The Butcher
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Like many gamers, I've been eagerly awaiting the release of Grand Theft Auto V and am pumped that it's almost here. I've been playing the series since it was a cheap looking, top-down perspective PlayStation 1 game, and have been a loyal fan of Rockstar/DMA Designs games ever since.
Not only did Rockstar change the way we play when they introduced what we now call "sandbox" gaming with GTA III, they've also done more than arguably any other game maker in changing the way we think about games in terms of story and character. In both regards, they have made strides in providing gamers with content that is squarely and unapologetically aimed at older audiences. Be it a mobster trying to rise to the top of the criminal underworld, a haunted cop hellbent on revenge, a troubled teen trying to navigate the social hierarchy of a new school, or a cowboy fighting for his family amid the last vestiges of the wild west, Rockstar Games has provided gamers with many great, memorable, and complex anitheroes.
Now, with Rockstar's latest addition to their flagship series just days away, I thought it'd be fun to discuss and perhaps dissect our favorite protagonists from Rockstar's games. No poll or consensus seeking, just an open forum to reflect on these characters before we sequester ourselves with the newest Grand Theft Auto.
I'll start with one my favorites, Red Dead Redemption's John Marston. I'm not a huge fan of westerns (I love Hondo, though), have never been to a rodeo, and when I first moved to Texas one of my first thoughts was, "I'm ready to leave Texas." That said, however, the romanticized version of the Old West cowboy resonates with me in a way that I imagine it does with a lot of men. John Marston embodies that vision. A reformed outlaw fighting for his wife and son, Marston could have been right out of a Louis L'Amour novel. Marston spoke with a sort of unrefined elegance which gave his words weight and made him instantly likeable to a guy like me. Although he often referred to himself in self-effacing ways such as "semi-literate", his manner of speaking belied an intellect that could have been much more if properly fostered. A credit to RDR's superb graphics, Marston's scarred face gracefully conveyed the fury of gunslinger pushed to the edge as well as the love and regret of a father and husband who wanted to put his past behind him and raise his son right. He didn't have all of the answers and was smart enough to know that he wasn't smart, but he knew right from wrong and let that guide him. The game's main story and side-missions provided a wonderful milieu for which to explore Marston's complexities. A mysterious stranger tested John's moral compass, eccentric allies tested his patience, and a couple of lost elderly people and a disobedient son tested his emotions. While some of Rockstar's characters are morally ambiguous enough to give the player no second thoughts about being sociopathic, with John Marston I more often than not found myself doing the noble thing because I felt that John would more often than not do the noble thing. It's an admirable accomplishment that a game character is strong enough to have that kind of influence on how I play a game. John Marston pulled it off with aplomb.
Not only did Rockstar change the way we play when they introduced what we now call "sandbox" gaming with GTA III, they've also done more than arguably any other game maker in changing the way we think about games in terms of story and character. In both regards, they have made strides in providing gamers with content that is squarely and unapologetically aimed at older audiences. Be it a mobster trying to rise to the top of the criminal underworld, a haunted cop hellbent on revenge, a troubled teen trying to navigate the social hierarchy of a new school, or a cowboy fighting for his family amid the last vestiges of the wild west, Rockstar Games has provided gamers with many great, memorable, and complex anitheroes.
Now, with Rockstar's latest addition to their flagship series just days away, I thought it'd be fun to discuss and perhaps dissect our favorite protagonists from Rockstar's games. No poll or consensus seeking, just an open forum to reflect on these characters before we sequester ourselves with the newest Grand Theft Auto.
I'll start with one my favorites, Red Dead Redemption's John Marston. I'm not a huge fan of westerns (I love Hondo, though), have never been to a rodeo, and when I first moved to Texas one of my first thoughts was, "I'm ready to leave Texas." That said, however, the romanticized version of the Old West cowboy resonates with me in a way that I imagine it does with a lot of men. John Marston embodies that vision. A reformed outlaw fighting for his wife and son, Marston could have been right out of a Louis L'Amour novel. Marston spoke with a sort of unrefined elegance which gave his words weight and made him instantly likeable to a guy like me. Although he often referred to himself in self-effacing ways such as "semi-literate", his manner of speaking belied an intellect that could have been much more if properly fostered. A credit to RDR's superb graphics, Marston's scarred face gracefully conveyed the fury of gunslinger pushed to the edge as well as the love and regret of a father and husband who wanted to put his past behind him and raise his son right. He didn't have all of the answers and was smart enough to know that he wasn't smart, but he knew right from wrong and let that guide him. The game's main story and side-missions provided a wonderful milieu for which to explore Marston's complexities. A mysterious stranger tested John's moral compass, eccentric allies tested his patience, and a couple of lost elderly people and a disobedient son tested his emotions. While some of Rockstar's characters are morally ambiguous enough to give the player no second thoughts about being sociopathic, with John Marston I more often than not found myself doing the noble thing because I felt that John would more often than not do the noble thing. It's an admirable accomplishment that a game character is strong enough to have that kind of influence on how I play a game. John Marston pulled it off with aplomb.