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  #21  
Old 09-10-2015, 02:13 AM
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K Web V3 K Web V3 is offline
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Much thanks!

Also, not to be a pest or nothing....but Logan dropped the Sadistic nickname... Sorry!
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  #22  
Old 09-13-2015, 04:00 PM
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Default Music/Psyche/Billing/Gimmick Tweak

Announced As: Ramparte (The "e" is silent)

Billed From: Little Rock, AR

Announced"

Quote:
"Introducing first, hailing from Little Rock, Arkansas, Ramparte!"

"And making his way to the ring, from Little Rock, Arkansas, The Catalyst of WZCW, Ramparte!"
Main Gimmick: Antisocial Creep

2 Characteristics of Gimmick:

1. Will lick, crawl over, etc to mess with an opponent's psyche.

2. Speaks to his cane Alice, who seems to answer back.

Entrance Music:

Entrance Description: The lights flicker and Ramparte comes crawling out on all fours. As the music gains vocals, he picks himself up by using his cane. He gives the cane a knowing grin and rolls into the ring. He leans against a corner turnbuckle and flicks his tongue out.

Fighting Style: Showman/Grappler

Previous Injuries/Character Psyche:

Due to the collapse of Cerberus, he has an exceptionally hard time making friends and being a good tag team partner.

Being a shut-in, he has become very vain with his appearance. Tries to steer clear from Hardcore Matches in fear of disfigurement (But sometimes will neglect his nature if he hates his opponent enough and calls for a special match himself).

He hears voices and will talk to things that aren't there. This makes him lose focus on the match and can keep him from a sure win.
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  #23  
Old 09-20-2015, 06:04 PM
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World Champion Dynamite World Champion Dynamite is offline
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Updating the movelist

Finishing Moves (2 max):

The BowFlex (Torture Rack)


Full Body Fitness (Neutralizer)


Signature Moves (3 max):

Mussel Bomb (Double powerbomb with the second being a sit out for the pin)

Spin & Win (Cesaro Swing)

Body Breaking Diet (Irish Whip into turnbuckle, followed by running European Uppercut, followed by running forearm smash, followed by shotgun kick)

12 Most Used Moves:

Apron Kick (Think Tyson Kidd, Nick Jackson, ACH)
Delayed Vertical Suplex
Gutwrench overhead throw
German Suplex
Inverted Backbreaker into Inverted DDT
Modified Abdominal Stretch with ankle pulled back
Discuss Forearm smash
Belly to Belly Suplex
Electric Chair
Half Leg Boston Crab
Firemanís Carry Gut Buster
Knee strikes to the gut.
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  #24  
Old 09-20-2015, 06:19 PM
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Changes updated.
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  #25  
Old 09-21-2015, 12:53 AM
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Bernkastel Bernkastel is offline
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So here are my changes for Kagura. I'd like to request that the original descriptions of the app not be edited out. To make things easier I put the old descriptions in a spoiler tag with the new changes beneath. It might make things easier for those that aren't familiar with Kagura transition from her old character to her new character. I did not change anything with her move set. It is still the same.




Sample Picture

Old attire

Click for Spoiler:




*Momiji from DOA and Ninja Gaiden



Wears on occasion

Click for Spoiler:




New attire

Click for Spoiler:






*Momiji from DOA and Ninja Gaiden




Real Name

Kagura Watarai


Wrestlers Name

Click for Spoiler:
Kagura Ohzora


Kagura Daikonran


Nicknames

“Kagura of the 5 Dances”

“Odoriko no omiko” [Dancing Girl of the Shrine Maiden]


Age

25


Height

5’ 8


Weight

160 pounds


Born

Ise, Mie, Japan


Billed From

Ise, Mie, Japan


Stylized Ring Announcement

Click for Spoiler:
Quote:
Harrys: Introducing first from Ise, Mie, Japan weighing 160 pounds, Kagura Ohzora!

Harrys: And the challenger from Ise, Mie, Japan weighing 160 pounds, Kagura Ohzora!

Harrys: Making her way to the ring from Ise, Mie, Japan weighing Kagura Ohzora!


Quote:
Harrys: Introducing first from Ise, Mie, Japan weighing 160 pounds, Kagura Daikonran!

Harrys: And the challenger from Ise, Mie, Japan weighing 160 pounds, Kagura Daikonran!

Harrys: Making her way to the ring from Ise, Mie, Japan weighing Kagura Daikonran!

Appearance

Click for Spoiler:
Hair: Long and black. It is cut in the traditional Japanese princess “hime” style. When in the ring she wears it pulled back.


Hair: Long and black. It is worn down instead of pulled back. Kagura has grown her bangs out.

Eyes: Hazel

Click for Spoiler:
Backstage attire: Traditional shrine maiden attire; a pair of red divided trousers “hakama” and a white kimono shirt called a “haori.” She also wears Shinto prayer beads as a necklace. See pictures 1 and 2 for more details.

She can often be seen carrying paper charms called an “ofuda.”


Backstage attire: Kagura rarely will wear her ceremonial robes. If she does it is for a certain purpose. She normally will wear Western style clothing.

Kagura Daikonran does not carry or use charms.

Click for Spoiler:
Ring attire: A variation on the traditional shrine maiden attire. A short sleeved white top with red trim. White sleeves going up her arms. Red pants are secured to her waist wrapped with a red belt. She wears black boots. See pictures 3 and 4 for more details.


Ring attire: Kagura wears the same type of attire, but with a solid black color scheme.

Click for Spoiler:
Physical features: Fair skinned. No noticeable scars. Physically fit and athletically toned. Kagura has a radiating beauty and feminine charm that is said to be inescapable.


Physical features: Nothing new. Kagura likes to wear light dark eye liner around her eyes to give herself a slightly more intimidating look.

Tattoos: None


Gimmick

Click for Spoiler:
Kagura Ohzora is a Shinto shrine maiden and priestess. She came to America for the opportunity to advance her skills in the squared circle and earn money to aid her family. Even though her English skills are very poor, she is a keen observer of her surroundings. She is quiet, modest, and respectful to others. She will not speak unless directly spoken to. She is a pacifist and will only use violence to defend herself. She mostly uses her manager to communicate with others.


Kagura Daikonran is a Shinto shrine maiden. After a run in with the Japanese mafia she came in to possession of an ancient Shinto ritual book. By channeling the power of the Kami the book grants her abilities that she otherwise would not have had, such as speaking a language that she had not been fluent in before, or granting her in depth knowledge about a culture that she had no prior experience with. The book also has the power to curse others, but no in depth information on what these curses may be has been revealed.


Strengths/ Weakness

Click for Spoiler:
Pros: She is an explosive competitor and can strike without warning. She has great in ring presence. She is quite fast and agile. Her reflexes are cat like. Despite her appearance her pain tolerance is high.


Pros: She no longer suffers from culture shock and the language barrier is gone. Her will is absolutely steeled as Kagura Daikonran. She is also far more aggressive and won't show her opponents any mercy.

Click for Spoiler:
Cons: Suffered from asthma as a child and as a result her stamina begins to steadily drop over time. Despite being very athletic she hardly ever uses high risk maneuvers. Being a foreigner she is naive to most American customs, and has been known to suffer bouts of culture shock. Her English is also limited to a couple words and short phrases.


Cons: She has developed a bit of temper and can become frustrated. She’s also not above blatantly breaking the rules if she has too, but she still enjoys a clean fight. She has also become much more arrogant of herself and her abilities and can underestimate her opponents.


Alignment

Click for Spoiler:
Face


Tweener – She respects those that respect her, but she is not above breaking rules and hurting others that get in her way.


Brief History

Kagura was born in Ise, or the city more commonly known in Japan as the “Holy City,” where she has lived for the majority of her life. The city is named after the famed Ise Grand Shrine [Ise Jingu] - the most important Shinto shrine in the country. The Watarai clan is a family of priests and priestess that have been the keepers of the Ise Jingu outer shrine for centuries. Kagura grew up in the village surrounding the outer shrine. As a young maiden she was trained in the various duties of the miko: performing purification rituals, ceremonies, and various festive dances and musical instruments. During this time she was trained in the art of judo by her overbearing grandfather and was later trained in the art of pyromancy - of which she uses extensively. Her family did not have enough money to send her to college, and Kagura soon found herself in need of money following the ailments of her father. She entered the ranks of “joshi puroresu” because it was an easy way to make some fast cash. Following the next few years she quickly became a rising star. Entire crowds flocked to see her perform. Her unique style allowed her to fuse her miko background with her martial arts training. As a result her matches were more like stand alone works of art. Her movements were so fluid that it was almost as if she danced in the ring and subdued her opponents with rapid graceful motions, rather than relying on brute force. She quickly earned the nickname “Odoriko” meaning “The Dancer” from her fans.

She briefly retired as a professional wrestler following the death of her father and devoted herself purely to the shrine, but was soon forced to return to the lifestyle as her grandfather became ill. The call from WZCW talent scouts eventually made its way to her ears as the monolithic American company began signing many noteworthy talents from the different promotions across the country. And soon enough she was offered a developmental contract through contacts from her former promotion. Even though she spoke little English and knew next to nothing except for the basics of American culture, the scouts praised her gorgeous looks and feminine charm. After weighing the pros and cons she finally decided that the opportunity was too good to pass up. Not wanting to leave her identity behind, Kagura decided to take it with her to America.

Her recent history involves her stumbling upon a book dropped by a researcher in an airport in the United States. Her quest to return the book led to her meeting many people, being hunted by the Yakuza, losing her mentor but finding potential love at the same time.



Fighting Style

She is a skilled judo practitioner, having been trained as a child, and can use a bit of jujitsu. She mostly throws her opponent around, wearing them down before finishing them with a quick strike. She also practices “kyushojitsu” or pressure points. She knows enough of the basics in order to apply them both offensively and defensively.


Entrance Details

As Kagura Ohzora

Click for Spoiler:
As her music plays pink lights begin to swirl around the stage in a circular pattern, representing the petals of many cherry blossoms falling through the air. A fine mist appears on the stage. Kagura emerges and walks down the ramp through the mist. She carries a long wand with triangle shaped streamers called a “gohei” which she waves back and forth as to bless the audience and the facilities. She ascends the stairs and enters between the middle ropes. Afterwards she bows to the audience on each side of the ropes and places the wand aside and awaits her opponent.

Occasionally her manager will accompany her to the ring. In the case that he does he will be the one to walk out first with Kagura walking behind him. From there the entrance follows the same setup.


As Kagura Daikonran

As her music plays, the lights in the arena dim as pink lights begin to swirl, but they quickly change to gold and then to grayish white, representing the decay in the life of the cherry blossoms as snow falls. As the lights turn white she begins to slowly walk to the ring. She clutches the book to her chest with one arm, looking around the arena. She ignores the fans attempts to cheer or boo her and walks around the ring to the timekeeper’s area. She hands the timekeeper the book for safekeeping before sliding into the ring and awaiting her opponent.

If her opponent is already in the ring she’ll smile at them before bowing, respectfully if they are a face, in mock fashion if they are a heel.



Entrance Music




3 Signatures

First Dance of Awarawa no Mikoto - Shinning Apprentice

Click for Spoiler:


Second Dance of Yamatohime no Mikoto – Wrist Clutch Exploder Suplex

Third Dance of Amenouzume no Mikoto – High speed victory roll

[second move on video and is used mostly to gain a surprise victory]

Click for Spoiler:



2 Finishers

Fourth Dance of Toyouke Omikami – Sleeper Hold with body scissors

Fifth Dance of Amaterasu Omikami – Two Fisted Heart Punch


Common Moves

- Spits red mist into the eyes of opponent [used only in desperate situations]
- Various judo throws

Click for Spoiler:


- Saito suplex
- Shuffle side kick
- Chop to the back of the neck
- Trapezious claw
- Key lock armbar
- Reverse chinlock
- Temple crush with body scissors
- Repeated various elbow strikes
- Knee strikes to the head and body
- Running knee drop
- Throat and palm thrusts
- Flying knee strikes in the corner
[CM Punk style]
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Originally Posted by Crocker View Post
Bernkastel you have successfully trolled me for a long time.. just wanna tell you that you are a VERY good troll. You made me wanna punch you in the face and strangle you

Last edited by Bernkastel : 09-21-2015 at 01:02 AM.
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  #26  
Old 09-21-2015, 06:57 AM
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I already sent this to Killjoy a few days ago, but this is the new rep for John Doe. Trying to show a bit more character than just the mask from the last picture, and I didn't like the white collared shirt.
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  #27  
Old 10-03-2015, 06:17 AM
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Miko Miko is offline
WATCHA GONNA DO, BROTHER!?
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----------------Eye Colour: Deep penetrating red

Main Gimmick: A man brainwased to believe he is a robot for the creation of the ultimate fighter

2 Characteristics of Gimmick:
1. S.H.I.T walks, talks and acts like a cold mechanical machine, to the point that no one is really sure if he is one or not.
2. Almost solely focused on destruction

Strengths/Weaknesses (3 of each):

Strengths:
1. A Mick Foley-esque resiliency to physical pain, although not unstoppable
2. Is not susceptible to mind games, fear or any other pathetic human emotion or feeling
3. Pound for pound ridiculously strong

Weaknesses:

1. Believes he is a robot, and not affected by puny things like guns, explosives or stabbing weapons
2. Not greatly manoeuvrable, while dropkicks and other such moves are possible, S.H.I.T’s “anatomy” doesn’t allow him to do simple things like cover up very easily when being struck for example.
3. 1 Dimensional, S.H.I.T is good at what he’s good at and that’s all. He needs upgrading to be able to expand on that, you know what your going to get.

Entrance music;



12 Most Used Moves:

Neckbreaker
German Suplex (occasionally with a pin attempt)
Snap Suplex
Suicide Dive
Roundhouse kick to head
Nerve hold
European Uppercut
Top rope neckbreaker
Dragon suplex
Tiger suplex
T-bone suplex
Headbutt

Extra request: At certain times during feuds, etc, the arena lights go black, binary code appears on the screen, when the lights come back on S.H.I.T has appeared in the middle of the ring in the classic 'Terminator time jump' pose, where it unfolds and goes about its business. If you can incorporate that, that'll be cool, but I understand I may be stepping on Ty's toes a little bit. So feel free to shit all over that idea.
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  #28  
Old 10-04-2015, 06:52 AM
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Rainbow Yaz Rainbow Yaz is offline
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Quote:
Originally Posted by Bernkastel View Post
Long stuff
I think I did this as you requested. I hope I didn't screw it up.

Quote:
Originally Posted by Jerry Jones Is My Sugar Daddy View Post

I already sent this to Killjoy a few days ago, but this is the new rep for John Doe. Trying to show a bit more character than just the mask from the last picture, and I didn't like the white collared shirt.
Quote:
Originally Posted by Ric Flairs receding hair View Post
----------------Eye Colour: Deep penetrating red

Main Gimmick: A man brainwased to believe he is a robot for the creation of the ultimate fighter

2 Characteristics of Gimmick:
1. S.H.I.T walks, talks and acts like a cold mechanical machine, to the point that no one is really sure if he is one or not.
2. Almost solely focused on destruction

Strengths/Weaknesses (3 of each):

Strengths:
1. A Mick Foley-esque resiliency to physical pain, although not unstoppable
2. Is not susceptible to mind games, fear or any other pathetic human emotion or feeling
3. Pound for pound ridiculously strong

Weaknesses:

1. Believes he is a robot, and not affected by puny things like guns, explosives or stabbing weapons
2. Not greatly manoeuvrable, while dropkicks and other such moves are possible, S.H.I.Tís ďanatomyĒ doesnít allow him to do simple things like cover up very easily when being struck for example.
3. 1 Dimensional, S.H.I.T is good at what heís good at and thatís all. He needs upgrading to be able to expand on that, you know what your going to get.

Entrance music;



12 Most Used Moves:

Neckbreaker
German Suplex (occasionally with a pin attempt)
Snap Suplex
Suicide Dive
Roundhouse kick to head
Nerve hold
European Uppercut
Top rope neckbreaker
Dragon suplex
Tiger suplex
T-bone suplex
Headbutt

Extra request: At certain times during feuds, etc, the arena lights go black, binary code appears on the screen, when the lights come back on S.H.I.T has appeared in the middle of the ring in the classic 'Terminator time jump' pose, where it unfolds and goes about its business. If you can incorporate that, that'll be cool, but I understand I may be stepping on Ty's toes a little bit. So feel free to shit all over that idea.
These two are updated.
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  #29  
Old 10-04-2015, 07:46 AM
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John McCass John McCass is offline
You talkin' to me?
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Slight change.

Cassanova doesn't have the book anymore.
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  #30  
Old 11-10-2015, 01:05 AM
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Real Name: Michael Darrow

Gimmick Name: John Doe

Announced As: "The Left Hand Of God" John Doe

Height: 6'1"

Weight: 210 lbs.

Hometown: Waterloo, Iowa

Billed From: Independence Mental Health Institute: Independence, Iowa

Alignment: Heel

Fill in the Blanks With Your Information:

Introducing first "The Left Hand Of God" John Doe!

Appearance:

----------------Hair Colour/Length: Bald/Shaved Bald

----------------Eye Colour: Grey

----------------Facial Hair: Slight goatee stubble

----------------Ring attire: Black coverall

----------------Backstage Attire: Black coverall w/ assorted masks

----------------Physical Features: Muscular, big for his size, brooding demeanor, husky voice, small scars scattered around his head

----------------Tattoos: Skull on the back of his left hand

Sample Pic of Wrestler:

Main Gimmick: No memory of who he was. Very aggressive, no remorse.

2 Characteristics of Gimmick: Constantly on the offensive. Aggressive with his submission maneuvers.

Brief Bio/History: "John Doe" awoke in a mental hospital with no idea of who he was, or why he was there. Was told he signed himself in, and was free to go. His only belongings were a black coverall, an all-white mask, and a piece of paper with the letters WZCW. John recently was visited by his brother, and found out he was left on the steps of the church as an infant, and was adopted and baptised by the pastor as his own son. He vehemently rejects God and religion. Militant atheist. Stole a stack of papers that may contain further information on who John is, and where he's been.

Entrance Music:

Entrance Description: As the music climbs, John enters through the curtain, staring out at the crowd with a sneer. He slowly walks to the ring, pushing away the outstretched hands of fans, and if there's any anti-John doe signs, or pro-God signs, he will take them and tear them up. He always uses the steps and enters through the ropes, and then paces while waiting for the bell to ring.

Fighting Style: Straightforward aggression, but not without a plan. He will attack until a weakness is shown, and then pinpoint that weakness until he can go for a submission or knockout. Doesn't care for the rules, but is not an out-and-out rulebreaker. He'd rather inflict more pain, than be disqualified. Not afraid to climb the ropes, but not a high-flier by any means. (Think Benoit, Jericho, Punk)

Previous Injuries/Character Psyche: He doesn't talk to anyone, not even his opponent mid-match. Obvious amnesia. Recently found out he was the victim of a hit-and-run as a small child, but re-learned to walk by his 18th birthday. There are no lingering effects. Amnesia was caused by being choked out in his first MMA fight, and refusing to tap out. Memory is slowly returning to normal.

Finishing Moves (2 max):
- The Word Of LaVey (Cattle Mutilation)
- Baptism By Blood (Muta Lock)

Signature Moves (3 max):
- The Crucifixion (Full Nelson Slam)
- Iowa Cloverleaf (Texas Cloverleaf)
- Sit-out Strait Jacket Slam

12 Most Used Moves:
- Boot Choke in the corner to an 8-9 count
- Facewash to a downed opponent in the corner (especially after the boot choke)
- Springboard Back Elbow to a running opponent
- Spinning Back Fist
- Tornado Single-Arm DDT
- Running Spinebuster
- Dangan Elbow / Roaring Elbow
- Hangman's Neckbreaker
- Shining Wizard
- Mule Kick (as opponent comes off top rope)
- Swinging Fisherman Neckbreaker into a pin
- Pele Kick
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