ago popping up in a lot of people's posts. Triple H commented that he doesn't want any developmental talent being brought up from NXT or anywhere else unless creative has fleshed out long term plans for them. Now I, for one, absolutely love that his mindset is long term with these young talents.
I remember reading someone's post, forgive me for forgetting who, about a supposed three strike rule where it's three chances with characters or gimmicks, and if you fail...future endeavored.
Where am I going with this?
Let's say that a young talent is brought up from NXT, given a gimmick, a storyline is written, and he appears on television. Fan's end up hating the gimmick. He's taken off of television, image revamped, given a gimmick, a storyline is written, and he appears on television a few months later. Fan's end up hating the gimmick. Finally this happens a third time and the guy is gone, not because he's a bad wrestler, but he keeps getting saddled with poor gimmicks that have no thought put into them.
Here's my fix. When I was in college for graphic design we were given mock assignments. Design a fictional magazine cover. Design a fictional band cd. Design a fictional website. Do you know what the key to my success was? Backstory... Every time I would design something, I created a backstory that would breathe more life into what I was doing. When more thought is put into something, it has greater meaning and is bound to be more successful.
The point? What if creative spent more time developing a backstory when creating the character? I mean, when an author writes a book, he or she spends a lot of time writing backstories for their characters so that each one is unique and each one has specific responses to situations, decisions, or challenges put before them.
Maybe I'm wrong, but when a gimmick or character is born, I feel it's important to establish a backstory so that character can feel more complete and real. Thoughts?
And it's my opinion that this isn't currently done. They might create a character, but that character just shows up one day with no history or story. The closest I've seen with this generation is Wade Barret's fighter gimmick.
I remember reading someone's post, forgive me for forgetting who, about a supposed three strike rule where it's three chances with characters or gimmicks, and if you fail...future endeavored.
Where am I going with this?
Let's say that a young talent is brought up from NXT, given a gimmick, a storyline is written, and he appears on television. Fan's end up hating the gimmick. He's taken off of television, image revamped, given a gimmick, a storyline is written, and he appears on television a few months later. Fan's end up hating the gimmick. Finally this happens a third time and the guy is gone, not because he's a bad wrestler, but he keeps getting saddled with poor gimmicks that have no thought put into them.
Here's my fix. When I was in college for graphic design we were given mock assignments. Design a fictional magazine cover. Design a fictional band cd. Design a fictional website. Do you know what the key to my success was? Backstory... Every time I would design something, I created a backstory that would breathe more life into what I was doing. When more thought is put into something, it has greater meaning and is bound to be more successful.
The point? What if creative spent more time developing a backstory when creating the character? I mean, when an author writes a book, he or she spends a lot of time writing backstories for their characters so that each one is unique and each one has specific responses to situations, decisions, or challenges put before them.
Maybe I'm wrong, but when a gimmick or character is born, I feel it's important to establish a backstory so that character can feel more complete and real. Thoughts?
And it's my opinion that this isn't currently done. They might create a character, but that character just shows up one day with no history or story. The closest I've seen with this generation is Wade Barret's fighter gimmick.