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  #141  
Old 02-04-2018, 05:01 PM
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BOSS BATTLE: Kraken



Now we are at the third of four elemental fiend rematches. Kraken is about the same as the first encounter only he is no longer weak against Lighthing. In fact, he might even cast Lit 2 on you. Use the exact same strategy you did against Kary in her rematch, only with casting Anti-Lit instead of Anti-Fire. He's a little stronger than her, but both are easier than the Lich rematch. His casting Lit 2 may catch you off guard, so have the White Wizards or Red Wizards healing if needed.
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"And that's the bottom line, because DAGGER DIAS said so!"

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Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #142  
Old 02-04-2018, 05:04 PM
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Dagger Dias Dagger Dias is offline
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CHAOS TEMPLE (AIR ROOM)
My Level: 31

This is the last floor before the final boss. You have defeated three of the four fiends in a rematch so it would not be at all difficult to figure out who you fight on this floor. Before proceeding, head south. The game's most powerful weapon awaits you down in the southeastern corner of this floor. The Masamune. Any character can equip it regardless of your class. Even Black Wizards and White Wizards! Figure out which character to give it to (secondary fighter other than a Knight or Master is recommended, more on that after the boss fight) and then head back the way you came. Heal up before going into the eastern path. Tiamat will attack you. This is the last obstacle before the final boss. The floor is rather straightforward and not at all complicated. For those playing for the first time the toughest part of this room is knowing the Tiamat battle is coming, without knowing the spot where it will be triggered.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #143  
Old 02-04-2018, 05:07 PM
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Dagger Dias Dagger Dias is offline
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BOSS BATTLE: Tiamat



Ok, now THIS is difficult. Tiamat is much harder this time around. The weakness to Bane is gone so you cannot win by being cheap and poisoning her like you could in the Floating Castle. The Wind Fiend also uses spells from all three of the other elements. Fire 2, Lit 2, and Ice 2. Much like Kraken, Tiamat not only lost a primary weakness but also gained the ability to cast it. You might get Bane cast on you! Do not hold back here. Cast Temper and Haste on your main attacker. The White Wizard or Red Wizard should be prepared to heal, while any fighter type attacks. Your Black Wizard should be casting Nuke. The White Wizard can cast Fade/Holy if no healing seems needed but it would be better to keep her healing each round. It's between Tiamat and Lich for who the toughest fiend is during these rematches. If you can make it through this battle, you should be fine to challenge the final boss on the next floor. Consider this battle practice for that battle, which in a way it is.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
sendpm.gif Reply With Quote
  #144  
Old 02-04-2018, 05:17 PM
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Dagger Dias Dagger Dias is offline
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WHO GETS THE MASAMUNE?


That's up to you. All six character classes can equip it. Some are better off with it than others. I'll give me recommendations between each of the 6 character classes from the worst class to give the Masamune to, all the way down to the class who would benefit the most from it.


MASTER
Under no circumstances should you ever give the Masamune to a Master. They have weird stat growth that by this point in the game are hindered by any kind of equipment whether that is weapons or armor. Equipping a Master with the ultimate weapon makes his attack decrease. What a weird class.


KNIGHT
You'd think the best fighting type would be ideal to take the ultimate weapon in this game? Well, unless you have 2 or more Knights in the party then think again. Knights are the only characters who can use the Excalibur. If you only have 1 Knight then save the Masamune for someone else and keep the Excalibur on him. If you have more than one Knight, you can consider giving the Masamune to a Knight that does not have the Excalibur. Better options are available depending on what classes are in your party.


BLACK WIZARD
It branches out a bit after the Master and Knight in terms of who is the best fit for the Masamune. In the Black Wizard's case yes he can equip it but he still has the lowest Strength of any character class so he benefits from it less than others would. Unless all your other characters are Knights and/or Masters then you should probably avoid giving the Masamune to the Black Wizard. He's better off with offensive casting and even with using items like the Black Shirt that cast spells when used. Have him cast Nuke when you can instead of wasting the Masamune on him.


NINJA
The Ninja is a good choice to give it to. He has high Strength so it would benefit him a great deal. His problem is similar to the Knight's though not as extreme. The Ninja already has a good weapon by this point in the game, the Katana. Unless you have a Red Wizard in the party, you may want to keep the Ninja equipped with the Katana. It is not a bad idea if you do give him the Masamune though. If you have more than one Ninja then definitely consider giving the Masamune to a Ninja other than the one with the Katana.


WHITE WIZARD
She benefits from it far more than the Black Wizard would, though everyone knows the White Wizard's main role is a supportive one rather than an offensive one. Still, she can join in on the regular attacking if you give her the Masamune. The only reason I place her at #2 instead of #1 in the priorities here is due to the fact that you need a healer. The Masamune should go to someone who will be using it in the final battle. The White Wizard will be busy healing. Unless you have more than one, then by all means think about giving one of them the Masamune. One could heal while the other attacks.


RED WIZARD
Here we go. This is the guy the Masamune should go to if you have one in your party. Much like the Knight and Ninja he is already a good attacker. Unlike the Knight and Ninja he does NOT have a top tier weapon exclusive to his class. The best case scenario for weapons is a Knight with the Excalibur, a Ninja with the Katana, and a Red Wizard with the Masamune. This sees you equipping each of the game's ultimate weapons. A White Wizard doing the healing in the previously mentioned party gives you what is in my opinion the ultimate party for this game as she is keeping the three best fighters alive.


Now you're ready for the final boss....
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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  #145  
Old 02-10-2018, 03:23 PM
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Dagger Dias Dagger Dias is offline
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CHAOS TEMPLE (FINAL BATTLE)
My Level: 32

This is the final floor of the final monster lair. The last boss is waiting inside the chamber in the center of this room. Heal to maximum before going in that chamber because the final battle begins when you go through that door!!!! Inside the chamber you find none other than.... Click the spoiler tag at your own risk.



Click for Spoiler:
Inside the chamber is Garland, from the very first quest of the game. There are cool elemental statues inside depicting the four elements of earth, fire, water, and air. Talk to Garland. He explains the game's biggest storyline twist in how he used the elemental fiends to his own advantage in creating a time loop by sending them to the future so that they can send him into the past. In a shocking twist the first boss of the game is also the final boss.



FINAL BOSS: Chaos


He can cast Lit 3, Ice 3, Fire 3, and paralyze you. Be prepared for anything. Start by casting Temper and Fast on your main attacker. If you have a secondary attacker, cast it on them the next turn. Have the White Wizard cast Anti-Ice and Anti-Lit. Heal if needed then have her continue with Anti-Fire. Then she can cast Fade if for whatever reason you still do not need to heal. Keep up with attacking every round for your fighters while the Red Wizard or White Wizard heal. If you have a Black Wizard have him cast all spell slots of Nuke then work your way down to Lit 3, Ice 3, Fire 3, and so on. The battle should end before you use up all of those spells. Prioritize your Red Wizard's casting in a similar order if he is not attacking with the Masamune. Ninjas are fighting after they finish casting Fast/Temper. Knights and Masters attack no matter what every round. Show no mercy. This is it! The game ends after you defeat him.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
sendpm.gif Reply With Quote
  #146  
Old 02-10-2018, 03:27 PM
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Dagger Dias Dagger Dias is offline
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WARMECH (Optional)
My Level: 33

There is still one more enemy you may or may have not faced, who is even more difficult than the final boss! That is the WarMECH. He is in the room just before where you fought Tiamat the first time. Make your way back through the Mirage Tower and then the Floating Castle. You will eventually reach the long skyway before the room Tiamat was in it. Heal to maximum before attempting this. You have a 1 in 64 chance of WarMECH appearing on this skyway and he could be the first fight that the random number generator picks. It may also take a while though as the odds are low.




WARMECH BATTLE



As stated previously, he is extremely powerful and dangerous. Often he gets an attack of opportunity on you before the battle even starts. The ability Nuclear that he uses does a ton of damage to the whole party. Your White Wizard and/or Red Wizard better be ready to heal. Cast Haste and Temper on your Knights/Ninjas immediately. Luckily he only has 1,000 Health in the original version. In the remakes he has a larger Health Point count and also has a regeneration function that makes him recover some of the Health back each round. The developers had intended for him to have it on the NES too but it does not work. Luckily. Enjoy facing the first ever superboss of the Final Fantasy series. If you defeat him you can overcome any challenge in this game. He is regarded to be more difficult than any other opponent in the original NES version of the game.



That wraps up the quests of the game. The remainder of this thread will be an analysis on the various party combinations.
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"And that's the bottom line, because DAGGER DIAS said so!"

Quote:
Originally Posted by Bernkastel View Post
Dagger is the John Cena of this site.
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