When a game is being released, a release date is usually published a few months prior to release. Some game series have an annual release, much like the FIFA series, and to some extend the Call of Duty series, which lives by an essential deadline that the game has to be released distributed usually leading into Christmas times, where the marked has its biggest potential for profit.
Where as on the other hand, a company like Blizzard lives by the "It's ready when it's ready" criteria, looking back at their titles like World of Warcraft (Released in Europe in February 2005), Diablo 2 (Released in June 2000) and a multitude of their other massive selling titles. Blizzard holding the record for the fastest selling game of all time, being Diablo 3, released after Christmas, and Blizzard having beaten the record over and over again with some of their other titles that had been released after Christmas.
Essentially though Blizzard can't really compete with the Call of Duty or FIFA series, as the franchise continues to pump out games that sells massively, and thus continously raise the amount of sold copies to a level where Blizzard would possibly need to pump annually as well. However, with the "It's ready when it's ready" attitude, Blizzard has released a long list of game of the year winners, and greatest .... of all time winners, which games like Call of Duty and FIFA alike could possibly never contest with (Okay FIFA could probably say about sports games, but really who is there truly to compete with there?). Where as the annual releases and deadline influenced games could have potential lacks, or feel rushed (Need I say more than Mass Effect 3's ending?), hurting the overall product where as the money on the other hand is gonna be a guarantee, which will look great on the final quarter of finances.
Both release models have their ups and downs. But which one can really be said to be the best model? Which one would have the biggest potential gain for a longstanding company, both from an accomplishment, as well as financial standpoint?
Where as on the other hand, a company like Blizzard lives by the "It's ready when it's ready" criteria, looking back at their titles like World of Warcraft (Released in Europe in February 2005), Diablo 2 (Released in June 2000) and a multitude of their other massive selling titles. Blizzard holding the record for the fastest selling game of all time, being Diablo 3, released after Christmas, and Blizzard having beaten the record over and over again with some of their other titles that had been released after Christmas.
Essentially though Blizzard can't really compete with the Call of Duty or FIFA series, as the franchise continues to pump out games that sells massively, and thus continously raise the amount of sold copies to a level where Blizzard would possibly need to pump annually as well. However, with the "It's ready when it's ready" attitude, Blizzard has released a long list of game of the year winners, and greatest .... of all time winners, which games like Call of Duty and FIFA alike could possibly never contest with (Okay FIFA could probably say about sports games, but really who is there truly to compete with there?). Where as the annual releases and deadline influenced games could have potential lacks, or feel rushed (Need I say more than Mass Effect 3's ending?), hurting the overall product where as the money on the other hand is gonna be a guarantee, which will look great on the final quarter of finances.
Both release models have their ups and downs. But which one can really be said to be the best model? Which one would have the biggest potential gain for a longstanding company, both from an accomplishment, as well as financial standpoint?