Hello, everyone, to a thread which might become a series, or get merged into another thread. We’ll see what happens. The name of this series/individual post is Games No One Played.
For our first game that No One Has Played (except me, and Lee, and some other guy, and my brother) I give you…
What it Was:
Mischief Makers was a great little two-dimensional platformer for the Nintendo 64. The main character was Marina Liteyears, a robot who lives with her creator, Prof. Theo. They go to Planet Clancer, where Theo gets captured. Other stuff happens, too, but that's the gist of it.
Marina’s main method of attack was grabbing and throwing. Shaking was also a major part of the game. Marina would shake Clancers (The residents of Planet Clancer), Clanballs, Clanpots, Clanguns… Yeah, lots of Clans in this game.
Anyway, the game was known for its shaking and grabbing mechanic, and it was quite a good gimmick. Many puzzles involved throwing things (or Clancers) in the right places, or shaking balls (stop laughing) to create items, or throwing yourself around. One memorable level made you shake Clanballs in order to get new ones to appear in just the right sequence, causing an entrance to stop warping you back in time. It’s kind of confusing to explain, but believe me, it was a good level.
Review
I will be using the American grading system for reviews because it is accurate and widely recognized. For those unaware of how it works, A+ is the best grade, F is the worst. There is no E. My reviews will tackle graphics, gameplay, story (if applicable), sound, and longevity.
Graphics: B+
The graphics in Mischief Makers are a combination of sprites, hand drawn backgrounds, 3D objects, and illustrations. The sprites are detailed enough, but the 3D-shaded style may turn some gamers off. They look simultaneously realistic but cartoonish, particularly in the case of Theo, Leo, Marina, and Migen Jr. Tis clash of styles takes a little getting used to. It’s not unpleasant, just odd, and I part of the reason the grade gets knocked down.
The backgrounds are either 3D, or hand-drawn. Both are fantastic looking. The 3D background in the ‘Vertigo!’ level especially looks good as the moving platforms go in and out of the invisible wall. The hand-drawn backgrounds are also nice, bright, and colorful.
Overall the graphics are extremely good-looking, though the various styles used may cause some gamers to get distracted or confused.
Gameplay: A
Here is an area where Mischief Makers really shines. Along with the standard plat former gameplay (which has that fun grabbing gimmick added to it), you occasionally get miniboss fights that take place on single platforms, two side scrolling shooter levels, and even a level where you have to participate in several minigames like the Longjump, 100m Dash, or ‘Math fun’ (You solve math problems. Joy.). The gameplay is interesting and diverse, and really a lot of fun. I never got bored with it. The game gives you many challenges, and I was happy to meet them as they came.
Story: B
The story is your basic fare (Someone gets captured, main character has to save him) but it goes far deeper than that. The characterization and dialogue is spot-on, humorous and fun. It may be just putting a new coat of paint over an old story, but it’s done so well that it really doesn’t matter.
Sound: C
Ah, now here’s an issue. The sound falls into the category of “either you love it or you hate it”. Being a fan of ambient electronic music, I loved the soundtrack to pieces. However, I have to rate it Average just because it is so polarizing. The voice work, however, is top notch. Different characters get different dialogue beeps to differentiate between them, and spoken lines come in at the perfect times (Bosses taunt you while fighting, Marina screaming “STOOOOOOOOOOOP!!!”, etc.). Marina also gets to scream when she throws and kicks, or goes “Ouch” when she gets hurt. These may seem like nothing now, but back then these were almost unheard of in 2D plat formers. The little voice work that is there is extremely good, the music is memorable one way or another, and the sound effects are inoffensive.
Longevity: A+
If there was a higher score than A+, I would give it out right here. While the main game is of normal length, the time spent getting all the gold gems in order to get the perfect ending extends the shelf life a hundred fold. Trying to get S ranks is another way of really making this game long. While this may seem like fake difficulty, it never feels that way. The methods used to get the gold gems are sometimes ingenious, sometimes painfully obscure. Thank God for GameFAQs is all I must say. Despite this, I never felt weary of playing this game (except for maybe trying to get the gold gem in ‘The Day Of…’
. I only just got the final gold gem a few years ago. That’s right, it took me seven years to totally complete the game. And it was fun.
Overall: A
Mischief Makers was an absolute blast. I never felt extremely frustrated during the main parts of the game, and the boss fights are an absolute blast. I was constantly in marvel at its originality and ingenuity. Throw in good sound, story, and a really long gameplay experience, and you have a top-notch game.
Why No One Played It:
A reason Mischief Makers wasn’t a runaway success was because it was a two-dimensional game that came at a time when we were spoiled by full 3D games on the Nintendo 64. I remember reading people writing into Nintendo Power and bashing it, saying that “if they wanted to play a plat former, they’d just hook up their Super Nintendo”. That, combined with a lack of advertising, made this game unfortunately fall under the radar of the public. It’s a damn shame, really, because it was (no pun intended) a gem of a game. We may have seen a portable version or a sequel by now, but it just wasn’t meant to be. Hopefully they’ll release it on the Virtual Console so more people can enjoy it, as it’s quite rare today. It’s well worth the $10 you’ll spend should they decide to release it on the VC.
Well, that’s the end of thread number one. Join us next time where I discuss the sandbox game for Playstation 2, Steambot Chronicles!
Bye!
[size=-3]P.S. I apologize for my lack of coherence in this post. I wrote it late at night/early in the morning and kept getting distracted by TV Tropes. My next one will be better, worry not.[/size]
For our first game that No One Has Played (except me, and Lee, and some other guy, and my brother) I give you…
MISCHIEF MAKERS

What it Was:
Mischief Makers was a great little two-dimensional platformer for the Nintendo 64. The main character was Marina Liteyears, a robot who lives with her creator, Prof. Theo. They go to Planet Clancer, where Theo gets captured. Other stuff happens, too, but that's the gist of it.
Marina’s main method of attack was grabbing and throwing. Shaking was also a major part of the game. Marina would shake Clancers (The residents of Planet Clancer), Clanballs, Clanpots, Clanguns… Yeah, lots of Clans in this game.
Anyway, the game was known for its shaking and grabbing mechanic, and it was quite a good gimmick. Many puzzles involved throwing things (or Clancers) in the right places, or shaking balls (stop laughing) to create items, or throwing yourself around. One memorable level made you shake Clanballs in order to get new ones to appear in just the right sequence, causing an entrance to stop warping you back in time. It’s kind of confusing to explain, but believe me, it was a good level.
Review
I will be using the American grading system for reviews because it is accurate and widely recognized. For those unaware of how it works, A+ is the best grade, F is the worst. There is no E. My reviews will tackle graphics, gameplay, story (if applicable), sound, and longevity.
Graphics: B+
The graphics in Mischief Makers are a combination of sprites, hand drawn backgrounds, 3D objects, and illustrations. The sprites are detailed enough, but the 3D-shaded style may turn some gamers off. They look simultaneously realistic but cartoonish, particularly in the case of Theo, Leo, Marina, and Migen Jr. Tis clash of styles takes a little getting used to. It’s not unpleasant, just odd, and I part of the reason the grade gets knocked down.
The backgrounds are either 3D, or hand-drawn. Both are fantastic looking. The 3D background in the ‘Vertigo!’ level especially looks good as the moving platforms go in and out of the invisible wall. The hand-drawn backgrounds are also nice, bright, and colorful.
Overall the graphics are extremely good-looking, though the various styles used may cause some gamers to get distracted or confused.
Gameplay: A
Here is an area where Mischief Makers really shines. Along with the standard plat former gameplay (which has that fun grabbing gimmick added to it), you occasionally get miniboss fights that take place on single platforms, two side scrolling shooter levels, and even a level where you have to participate in several minigames like the Longjump, 100m Dash, or ‘Math fun’ (You solve math problems. Joy.). The gameplay is interesting and diverse, and really a lot of fun. I never got bored with it. The game gives you many challenges, and I was happy to meet them as they came.
Story: B
The story is your basic fare (Someone gets captured, main character has to save him) but it goes far deeper than that. The characterization and dialogue is spot-on, humorous and fun. It may be just putting a new coat of paint over an old story, but it’s done so well that it really doesn’t matter.
Sound: C
Ah, now here’s an issue. The sound falls into the category of “either you love it or you hate it”. Being a fan of ambient electronic music, I loved the soundtrack to pieces. However, I have to rate it Average just because it is so polarizing. The voice work, however, is top notch. Different characters get different dialogue beeps to differentiate between them, and spoken lines come in at the perfect times (Bosses taunt you while fighting, Marina screaming “STOOOOOOOOOOOP!!!”, etc.). Marina also gets to scream when she throws and kicks, or goes “Ouch” when she gets hurt. These may seem like nothing now, but back then these were almost unheard of in 2D plat formers. The little voice work that is there is extremely good, the music is memorable one way or another, and the sound effects are inoffensive.
Longevity: A+
If there was a higher score than A+, I would give it out right here. While the main game is of normal length, the time spent getting all the gold gems in order to get the perfect ending extends the shelf life a hundred fold. Trying to get S ranks is another way of really making this game long. While this may seem like fake difficulty, it never feels that way. The methods used to get the gold gems are sometimes ingenious, sometimes painfully obscure. Thank God for GameFAQs is all I must say. Despite this, I never felt weary of playing this game (except for maybe trying to get the gold gem in ‘The Day Of…’

Overall: A
Mischief Makers was an absolute blast. I never felt extremely frustrated during the main parts of the game, and the boss fights are an absolute blast. I was constantly in marvel at its originality and ingenuity. Throw in good sound, story, and a really long gameplay experience, and you have a top-notch game.
Why No One Played It:
A reason Mischief Makers wasn’t a runaway success was because it was a two-dimensional game that came at a time when we were spoiled by full 3D games on the Nintendo 64. I remember reading people writing into Nintendo Power and bashing it, saying that “if they wanted to play a plat former, they’d just hook up their Super Nintendo”. That, combined with a lack of advertising, made this game unfortunately fall under the radar of the public. It’s a damn shame, really, because it was (no pun intended) a gem of a game. We may have seen a portable version or a sequel by now, but it just wasn’t meant to be. Hopefully they’ll release it on the Virtual Console so more people can enjoy it, as it’s quite rare today. It’s well worth the $10 you’ll spend should they decide to release it on the VC.
Well, that’s the end of thread number one. Join us next time where I discuss the sandbox game for Playstation 2, Steambot Chronicles!
Bye!
[size=-3]P.S. I apologize for my lack of coherence in this post. I wrote it late at night/early in the morning and kept getting distracted by TV Tropes. My next one will be better, worry not.[/size]