As we all know, Sega closed its doors as a console producer in 2001, by discontinuing the Dreamcast as it supposedly could not compete with the Playstation 2. I've often wondered what caused this, as the Dreamcast was a great little system that was way ahead of its time. However, why it happened is not the subject I want to discuss here.
I want to talk about if it was good or bad for gaming overall that it happened.
I've thought long and hard about this, and I've decided that ultimately it was bad for gaming.
My number one reason for deciding this boils down to one word: Competition. Without Sega, we only have three main powers in the console race: Nintendo, Microsoft, and Sony. Sony and Microsoft are more or less the same, with Nintendo being the only one to try anything different With less competition, people don't try as hard. It's just like with wrestling, albeit to a lesser extent.
Another thing: There are fewer console exclusives. Since Sega now makes games for all consoles (nd so do other companies) there are less reasons to choose one console over the other, at least with the 360 and PS3. The main differences now are graphics, and even they don't show much difference. There are very few "killer apps" anymore. Sega was good at making killer apps and hyping themselves up. For example, take "Blast Processing". Blast Processing was a made-up phrase used to basically mean "Sonic goes fast and there are lots of rings on the screen". And it worked. Millions of people bought Genesis/Megadrives, just to play Sonic over Mario.
That no longer happens. Now, console commercials are all about the console's extra features, rather than the games they can run. And that is bad for gaming.
Without competition, first-party companies don't feel the pressure to make more games, and make better games. They give it to third-party developers who do either wonderfully or terribly. Don't get me wrong, third-party games are a necessity on any console, but Sega was great at making good first-party games that shifted consoles.
In conclusion, Sega's cessation of producing consoles was bad. There is less competition, and less innovation.
What do you think?
I want to talk about if it was good or bad for gaming overall that it happened.
I've thought long and hard about this, and I've decided that ultimately it was bad for gaming.
My number one reason for deciding this boils down to one word: Competition. Without Sega, we only have three main powers in the console race: Nintendo, Microsoft, and Sony. Sony and Microsoft are more or less the same, with Nintendo being the only one to try anything different With less competition, people don't try as hard. It's just like with wrestling, albeit to a lesser extent.
Another thing: There are fewer console exclusives. Since Sega now makes games for all consoles (nd so do other companies) there are less reasons to choose one console over the other, at least with the 360 and PS3. The main differences now are graphics, and even they don't show much difference. There are very few "killer apps" anymore. Sega was good at making killer apps and hyping themselves up. For example, take "Blast Processing". Blast Processing was a made-up phrase used to basically mean "Sonic goes fast and there are lots of rings on the screen". And it worked. Millions of people bought Genesis/Megadrives, just to play Sonic over Mario.
That no longer happens. Now, console commercials are all about the console's extra features, rather than the games they can run. And that is bad for gaming.
Without competition, first-party companies don't feel the pressure to make more games, and make better games. They give it to third-party developers who do either wonderfully or terribly. Don't get me wrong, third-party games are a necessity on any console, but Sega was great at making good first-party games that shifted consoles.
In conclusion, Sega's cessation of producing consoles was bad. There is less competition, and less innovation.
What do you think?