Most of us gamers are familiar with the word "broken" and all of the complaints that come along with it. For those who do not know yet, game breakers are controversial elements/strategies/glitches that suddenly trump everything else. Some dislike anything that's considered broken, while others exploit such things to their advantage.
One of the more popular examples is the legendary Pokemon such as Mewtwo, Rayquaza, Celebi, Lugia, etc. People often put rules into their battling to prevent others from using these characters since they are too powerful for most of the regular characters to defeat, thus complaining about how broken they are.
Another example comes from Final Fantasy Mystic Quest. Check the spoiler tag, since it deals with the last boss:
Whether that was a glitch or intentional remains unknown. Then there's Final Fantasy 6, the infamous Vanish + X-Zone double cast glitch that could instantly defeat just about any boss in the game. They did tone down that strategy significantly in other versions and remakes, but it remains a game breaker in the original SNES version.
So what are your thoughts on game breaking? Is it a chance to exploit things to your advantage, or is it merely a way out for gamers who know they are not hardcore at that/those particular game(s)? Why?
Are there any stories of epic game breaking you'd like to share?
Before I open the discussion I'll share a game breaking story of my own. There's an old SNES game called Paladin's Quest that I have mentioned a couple of times on here before. The most powerful spell in that game is called Spirit and the game tries to give you the impression that the final boss is impossible to defeat without it due to other attacks doing 1 or 2 points of damage to him. I was able to find a strategy to where I defeated him without even attacking at all. Here's some video footage, taken straight from my walkthrough series on youtube. Spoiler tagged since it IS the last boss.
Anyways, let's the somewhat controversial topic of game breaking now.
One of the more popular examples is the legendary Pokemon such as Mewtwo, Rayquaza, Celebi, Lugia, etc. People often put rules into their battling to prevent others from using these characters since they are too powerful for most of the regular characters to defeat, thus complaining about how broken they are.
Another example comes from Final Fantasy Mystic Quest. Check the spoiler tag, since it deals with the last boss:
The Dark King had a massive weakness. The Cure spell would do 12,000+ damage to him, while everything else capped at around 2,000.
Whether that was a glitch or intentional remains unknown. Then there's Final Fantasy 6, the infamous Vanish + X-Zone double cast glitch that could instantly defeat just about any boss in the game. They did tone down that strategy significantly in other versions and remakes, but it remains a game breaker in the original SNES version.
So what are your thoughts on game breaking? Is it a chance to exploit things to your advantage, or is it merely a way out for gamers who know they are not hardcore at that/those particular game(s)? Why?
Are there any stories of epic game breaking you'd like to share?
Before I open the discussion I'll share a game breaking story of my own. There's an old SNES game called Paladin's Quest that I have mentioned a couple of times on here before. The most powerful spell in that game is called Spirit and the game tries to give you the impression that the final boss is impossible to defeat without it due to other attacks doing 1 or 2 points of damage to him. I was able to find a strategy to where I defeated him without even attacking at all. Here's some video footage, taken straight from my walkthrough series on youtube. Spoiler tagged since it IS the last boss.
[YOUTUBE]mOcA7-Zphmk&feature=related[/YOUTUBE]
Anyways, let's the somewhat controversial topic of game breaking now.