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Old 03-08-2018, 09:32 AM
enviousdominous's Avatar
enviousdominous enviousdominous is offline
Behold my diction
WWE European Champion
 
Join Date: Jun 2011
Location: Florida
Posts: 1,845
enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...enviousdominous is going to make some noise in the draft...
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Quote:
Originally Posted by THTRobtaylor View Post
With you on the freemium games, the WWE Supercard one was relatively fun for a while in a "can play it on the train or while queing type way... but then they started the "team" game, which you needed to be part of a team to get decent card.

And almost immediately, posts on various groups from "team owners" came into being using words like "grinders", "proof needed", "must co-ordinate battle" and the worst one? "We get the event card in 3 hours?". Basically these losers who play a freemium game their whole life, cos they don't work, or seem to do anything else now expect others to do as they do and act like bosses... literally like the team is a job. Suddenly anyone who doesn't quite measure up was a "freeloader" and it killed the game for me.

I DID find a good team, but even then it was too onerous...and it soured the game, and others like it for me.

To be fair, the model of grinding is a big problem for me in games... it's pointless and kills the fun. Something like Elite Dangerous was interesting but ended up endless small missions and grinding when I worked out again, the "community goals..." grinded one to a silly degree as it was easy, and ended up with enough money to buy and upgrade any ship... so stopped playing as the challenge was gone. It even made the WWE2K games now where you have to "grind" currency to buy shit, or pay double the price of the game.
I got into WWE Champions for a little while, and it was like peering into the lives of the saddest human beings in existence. With most freemium games you're encouraged to join a group of other players so you can help each other out and such. The group chat had some insane examples of human misery where people were posting links to screen shots of messages that they had sent via email to the devs of the game complaining that they are upset that it costs $25 for a booster when it should only cost $20, or that they paid $30 for a chance to buy their favorite wrestler which they didn't end up getting due to rng and in the wording they share that they needed that money for their power bill. About every week someone would state that they're quitting the group because the game is causing their marriage to fail.

To me, grinding is one of those concepts that these games subtly tries to discourage. That's a pretty obvious point, but I make it to elaborate more on the business model. If you're able to have a fulfilling experience not spending any money whatsoever, they lose. They all present you with initial challenges that you can easily obliterate with your awesome skill, and you'll level up on top of leveling up while earning what seems like more resources than you could possibly spend in a week. Close to the end of that period, they offer up an awesome deal where you can upgrade your stuff even more for the ridiculously low price of $1.99. If you spend that money, then it's obviously important to you that you have something to show for your investment. Then they start slashing prices, but only for a limited time as indicated by a ticking countdown clock, and offer you 1,000 of their premium currency for a 50% markdown of only $49.99. If you had stuck to grinding, you'd be going back to old challenges so you can complete them several hundred times over only so that you can be on par with the guy who happily threw away a weeks worth of groceries so that he could be better than you. Bottom line; to freemium develolpers, grinders are the enemy.

Quote:
Originally Posted by THTRobtaylor View Post
DLC at times I don't mind... Fallout New Vegas was the pinnacle for me, where it was well thought out, added to the game each time and was worth paying for... Fallout 4, never bothered with...though I did for Farcry 4... but lo and behold, for 5 you need to spend more. It's getting stupid.
I hate to admit that I'm a huge sucker for DLC. For me; it's not so far removed from the logic of spending money on freemium games. I could have the regular old game, or I could have the game with a season pass and thus challenge any of the so-so fans of a franchise on their loyalty by asking if they bought the season pass. The extra content is secondary to the pride I feel for having more game than everyone else.

Fallout New Vegas had the greatest DLC of any game I've ever played. New Vegas was set apart from all the other Fallout games because of its DLC. Fallout 3's DLC was lame, and Fallout 4's DLC was pointless for me as I was playing on Survival.

Quote:
Originally Posted by THTRobtaylor View Post
Personally, I think some games like the WWE2K ones should work like this.

Buy the game/engine for 15... it includes the basic match modes/game modes and 20 wrestlers, a couple of the "top names" that the E want to push, some dross like Rawley that no one is gonna by and a couple of tag teams... Then you select the rest of how the game works according to what you want... you want a retro only game with legends and oldschool graphics? that pack is 15, but there's no Cena, Reigns or the new guys and only retro matches/ring set ups etc... likewise, if you want the modern game you do the same...that too is 15 but doesn't include ANY legends...

Likewise you can go somewhere in the middle and do an Attitude Era pack... no-one after 2002 included or before 1997 and everything more "adult".

The key here is they get EVERYONE in the packs... so if you buy the Golden Era pack, everyone from Hillbilly Jim to George The Animal to One Man Gang to Savage and Warrior are in there and all the old tag teams.

Same for the Attitude, so the Mean Street Posse, Gangrel, Al Snow and even Brian Pillman are in there. The modern one, use NXT to bump up the numbers with guys like EC3, Ricochet and of course Ronda...

You can then have some DLC additionally that costs upto another 15, for move sets, exclusive character packs or the ability to have custom ring music, but the game still only costs you 75 tops to buy it all.

Most would spend the 75 eventually... you'd get bored playing endless Hogan era stuff when you can't do Elimination Chamber or TLC matches for example but the idea of having that retro version would appeal to many fans, likewise they'd want the Attitude pack.

The danger is that the modern pack would be the worst seller I guess.
I'm honestly off-put by that business model. I'm somewhat spoiled by what became of games with character selection, where sequels had to offer more and more options while only omitting a few of the old ones. I noticed that you can download a bare bones version of the latest Dead or Alive game in the PlayStation Store, and you'll have spent over $200 if you buy all the characters and fighting modes and arenas. On top of that, you'd be spending even more if you wanted to buy extra skins for the fighters. I hope that some developers are still focused on releasing an entire game where you get extra content by playing the game and earning it.
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