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  #11  
Old 02-19-2017, 03:12 PM
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BOSS BATTLE: Wingrapter



This boss can be tricky unless you know what you're doing. He uses an attack that hits everyone at once so make sure you're at full Health when the fight starts. After a couple of turns he closes his wings. Do NOT attack when he does this or else he counters and this attack could defeat you if you weren't prepared. Attack once he opens his wings again. Level up to level 4 at the first floor if this is too difficult. It shouldn't be, but he is tougher than most first bosses tend to be in these games.
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"And that's the bottom line, because DAGGER DIAS said so!"

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Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #12  
Old 02-19-2017, 03:19 PM
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WIND SHRINE (CONTINUED)
My Level: 3

Go up the stairs the eagle was guarding. To your right in this room by the southeastern corner is a chest with a Staff. Go through the door to reach the crystal chamber. The crystal had already shattered. The King of Tycoon tells you to seek the other crystals and then floats away. You get your first character classes from the crystal fragments. Knight, Monk, Thief, White Mage, Black Mage, and Blue Mage. Make all four characters a Monk and then exit through the warp panel north of you. The reason you want them as Monks is because the first ability you need (Barehanded) comes from the Monk class.



JOB TUTORIAL
Now for what this game is famous for. The best version of the series' Job system. Your heroes can each select one of the available jobs to learn abilities from. You gain points toward unlocking abilities in each fight you win under a specified job, then when you master it then your Freelancer stats get a bump if the job had a better base stat than your Freelancer does. For example mastering Monk bumps your strength, mastering Summoner bumps your magic, and so forth. You do not have to master any job though I know all the completionists will want to learn every ability for every character and some jobs are highly recommended that you fully master anyway. I go into more details on the abilities themselves with more spotlights on them as the game proceeds. You can master each job the moment you get them, but then where is the fun in that? It takes FOREVER and also makes the game too easy. Here is what I do.... For the caster jobs, level up to where you can use the best spells available so far after you purchase new spells, then level up fighter classes so that they have more ability points needed to unlock their next skill than your caster types, except for Red Mage which I suggest you level up as you are adventuring. That's the best way to go about it if you want to master every class without it taking an eternity. Or if you're not looking to master everything then have Bartz do the fighter classes, Lenna as a healer or supportive caster, Galuf/Krile as the other type of caster, and Faris as a secondary to anything. That is what I recommend but how you set up your party is up to you in the end.
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"And that's the bottom line, because DAGGER DIAS said so!"

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  #13  
Old 02-19-2017, 03:41 PM
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CLASS SPOTLIGHT: Knight




Stat Adjustments:

Strength +23
Agility +1
Stamina +20
Magic -14


Abilities :
Level 1: Cover (10 points)
Level 2: Guard (30 points)
Level 3: Two-Handed (50 points)
Level 4: Equip Shields (100 points)
Level 5: Equip Armor (150 points)
Level 6: Equip Swords (350 points)

My Thoughts:
If you're not out to master every job, you do not need to go beyond level 3. Two-Handed might help at some points since it allows you to inflict twice the damage with a Sword/Katana/Axe you are wielding. Better abilities are out there. As far as the equipment proficiency abilities go, they aren't useful unless you're wanting to add them to the Mime class late in the game. If you want a Mime who can use the ultimate Swords in the game then master this class, or you can just skip Knight altogether. Recommended for Bartz.
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"And that's the bottom line, because DAGGER DIAS said so!"

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Dagger is the John Cena of this site.
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  #14  
Old 02-19-2017, 03:47 PM
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CLASS SPOTLIGHT: Monk




Stat Adjustments:

Strength +26
Agility +1
Stamina +26
Magic -23


Abilities:
Level 1: Focus (15 points)
Level 2: Barehanded (30 points)
Level 3: Chakra (45 points)
Level 4: Counter (60 points)
Level 5: HP +10% (100 points)
Level 6: HP +20% (150 points)
Level 7: HP +30% (300 points)


My Thoughts:
You'll want to master Monk completely. Mastering it grants the highest stat bump to Strength and Stamina of any job. Beyond that you at the very least need to get to level 2 for Barehanded which is useful for leveling up the caster classes for unlocking abilities without having to buy caster classes any new weapons until late in the game. The HP buffing abilities aren't truly necessary since you'll be on a high level by the end, but you get them anyway by mastering the class. For the Strength stat bump it is highly recommended that all characters master this one by the end of the game.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #15  
Old 02-19-2017, 03:51 PM
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CLASS SPOTLIGHT: Thief




Stat Adjustments:

Strength +1
Agility +16
Stamina +2
Magic -6


Abilities:
Level 1: Find Passages (10 points)
Level 2: Flee (20 points)
Level 3: Sprint (30 points)
Level 4: Steal (50 points)
Level 5: Vigilance (75 points)
Level 6: Mug (150 points)
Level 7: Artful Dodger (300 points)


My Thoughts:
You'll want to master Thief for the same reason by the end game that you're mastering Monk. It grants the best Agility stat bump of any class to a Freelancer. As far as the actual abilities go for this class the main one you'll want Steal so you can try to get some cool items from enemies later. Faris is the best at this. Mug allows you to Steal and attack simultaneously. I never use Artful Dodger but you'll get it anyway if you want the Agility stat bump from mastering the class. You can skip Thief completely if you want though mastering is recommended for every character due to the bump to Agility stats. Plus, Steal is useful too.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #16  
Old 02-19-2017, 03:55 PM
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CLASS SPOTLIGHT: White Mage




Stat Adjustments:

Strength -7
Agility +1
Stamina 0
Magic +25


Abilities:
Level 1: White Magic 1 (10 points)
Level 2: White Magic 2 (20 points)
Level 3: White Magic 3 (30 points)
Level 4: White Magic 4 (50 points)
Level 5: White Magic 5 (70 points)
Level 6: White Magic 6 (100 points)
Level 7: MP +10% (300 points)


My Thoughts:
Highly crucial class, up until its last level. You won't need the MP stat boost. White Magic is the school of magic that will keep you healed and alive so you want to get all 6 levels of its spellbook. If you're not trying to master every class then you can stop after level 6. For those not out to master everything then this is highly recommended for Lenna and either Galuf/Krile or Faris. Bartz makes the worst White Mage but having all of your party able to heal is a good idea. You MUST have at least one or two healers if you want to survive.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
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Dagger is the John Cena of this site.
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  #17  
Old 02-19-2017, 04:01 PM
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CLASS SPOTLIGHT: Black Mage




Stat Adjustments:

Strength -9
Agility 0
Stamina -2
Magic +31


Abilities:
Level 1: Black Magic 1 (10 points)
Level 2: Black Magic 2 (20 points)
Level 3: Black Magic 3 (30 points)
Level 4: Black Magic 4 (50 points)
Level 5: Black Magic 5 (70 points)
Level 6: Black Magic 6 (100 points)
Level 7: MP +30% (450 points)


My Thoughts:
Not nearly as important as White Mage but it's recommended that you use this class for the earlier portions of the game. Its end-game usefulness depends on what you want your offensive caster(s) to specialize in. Once you get Summoner and Time Mage your casters can branch out more. Advanced Black Mage spells such as the powerful Flare spell as well as Osmose are useful. You won't really need MP +30%. You can stop after level 6. It's recommended for Lenna and either Galuf/Krile or Faris. Bartz makes the worst Black Mage so keep that in mind if you are not trying to master everything. Summoner outclasses it overall as an offensive caster type. Who doesn't love the iconic Black Mage outfits though?
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #18  
Old 02-19-2017, 04:06 PM
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CLASS SPOTLIGHT: Blue Mage




Stat Adjustments:

Strength -8
Agility +1
Stamina +3
Magic +23


Abilities:
Level 1: Check (10 points)
Level 2: Learning (20 points)
Level 3: Blue (70 points)
Level 4: Scan (250 points)



My Thoughts:
You could skip this class if you wanted, as learning the Blue Magic spells can be a pain. However, the Blue Magic school is one of the coolest schools of magic in the game. It has a very diverse spellbook with plenty of both supportive and offensive abilities if you take the time to learn them all. I will try to point out as best I can when you need to go looking for an enemy to learn a Blue Magic spell. You'll want the 2nd ability called "Learning" equipped on a Freelancer or on another job you're mastering so that you can learn the Blue spell you're seeking while not having to be a Blue Mage. Scan's not worth it since there is a level 1 White Magic spell that is identical to it. You can stop after level 3 or skip the class if you're not trying to master everything. It's a good choice for any character, including Bartz despite it being a caster class. The outfits make your characters look like superheroes!
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
sendpm.gif Reply With Quote
  #19  
Old 02-19-2017, 04:14 PM
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TULE VILLAGE
My Level: 4

Sail to the south and to the west, you will get to a town. That is your next stop. This place was available as soon as you got the pirate ship but there was no reason to go there ahead of time. Once you enter Faris and the pirates will go to the bar. She comes back if you try to leave or go to a shop, no worries. Directly to your left is a house containing the Greenhorn Club it is basically a tutorial area that has townspeople explaining things about the game. Visit it if this is your first time playing the game or if you want a refresh on how the game works. Inside the Greenhorn Club are chests with an Ether and 100 gil so you should go regardless, for those. An old man tells you how to reach the chests if you cannot figure it out. There are a Phoenix Down, a Potion, and a Tent inside the urn and boxes next to the chests. Upstairs is another chest with a Goblin inside guarding a Leather Shoes, defeat him to obtain the item.

North of the Greenhorn Club are shops. Enter the weapon shop and make sure you have 4 Broadswords, you will need to buy a couple more since you probably only have 2. At the armor shop make sure you have 4 Leather Caps and 4 Leather Armors. Equip everyone. You can equip Faris when you leave town since she's at the bar with the pirates. Check the boxes east of the armor shop to find a Tent and a Potion. There is also a magic shop east of the weapon/armor shops. Buy each spell. Once you buy a spell from a Magic Shop once the whole party will gain it in their spellbook, using it depends on your class and your learned abilities. It is best to buy/obtain every spell for completion purposes though some can be skipped. You'll want all that are offered in this town's magic shop. The bar Faris went into is full of the pirates. Sitting at the stool by the dancers will make them dance for you. After they dance you can get on the stage and play the piano. There is a point to this, playing every piano you find unlocks something later. Faris is upstairs, a silly scene plays out if you go check on her. Bartz and Galuf get lost in thought, Faris snaps Bartz out of it and Lenna snaps Galuf out of it. Now go outside. There is an Inn next to the bar, the barrel east of there has 150 gil in it.

The mansion at the north end of town belongs to Zok, an old man who Lenna knows. There is a Phoenix Down in the bush behind his house, follow a path in the trees to the left of the house. There is a Leather Shoes in the box by the water mill northeast of Zok's house. Inside Zok's house Lenna talks to him and your party spends the night there. He gives you a key to open the Canal to the east. Once you have done this Faris stops going to the bar with pirates every time you enter Tule.

Before going to the Canal, time to gain some class abilities and the first sidequest is available now as well.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #20  
Old 02-19-2017, 04:24 PM
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BLUE MAGIC SPELLS - SIDEQUEST




We have the opportunity to learn some Blue spells for the first time now. It is best to learn them as soon as possible so none are forgotten. Make sure everyone is either a Blue Mage or has the Learning ability equipped. One person who either has "Learning" equipped or is a Blue Mage must be hit by the Blue spell and survive the battle in good status in order to learn it, then all characters gain access to it in their spellbook. The first will be Goblin Punch. Go to the Wind Shrine and enter a battle with a Black Goblin. Defeat the other enemies except for the Black Goblin, then he'll use Goblin Punch and you will learn it. Regular Goblins use it too but this is a better method to learn it. Stay in the Wind Shrine and look for a Mold Wind in the room where the eagle was. They might use Aero, you will learn it. One more. Go to the Pirate Cave and look for Steel Bats. They use Vampire and you can learn that from them. Now you're done and you have your first three Blue spells!


RETURN TO THE PIRATE BASE - SIDEQUEST

You will see Boco followed you into the cave, if you went back to the entrance of the cave to look for the Steel Bats. Go to the Pirate Base. The pirate in the far left corner gives you some potions. The room above this pirate has a door leading to three chests containing a Tent, Ether, and 300 gil. To open that door press the skull switch south of the pirate who gave you the potions. You will find Boco in the room to the right of the three chest room. That's all for this sidequest.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
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Dagger is the John Cena of this site.
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