Muffin Top Merkley
Be a man!
Several months ago, the Government of California submitted its initial written argument in its case to bale the same of violent videogames to minors. Originally, the case was deemed unconstitutional by federal district court but now it will be reviewed by the Supreme Court.
By enforcing stricter rules on videogame retailers, the government hopes to stop some games from reaching children that are believed to be too young to be exposed to scenes of realistic violence. A large number of studies have linked playing videogames to a possible increase in aggressive behavior. But so far, there is very little evidence that games have any negative effect on child behavior.
According to Christopher J. Ferguson, an associate professor of Behavioral Sciences at Texas A&M International University and an expert in videogames and violence, there is no conclusive research that violent videogames cause violence in kids.
The bottom line is that while theres been a lot of rhetoric and controversy surrounding violent video games increasing violence in youth, the data that exists does not support this connection, said Ferguson. Theres certainly still some debate on this but the data is increasingly lining up to suggest that theres really nothing to be terribly worried about. I think that theres a lot of rhetoric thats making people scared, but that rhetoric is not based on clear, objective look at the data that exists.
The majority of group studies focusing on violence and videogames that have been conducted around the world have focused on college students rather than children. Researches also fair to clearly define what is considered a violent videogame in the first place.
Adding to the inaccuracy of data collected is the interactive nature of games. Games such as Thief, the Metal Gear Solid franchise and Deus Ex can have a very different interaction depending on each individual play through of the game. What one person chooses to do with the game could be very different from what another kid chooses to do with it and it is very possible to play through the experience without actually killing anyone.
Ferguson recently conducted a study of six hundred kids ages ten to fourteen and found that the best predictors of youth violence were things like mental health. The study found that children who were depressed or who had anti-social personalities were more prone to engaging in violent behavior.
1) What are your thoughts regarding violence and videogames?
2) Can violent videogames have a negative impression on a childs mind and increase aggressive behavior?
3) Should countries be allowed to enforce stricter rules on the sales of videogames to minors?
4) What can be done to prevent videogames from receiving the amount of blame for youth violence that they often acquire
While the Californian Government has good intentions, the method of trying to stem the flow of violent content to the impressionable minds though legalization is flawed. A law that goes after video game retailers is an example of our refusal to admit the obvious At every age we are inherently violent people desperate for an outlet and preventing the sales of video games to the youth that cannot separate game from reality is only delaying the inevitable.
Three things can reduce the amount of blame that is often placed onto videogames when it comes to youth violence:
1) Studies need to be conducted to determine why some kids are drawn to violent games and why some are unable to distinguish between a game and reality.
2) Youth gaming should be done in moderation. Gaming should be balanced with school work and exercise.
3) Parents should be aware of what their kids are playing, how much time is being spent playing and what is the ESRB rating of the games they are playing.
By enforcing stricter rules on videogame retailers, the government hopes to stop some games from reaching children that are believed to be too young to be exposed to scenes of realistic violence. A large number of studies have linked playing videogames to a possible increase in aggressive behavior. But so far, there is very little evidence that games have any negative effect on child behavior.
According to Christopher J. Ferguson, an associate professor of Behavioral Sciences at Texas A&M International University and an expert in videogames and violence, there is no conclusive research that violent videogames cause violence in kids.
The bottom line is that while theres been a lot of rhetoric and controversy surrounding violent video games increasing violence in youth, the data that exists does not support this connection, said Ferguson. Theres certainly still some debate on this but the data is increasingly lining up to suggest that theres really nothing to be terribly worried about. I think that theres a lot of rhetoric thats making people scared, but that rhetoric is not based on clear, objective look at the data that exists.
The majority of group studies focusing on violence and videogames that have been conducted around the world have focused on college students rather than children. Researches also fair to clearly define what is considered a violent videogame in the first place.
Adding to the inaccuracy of data collected is the interactive nature of games. Games such as Thief, the Metal Gear Solid franchise and Deus Ex can have a very different interaction depending on each individual play through of the game. What one person chooses to do with the game could be very different from what another kid chooses to do with it and it is very possible to play through the experience without actually killing anyone.
Ferguson recently conducted a study of six hundred kids ages ten to fourteen and found that the best predictors of youth violence were things like mental health. The study found that children who were depressed or who had anti-social personalities were more prone to engaging in violent behavior.
1) What are your thoughts regarding violence and videogames?
2) Can violent videogames have a negative impression on a childs mind and increase aggressive behavior?
3) Should countries be allowed to enforce stricter rules on the sales of videogames to minors?
4) What can be done to prevent videogames from receiving the amount of blame for youth violence that they often acquire
While the Californian Government has good intentions, the method of trying to stem the flow of violent content to the impressionable minds though legalization is flawed. A law that goes after video game retailers is an example of our refusal to admit the obvious At every age we are inherently violent people desperate for an outlet and preventing the sales of video games to the youth that cannot separate game from reality is only delaying the inevitable.
Three things can reduce the amount of blame that is often placed onto videogames when it comes to youth violence:
1) Studies need to be conducted to determine why some kids are drawn to violent games and why some are unable to distinguish between a game and reality.
2) Youth gaming should be done in moderation. Gaming should be balanced with school work and exercise.
3) Parents should be aware of what their kids are playing, how much time is being spent playing and what is the ESRB rating of the games they are playing.