Final Fantasy 1 Walkthrough With Dagger

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  1. Dagger Dias

    Dagger Dias Natural 20
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    Welcome to another edition of my walkthrough series. This thread will function similarly in structure to my Final Fantasy 6 topic. The intention is a nostalgic walkthrough for the one that started it all.... the original Final Fantasy on the NES. I will show how to beat the game using a balanced party (Warrior, Thief, Red Mage, White Mage) as well as spotlights along the way regarding spells and various other things. Unlike my Final Fantasy 6 topic, I will not be covering all of the several versions of this game that got released in the states. Too time consuming. My favorite despite all the remakes is still the very first one. Plus, who wouldn't want to try the one that created one of the most beloved RPG series of all time? This topic will be on the NES version only, though aspects of it could still help for someone playing a remake.

    This legendary game was released originally as an NES title back in 1987 that did made it to the states in 1990. It has been remade numerous times including Final Fantasy Origins on the PSX in 2003, the Game Boy Advance in 2004, the PSP in 2007, and more. The Origins remake was a massive overhaul that game the 8 bit title a graphical and musical update to reach the quality of titles like FF4 or FF6. There were also new sidequests and new items added that were not in the NES. Again, I still prefer the original. That's just me. So we'll be going through that on here.

    Similarly to the FF6 topic, I will be color formatting the text as I post.

    Normal Events (Blue)
    The main portion of the walkthrough will be in blue. This covers how to get through the main quests of the game. Item locations, how to advance through monster lairs, and stuff like that.


    Optional Stuff (Purple)
    Quests you do not have to do but are worth mentioning will be in purple.


    Spells & Character Info (Green)
    This will be where I pause the walkthrough itself for a spotlight on a new spell that has become available. Once the prestige classes become available through the class change quest, the details on these new classes will be in this color. Party analysis will be in green too.


    Miscelaneous Notes (Olive)
    Anything odd that is worth mentioning during your quest will be in this color.


    Boss Battles (Red)
    All the fights are gonna be in red. Scripted fights against monsters, boss battles, and all fights you must clear to beat the game will get discussed in this color. If you got stuck on a boss then look for posts in this color to find the strategy on how to win.




    If you have any questions or comments, please post them in here:

    http://forums.wrestlezone.com/showthread.php?t=271599

    That thread may be in the WZCW section, but I take other questions in there too. Posting your comments/questions in there will keep this thread from getting spammed up.






    Well? Shall we get started?
     
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  2. Dagger Dias

    Dagger Dias Natural 20
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    CHARACTER CLASS SPOTLIGHT: Fighter

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    Health: Very Good
    Attacking: Very Good
    Defense: Very Good
    Casting: None (as Fighter) Low (as Knight)
    Expenses: Very Expensive​

    My Biased Rank: 1 of 6

    The best attacking type and a class I almost always use. He has the best Health, the best weapon proficiency, and the best armor proficiency. Fighters cannot cast until they turn into Knights late in the game. At that point they function like Cecil the Paladin in FF4 and can use basic White Magic. The main disadvantage to this class is how expensive they get. My favorite class. Very highly recommended. You only need one though. More than one Fighter gets really expensive, really fast. With a Fighter in the party then just about any group is protected if he is at the top of the formation. Just make sure you have a White Mage and/or a Red Mage in there to heal him when he's taken damage. A Thief as a backup attacker to help him with the fighting is also a good idea.
     
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  3. Dagger Dias

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    CHARACTER CLASS SPOTLIGHT: Thief

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    Health: Good
    Attacking: Good
    Defense: Average (as Thief) Very Good (as Ninja)
    Casting: None (as Thief) Average (as Ninja)
    Expenses: Somewhat Expensive


    My Biased Rank: 2 of 6

    Thieves are really cool. They start out a lot like the Fighter only less expensive due to less weapon/armor proficiency. Thieves are better at running from battle than the other classes. Beyond that, there really is no reason to take a Thief instead of a Fighter unless you want to save money by not having to upgrade your weapons/armor as often. Now, once you get to the prestige classes and your Thief becomes a Ninja, that's totally different. He will gain access to basic Black Magic at that point and his armor proficiency becomes almost as good as the Knight in the end. An excellent alternative to the Knight by the final quest as well as an excellent backup attacker. He is my 2nd favorite class, not far behind the Fighter, and I use the Thieves pretty often. Thieves can replace the Fighter completely in the right party. Make certain that you have a White Mage in there to heal him, might want to have a Red Mage in there too for further assisting in healing. The Red Mage does get better equipment early on, though the Thief starts to become more useful after Elfland or so.
     
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  4. Dagger Dias

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    CHARACTER CLASS SPOTLIGHT: Black Belt

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    Health: Good
    Attacking: Good
    Defense: Average
    Casting: None
    Expenses: Very Cheap


    My Biased Rank: 5 of 6

    Alright, these guys are weird. Not really in a bad way, but they are different from any other class. They only need basic armor and some nunchucks at the first part of the game. By the time you're in the Elf area or at the latest for me usually by the earth crystal, you won't need to buy them armor anymore. Their base stat in defense will be higher and the armor makes their defense go down, depending on your level. It gets weirder. The same goes for their attack stat, at one point they won't need nunchucks either. Their base attack stat is higher and the nunchuck makes their attack go down. These guys need to spend most of the game running around attacking unarmed while wearing no armor other than their clothing, meaning do not equip them with anything when their stats are high enough. It is rather annoying to look after this. You need to de-equip him every time he levels up to see if he still needs his armor or his nunchuck. If the attack is better, then get rid of the weapon. If his defense is better, get rid of the armor. If neither are better, keep both. They never ever get any magic, but the upside is that they are the cheapest class. You only need one or two sets of weapons/armor for them. In the second half of the game they make the perfect backup attacker to a Fighter/Thief. Do NOT make them be the only attacker in a group of casters though, you're in for a world of trouble in that scenario. Fighters and Thieves are far better in the protection role. Black Belts are a bit annoying in the first half of the game, thus I prefer having a Fighter and a Thief as my attackers alongside two casters. Couldn't hurt to give them a try, I do not use them very often myself. Their weird stat growth is really the main reason they get ranked so low.
     
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    CHARACTER CLASS SPOTLIGHT: Red Mage

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    Health: Average
    Attacking: Good early on, Average later
    Defense: Good early on, Average later
    Casting: Good
    Expenses: Very Expensive


    My Biased Rank: 4 of 6

    The Red Mages are highly underrated. The weird thing about them is how they go from being the ultimate class at the start of the game (since they can do some of everything), to being one of the least useful at the end since the others have reached their max potentials. Still, Red Mages can do some of everything thus they make great backup casters and even decent backup attackers. Their armor proficiency is good for most of the game, though the Knight and Ninja have access to better gear than the Red Wizard at the end. There are two downsides to this class. The first being he is not the best at anything. He is outclassed in attacking by the three attacker types, outclassed in defense by the Knight and Ninja at the end, and outclassed by the two dedicated casters at magic. The biggest downside of all is how expensive these guys are. You have weapons, armor, AND magic to purchase for them. I would not recommend more than one in the same party otherwise it takes FOREVER to get the money for what they need. Have a White Mage and either a Fighter or a Thief so that your Red Mage is helping someone in their field rather than having him be your main attacker (very bad idea) or your main caster (also a bad idea). A fun class with the right party.
     
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    CHARACTER CLASS SPOTLIGHT: White Mage

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    Health: Low
    Attacking: Low
    Defense: Very Low
    Casting: Very Good
    Expenses: Somewhat Expensive​

    My Biased Rank: 3 of 6

    No party is complete without a White Mage. The Red Mage is a suitable replacement at first, but by the end there are spells he would not have access to. Healing is so highly crucial and the White Mage is the best at it. She is the second weakest, losing only to the Black Mage in Health and equipment proficiency. White Magic is also better than Black Magic overall. You can restore Health Points, buff against elemental attacks, revive, attack undead, and there is even a powerful offensive spell at the end of the game. Red Wizard does not get this spell yet White Wizard does. I'll go as far as to say that the last couple of quests are nearly impossible without a White Wizard so have one in your party and complete the class change sidequest so she can use the magic exclusive to White Wizards. Buying magic can be expensive though not as bad as the Fighter or the Red Mage overall. Trivial note, this is the only class in the original game that is generally considered to be female.
     
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  7. Dagger Dias

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    CHARACTER CLASS SPOTLIGHT: Black Mage

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    Health: Very Low
    Attacking: Very Low
    Defense: Very Low
    Casting: Very Good
    Expenses: Somewhat Cheap​

    My Biased Rank: 6 of 6

    I rarely use Black Mages. They are extremely weak having access to rather bad weaponry and the most basic of defensive gear. The upside to using these guys is their strong offensive spells. While they do outclass the Red Mage in terms of damage potential from casting, they are in turn outclassed by the White Wizard by the end game. The White Wizard can support the party AND damage with her magic. These guys cannot do both. I prefer the Red Mage. Sure, the Black Mage has the iconic design of the blue robe and pointy hat as well as better spell access in the advanced levels of the spellbook, but I'd rather have a caster who can also support the party.... Not to mention someone who can withstand a little more. Stick with the Red Mage if you want an offensive caster, or even the White Mage since she has a deadly attack spell at the very end. This is the second least expensive class though, there's that. Arguably the worst class, believe it or not. They just aren't worth it.
     
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  8. Dagger Dias

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    HOW TO BEGIN

    The game's central storyline will slowly display in white text on a blue screen. Pressing A will get you past the story. Or press A when it is done. Now you are asked if you want to continue or start a New Game. See where it says Respond Rate at the bottom? That is actually the message display speed for battles. Press left on the directional pad to get it set to its fastest which is 8. You do NOT want it to remain at the default setting of 1 because it will take an eternity to get through battles. Once the speed is set to 8, select New Game to generate your characters.


    SELECTING A PARTY

    You're on the party creation screen now. You will see the default party of Fighter, Thief, Black Belt, and Red Mage. You can use this party or make a new one. If you want to keep the default Fighter who is in the first slot then press A to name him. Pressing directional buttons will scroll through each of the 6 character classes until you pick one for this slot, then you have to press A to name him/her. I always use a Fighter so let's name him.

    Here is a place where FF1 differs greatly from the rest of the series. The four Light Warriors have no backstory, you get to name them yourself. There is also no canonical "leader" or "main hero", some consider the default Fighter to be the leader if you have one in the party, though that is up to you. They are simply just four heroes of no predetermined class. Name your first character whatever you wish. Do note that you can only put in 4 things in a name whether that be letters, symbols, or numbers. You can abbreviate a longer name or follow the classic Dragon Quest games' format of putting the first four letters of a name. "Dagger" would be "DAGG" under this format, for example.

    Now follow the same instructions for your 2nd, 3rd, and 4th characters. You can use a character class more than once. You can even have all 4 be the same class! This is not recommended. It makes the pro's and con's of the individual class that much larger. 4 Fighters is too expensive and they lack magic until late in the game, for example. 4 White Mages is the hardest game to complete, I have done it, but never again. Pick that party for the ultimate challenge this game offers. Anyway, if you change your mind on a character then press B to go back a spot to rename your first character or switch his/her class. Once you confirm your fourth character the game begins and this is your party FOREVER. Other than when you change to prestige classes towards the end, your lineup will NEVER change. Pick a group that you like. You can always replay as a different party another time. I'm using Fighter, Thief, Red Mage, and White Mage while writing this as it is my one of my favorite parties.
     
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  9. Dagger Dias

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    WORLD MAP (CONERIA REGION) & MENU SCREENS
    My Level: 1

    Before you do anything else, press Select. It opens a screen where you can change your formation. This is pretty important. You want the characters with the best defense at the top and those with the lowest at the bottom. At this point any Fighters should be first, then Red Mages, then Thieves, then Black Belts, then White Mages, then Black Mages. For the most part this order will be the same throughout the game until Thieves/Ninjas catch up to the Red Mage due to better armor proficiency. The character at the top of the formation is who you will see displayed as you walk on the map.

    You can also press Start to view the menu. Let's go over that screen a little. The four circles in the upper left are the crystals (Orbs in this version) and you can track your progress as you restore the crystals. After the fights against elemental fiends the crystals will light up one by one. After you have all 4 you will be ready for the final quest. Item goes to your items so this is where you can use potions on your characters or if you are on the world map you can use Tents/Cabins to rest. Magic opens up a magic menu for a character. Nothing will be displayed unless the character has spells. This is how you select a cure spell to cure someone outside of battle, for instance. Weapon and Armor are used to equip yourself. You only get 4 spots per character which is a bit of a pain but keep in mind this game is 30 years old. Limitations of the time and such.

    Status brings up the statistics of a character. STR is strength, higher numbers in this means more damage dealt with weapon attacks. AGL is how fast you are. INT is important for casters, the higher this is the better spells do. DAMAGE goes up as you equip better weapons, this along with STR goes into determining damage dealt by regular attacks with your weapon. ABSORB is your defense stat, this goes up as you equip armor. Use this to help determine your formation to protect the weaker characters.

    You do not have any equipment yet so let's go into town and buy supplies. Do NOT wander around or else you will get into a battle that you risk losing. Your party has nothing but their clothes at the moment. Enter any of the town graphics by the castle, they all lead to the same place.
     
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  10. Dagger Dias

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    CONERIA (TOWN)
    My Level: 1

    The game's first town is called Coneria. Not to be confused with "Corneria" from Star Fox. FF1 was released way before Star Fox anyway. Ok. First things first. We must get equipment. Go to the shops. They are in the back of town in the upper left corner. The sword is a Weapon Shop, the Shield is an Armor Shop, the white star is a White Magic Shop, and the black star is a Black Magic Shop. Let's start with weapons. You will need to buy Rapiers for Fighters, Red Mages, and Thieves. Buy Wooden Nunchucks for Black Belts. Iron Hammers for White Mages. Small Knives for Black Mages. You should be able to afford it. Select "BUY" then select the item, then select what character will hold it. Do this so that all four have a weapon. Now armor.... buy Chain Armor for Fighters and Red Mages. Buy Wooden Armor for Black Belts and Thieves. Buy Cloth Armor for White Mages and Black Mages.

    Once you have armor and weapons go to the menu to equip. Select Weapon, select a character, then if they have that item press A to equip it. If someone else has the weapon you need to equip you can use Trade to move it to that character. If a Fighter has a Rapier that a Thief needs then press Trade, select the Rapier from the Fighter's box, then select an empty space (or whatever you wanted to trade) from the Thief's box then A to confirm, and it trades. Be careful about Drop. It deletes an item from your inventory since it means you threw it away.

    Now let's go shopping for spells if you have money left for it. The absolute top priority is buying a Cure spell for a White Mage (or Red Mage if you have no White Mages). Buy the spell the same way as you did your weapons, only you do not have to equip. Once you buy the spell the caster has it. You can pick up to 3 spells per caster level, these are level 1 spells. The White Mage has 4 to pick from and so does the Black Mage. The Red Mage can pick from either schools though he is not able to cast every spell so be sure to only buy him spells he can use. Luckily the game will tell you if someone is not proficient in a spell. More on this set of spells in the spell spotlights in a moment. Gain some levels until you have earned enough money to fill out your level 1 spellbook. Cure and Harm are recommended for White Mage. Cure, Fire, and Lit for Red Mage. Fire and Lit for Black Mage. You do not have to use all three slots, just buy the spells you want/need.

    The Inn, which you will have seen at the town entrance, is where you can save the game and rest to restore health.... For a price. Always know where the Inn in a town is. Inns later on get more expensive so a money saving trick is to make your way back to Coneria and use their Inn if your party is able to make the trip. The Clinic has the heart logo on it. If someone dies in battle you can revive them here, for a price. This gets real expensive later so try to prevent anyone from ever dying. The last type of shop is the Item Shop which has the potion on it. You'll want a stock of Heal (cure) potions, Pure (antidote) potions, and Soft potions. They are lower priority than spells right now though you'll need to begin stocking up eventually. Potions are your only hope of survival if you have no White Mage or Red Mage.



    NOTHING HERE

    If you press A when you are not facing anyone, or if there truly is nothing there, then a text box pops up saying "Nothing here". This does, as you can clearly figure out, absolutely nothing. It's interesting that the game has this, however.



    WARRIORS, REVIVE THE POWER OF THE ORBS!

    By the end of the game you will HATE seeing this. It seems like this was the default backup plan the developers had for NPC's in the towns when they could not think of anything else for someone to say. It's important to talk to every townsperson to get clues yet some end up just yelling this at you. It's common and really annoying.



    FOUNTAIN

    Pressing A at the fountain brings up an odd message. "See your face upon the clean water. How dirty! Come! Wash your face!". I never understood what the point of this was.



    Once you're done shopping you can talk to the townspeople for clues or you can leave. When you are back on the world map you can proceed with your quest to the Temple Of Fiends, fight monsters to gain experience/money, or enter the castle.
     
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    CONERIA CASTLE
    My Level: 1

    The soldiers near the entrance if you talk to them ask if you are the Light Warriors. There is not much of note here at the moment. Go upstairs to talk to the king. He will tell you that Garland has abducted the princess. Guess who has to go save her? Yep. You! Go back downstairs.



    INVISIBLE PERSON

    If you go left from the stairs that lead to the King's chamber, then face the square that is 3 spaces west and 3 spaces north of the guard, talk to it. An invisible person is here. Throughout the game they say different things. The developers might have forgotten to turn their sprite graphic on since they are insivible the whole game. Supposedly it has something to do with the rooms, since you can only see the people in a room if you go in the room but this person got put in the main hall instead of a room.


    THE MYSTIC KEY

    This will be a bit annoying for the first part of the game, though it never reaches the level of annoyance that "Warriors, revive the orbs!" does. Doors that are locked by this Key will display a message telling you so until you obtain the key. That is a few quests from now so ignore the door to the treasury for now.



    When you are finished in the castle exit to be back on the world map. Now at this point you should gain a couple of levels and this will also get you the money needed in case you have not filled up your level 1 spellbooks yet. Or if you have a party with no casters then it gets you money for potions. Either way, you should fight some monsters for a while.
     
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    BATTLES - THE BASICS

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    Your characters are displayed on the right, the enemies on the left. The commands are mostly explanatory. Fight lets you attack an enemy. Use the directional buttons to pick an enemy target to attack. Magic opens your spellbook so you can pick a spell to cast. Drink is how to use a potion. Come on, what else could it have meant!? Item is actually use your equipment instead of a potion, and Run is to attempt to escape. If you are going to run then that character cannot do anything else that round. Thieves are better at running than the other classes. You will enter commands for your heroes all one after another from top in formation to bottom. Then depending on Agility stats they will do their commanded action. The order of initiative in battle includes monsters so be careful they might go before your characters do!

    Also, be VERY careful of this little annoyance.... Attacks do NOT change targets if you defeat an enemy. Having all 4 attacks the same monster is not recomended. If a monster dies and you had all 4 select to hit him, then the remaining attacks in the turn are infeffective. You could quite literally end up beating a dead horse. You told that hero to attack that monster, alive or not. Limitations of the time, and such. Split up attacks for this reason. Have the strongest attackers go after one monster and then perhaps have medium attackers assist a caster who is attacking another monster. Or if it is a large enemy party then all four heroes could attack a different monster each.

    Anyone who has played other Final Fantasy games will recognize the little tune that plays when you win a battle. Yep. It has been a part of the series ever since day one. Trivial note, the victory pose is the same pose a caster uses when casting a spell.
     
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    SPELL SPOTLIGHT: Cure

    Spellbook: White Magic
    Level: 1

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    Restores some Health Points. VERY important. Always make sure to get it for the White Mage and Red Mage. Late in the game the Fighter gains access to it if you turn him into his prestige class, Knight.​
     
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    SPELL SPOTLIGHT: Harm

    Spellbook: White Magic
    Level: 1

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    Damages undead enemies. Recommended for the White Mage, no one else can use it though.
     
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    SPELL SPOTLIGHT: Fog

    Spellbook: White Magic
    Level: 1

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    Raises defense a little in battle. I never use this.
     
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    SPELL SPOTLIGHT: Ruse

    Spellbook: White Magic
    Level: 1

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    Increases evasion some. It could potentially be helpful in battle for parties that have low armor proficiency. If you have a Fighter, Red Mage, or Thief then you will probably never need this. By the time a Knight gets it you won't need it. Same goes for the Red Wizard.
     
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    SPELL SPOTLIGHT: Fire

    Spellbook: Black Magic
    Level: 1

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    Deals basic fire damage. Get it for your Black Mage and Red Mage. The Thief gains access to this once he becomes a Ninja.
     
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    SPELL SPOTLIGHT: Slep

    Spellbook: Black Magic
    Level: 1

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    It's spelled that way due to limitations. The full name is obviously "Sleep". It can put enemies to sleep. I never really use this but it couldn't hurt to give it a try. Red Mage can use it, however he has much better options for level 1 spells so get it for the Black Mage only. The Ninja can learn it late in the game if you want. Or you can just skip this spell completely like I do.
     
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    SPELL SPOTLIGHT: Lock

    Spellbook: Black Magic
    Level: 1

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    This is supposed to help raise hit percentage for the hero you use it on. I never use this. There are better spells out there for the Black Mage and Red Mage. Even the Ninja with his limited spell proficiency has better level 1 spells. Avoid this one.
     
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    SPELL SPOTLIGHT: Lit

    Spellbook: Black Magic
    Level: 1

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    Deals basic thunder damage. Get it for your Black Mage and Red Mage. The Ninja can learn it late in the game. A solid level 1 spell for anyone that is able to learn it.
     
    #20
  21. Dagger Dias

    Dagger Dias Natural 20
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    TEMPLE OF FIENDS
    My Level: 4

    Once you've finished shopping for weapons, armor, level 1 spells, and potions.... It is time to set off to save the princess. You have to get to the Temple Of Fiends which is northwest of Coneria. Just follow the path. You are unable to travel anywhere else right now so it is not tough to find. Monsters get a little tougher on the way. Creeps are weak against Fire so cast that on them. If you get poisoned, use Pure potions to heal poison status.

    Inside the Temple sinister music plays. It only has one floor and the boss is in the central chamber. Each corner has a room. The southwest corner has a chest with a Cap in it. Give it to a Black Mage or White Mage. The northwest corner has a Heal and a Cabin in treasure chests. Both of the eastern corners' rooms have been locked by the Key so you will have to return here later for that. Head for the central chamber. Inside you find Garland, the princess, some bats, and an ominous black crystal. Make sure you are at full health before approaching Garland. I had my Red Mage cure everyone so as to conserve the White Mage's spells.



    I, GARLAND, WILL KNOCK YOU ALL DOWN!

    Old translation issues at their finest. This iconic line has been made fun of for almost 30 years now. It almost makes the game's biggest spoiler, which is revealed right before the final boss, all the better. You'll see when we get there. For now, let's fight this guy.



    WHAT? NO BOSS MUSIC?

    This game in its original form only has one battle theme. Random encounters, mini-bosses, bosses, elemental fiends, and the final boss all share the same 8 bit track. Luckily it's a good theme.
     
    #21
  22. Dagger Dias

    Dagger Dias Natural 20
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    BOSS BATTLE: Garland

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    Really not very difficult.... Attack and heal as needed. He could surprise you if you enter the battle unprepared though as he is more powerful than anything else you encountered so far. Fighters, Black Belts, and Thieves should attack with their weapon. Black Mages should cast Lit or Fire. White Mages attack or cast Cure on anyone who gets weak. Red Mage should assist in any of the other classes' roles as necessary. I had him cast Fire.
     
    #22
  23. Dagger Dias

    Dagger Dias Natural 20
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    CONERIA CASTLE (AFTER GARLAND BATTLE)
    My Level: 4

    After winning against Garland in the boss battle speak to the princess to be taken back to the castle.

    At the castle, speak to the princess. She gives you a LUTE. This item becomes very important during the final quest of the game. For now it will sit in your inventory. Now, talk to the king. He orders for a bridge to be built north of the castle. You will now be able to cross to the northern continent. Not much else to do in the castle. The invisible person is still in the same spot and they now ask if you are the Light Warriors. The scholar north of the invisible person tells you the LUTE's purpose. Good to know, except we won't need it until the very end of the game. Exit the castle and walk north across the newly finished bridge. Might want to rest at the Inn first before departing though, you will not be at full Health from the Garland fight.



    WHAT? NO BRIDGE CONSTRUCTION SCENE?

    Nope, the scene where they build the bridge is not present in the original version on the NES. That came in the PSX Origins remake. You do get a little scene that talks about the story some that plays out when you cross the bridge for the first time though.
     
    #23
  24. Dagger Dias

    Dagger Dias Natural 20
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    WORLD MAP (PRAVOKA REGION)
    My Level: 5

    Cross the bridge north of Coneria. Now you have two different directions you can go. North takes you to a Witch's cave. It is not required to go there just yet but let's pay her a visit. Go north from the bridge and keep heading in that direction until you see the cave.


    MATOYA'S CAVE
    My Level: 5

    I love the music in here! So incredibly catchy even for a 1987 game's standards. Everything is purple. Go through the door. Yes that is a broom moving by itself next to the door and yes you can talk to him. There's more brooms in here and they all say the same thing. Open the chests to the left. They have 2 Heal potions and a Pure potion. The witch is in the back and she says she needs a crystal in order to be able to see. This is not to be confused with the elemental crystals (which are referred to as Orbs in the original anyway). You're done here. Back to the overworld!



    TCELES B HSUP, A MAGIC SPELL?

    The brooms are referring to pressing B then Select. Try reading it backwards. A cool little hint for showing the world map, this can come in very handy for those who get lost.
     
    #24
  25. Dagger Dias

    Dagger Dias Natural 20
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    WORLD MAP (PRAVOKA REGION)
    My Level: 5

    Now head back south toward the Coneria bridge again only this time when you get back to where you started you should head East instead which will eventually take you to the next town, Pravoka. Once you get to the town you will find out it has been attacked by pirates by talking to the sailor in the middle of town. The pirate captain is in the upper left corner of town. Be at full health because when you talk to him he has his entire crew attack you!


    PRAVOKA
    My Level: 5

    After the pirates have been defeated the townspeople return. Previously it was just the sailor and the guy near the entrance. Talk to everyone to get some clues. Now it is time to go shopping for better equipment, and some spells! First stop is the Weapon Shop. It is on the right side of town. Buy a Hand Axe for Fighters, a Short Sword for Red Mages, and a Scimitar for your Thieves. Do not forget to equip new gear! Sell the old stuff. You will never need it again. Plus this frees up space in your inventory boxes. Buy Iron Armor and a Wooden Shield for your Fighter. Buy Gloves for all four characters. At the White Magic Shop buy Alit (Anti-Lightning) for your White Mage and/or Red Mage. At the Black Magic Shop buy Tmpr and Ice for your Red Mage and Black Mage.
     
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